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PC gaming US market hits $18.6 billion, up 15% year-on-year

Wednesday, 7th March 2012 21:24 GMT By Brenna Hillier

The PC Gaming Alliance has some good news to share regarding the ever-growing PC market.

In the organisation’s annual Horizons report, compiled with the assistance of DFC Intelligence, the PC Gaming Alliance claims PC gaming software sales reached $18.6 Billion in the US in 2011. That’s a 15% increase on 2010′s figures.

Notably, none of the territories tracked by the report showed any decline. China continued a trend of massive PC gaming uptake by growing at almost double the rate of any other territory, increasing by 27% year-on-year to report $6 billion in revenue.

Germany, Japan, Korea the UK and US were also flagged for sudden surges, with a combined year-on-year revenue growth of 11% to $8 billion.

The growth of free-to-play games – especially League of Legends – and major investments in the social sphere were highlighted, byt the report made mention of some heavy-hitting traditional releases as well – Battlefield 3, Call of Duty: Modern Warfare 3, The Elder Scrolls V: Skyrim, Rift, Star Wars: The Old Republic and even Assassin’s Creed: Revelations, as well as FIFA and Pro Evolution Soccer.

The report ended with a prediction that the PC market will only grow, increasing 37% by 2015 for a worth of $25.5 billion, driven by growing broadband access and digital delivery worldwide.

Thanks, EDGE. [image]

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3 Comments

  1. Edo

    Inb4 trolls,one word…STEAM.

    #1 3 years ago
  2. TheWulf

    @1

    Pretty much. That and:

    1.) The humble PC (regardless of OS) is pretty much indie-land. It’s where people tend to launch their prototypes and their unsure projects, as it’s the least expensive. No licensing fees or anything to consider. Often, indies are doing more that I want to play these days than the mainstream is. See: Pirates of New Horizons.

    On that note… VG24/7 – WHY HAVEN’T YOU RUN A PIRATES OF NEW HORIZONS ARTICLE YET? BLAST YOU ALL!

    2.) Steam is very, very indie friendly, and will happily advertise the indies right alongside the AAA titles. This only encourages further independent development on the PC, and you hear things like ‘oh, well this game sold four times more in one day than it did in over a year on the 360 marketplace.’

    Steam has a lot to do with that.

    Nothing against consoles, but I do have a thing against MIcrosoft’s policies. That being that, unlike Sony and the PS3, Microsoft tend to hide indies away like they’re some kind of secret shame. This is why there are ever fewer indies on the 360 these days, whereas they’re rampant on the iOS devices, Android devices, and PC platforms, and still plentiful on the PS3 as well.

    #2 3 years ago
  3. LOLshock94

    PC DIEING HURRRR DRRRRLUUURRRR

    #3 3 years ago

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