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Halo 4: Multiplayer and Chief vision shown in CA

Monday, 5 March 2012 14:00 GMT By Patrick Garratt

343 Industries finally stepped into the Master Chief spotlight in San Francisco last week, showing Halo 4 multiplayer and talking ten-year campaign. This is how the world ends. Again.

The Halo 4 vidoc shown to press last week in San Francisco.

“How do we bring people into the IP? It’s been a long time since Chief was out there, and there are new gamers coming up that have never experienced Halo. Are there going to be similarities with things we do and any number of other games? There always are.”

They look nervous. Halo franchise director Frank O’Connor, creative director Josh Holmes and executive producer Kiki Wolfkill are showing off in-engine work on Halo 4 for the first time at Microsoft’s Spring Showcase in San Francisco. The presentation is light on details, but we do see the new Spartan designs and some team multiplayer. The three of them are scanning faces for reaction as we watch a vidoc and see some assets.

They needn’t have worried.

Halo 4 will release this year. It’s 343′s first game in the Halo series since Bungie decided to go multi-platform with Activision. It starts directly after the events of Halo 3 and focuses on Master Chief, and more specifically on fleshing out the super-soldier’s character.

In the vidoc, which you can see above, we see Chief getting into a pod saying, “Wake me when you need me.” We’re told that 343 wants to delve into Chief’s character to see what “makes him tick”. Halo 4, we’re assured will feature a brand new threat, the likes of which the game has never seen.

The new armour designs are excellent. The Spartan IV will feature for the first time; both Chief and the new breed look both slimmed down and beefed up. Everything feels like “grown up” sci-fi, shown to us through dusty sunshine. It reminds me of ponderous future films like Moon.

“There will absolutely be these quiet moments of introspection and character study in the game, but unlike, something like Moon, sometimes you’re going to walk around the corner and see a staggeringly huge, bigger than Hollywood set-piece,” said O’Connor, speaking to me afterwards.

“You can sometimes do bigger things in video games than you can in movies. I think that in some of the techniques we’re using that would be an accurate portrayal of the some of the specific moments, but absolutely not of the whole thing. Especially as we get closer to E3 and the end of year you’ll see more of the campaign roll out, and it’ll definitely get bigger before it gets smaller.”

Wolfkill says Halo 4 will be darker and more sophisticated than the previous games, but later clarifies the remark.

“I think the sophistication comes from a few things,” she says. “We revealed some very thin slices. At a higher level, we do want to be able to tell a story, and when I think about sophistication with story, it’s being to tell a story that has some themes in it that people can really connect to, beyond the crazy action, which will obviously be always part of Halo, and the heroicism, is to really explore some of these themes.

“I think, from a visual and audio standpoint, all the audio and visual is going towards telling this story, and where we want the player to be emotionally in this story. It definitely has a more cinematic feel. In some cases it will lend itself to what you saw, which is sort of a hazier look. In other instances it may have a very different look, depending on really what we want the player to take away from the scene.”

Outside of the high concept of what Halo 4 is aiming to achieve, we see some specific multiplayer. Two maps are revealed – Wraparound and Warhouse, both small arena-style levels – and we see fly-throughs and gameplay itself.

Characters are now fully customizable in multiplayer; Spartans will have load-outs. The big news for Halo online fans is that 343 has decided to include game-changing unlocks in return for level progression, a similar system to that found in Call of Duty, for example.

When I ask Frank and Kiki about the inevitable comparisons to popular military FPS, they’re well-prepared.

“It’s super-dangerous to chase somebody else’s tail, but it’s also incredibly dangerous to ignore the changing habits of players, so really rather than looking at the specific games and their functionality, you look at changing and emerging trends for players and what players expect,” says Frank.

“That’s a really important one to get. You have to at least meet their baseline expectation for various gameplay features. But if you chase someone else’s tail and do it badly then it’s twice as bad as if you hadn’t. We have to make sure that the things we’re adding are our things, from our vision, and, yes, they’re modern and involved. Halo has such a grand history of, if not revolutionizing the console FPS space, at least pushing it and nudging it forward, and we’re going to to try to continue to do that in our own way.”

Kiki adds: “There are very few things we could do that wouldn’t put us in danger of someone saying, ‘Oh, you’re chasing this or that.’ The reality is that the industry moves in different directions and we have to look at what’s best for Halo and what’s best for the Halo player.

“Also, how do we bring people into the IP? It’s been a long time since Chief was out there, and there are new gamers coming up that have never experienced Halo. Are there going to be similarities with things we do and any number of other games? There always are. But for us it’s about what is uniquely Halo, and how do we make that uniquely Halo thing something that’s differentiated and fun for the player.”

“That dimension of just being a super-soldier that just shoots everything is actually an important dimension for him. It’s not actually about getting rid of that at all. It’s about layering other characteristics and really just trying to give the player glimpses into some other elements of Chief.”

Red vs Blue

Load-outs aren’t the only thing about Halo multiplayer that’s changed. While the play looks familiar, what with its leaping Spartans and pulse rifles, we don’t see any of the new UI. From Frank’s comments, there are going to be some sizable differences between Halo 4 multiplay and what’s come before.

“One of the things we radically overhauled is how we message information during play,” he says.

“If you jump into a game of capture the flag in any FPS, not just Halo, it’ll say things like ‘flag captured,’ and you’re like, ‘Well, who’s flag was captured, and what do i do now?’ We took a very high level, philosophical look at that and said, ‘If something happened, just tell the player what happened and what to do.’

“Sometimes that can be a verb or tense shift, and sometimes that can just be text, or a picture of a thing. I think if you were playing a mode like capture the flag, for example, and you’ve never played it before, you’ll be aware of what just happened and roughly what you should do about that. I think that’s going to be the biggest philosophical difference.

“But I don’t think there’s going to be less UI, actually. I hope it feels as though there is, and it’s less intrusive and it’s more informational when it does happen.”

Multiplayer will also tell the story of Red vs Blue in Halo 4.

“It’s definitely a story element,” says O’Connor. “There’s a lot of fiction wrapped up in multiplayer now, and there never was before. Multiplayer before was sort of a by-product of how it was built. It was built by a very small sub-team within Bungie for Halo 1, and it grew and grew and grew until it was a star pupil, of course. It was somewhat guerilla. Some of the surreal nature of what you’re doing in multiplayer is an outcropping of that original team in that there’s limited resources.

“We don’t have that any more. The majority of time people are playing is in multiplayer, so you obviously spend a lot more time and focus on that now.”

While the multiplayer elements are really the main thrust of the Spring Showcase presentation, though, it isn’t what really interests me. This is 343 embarking on a decade-long mission to tell Master Chief’s story, to fill out his character and present what will ultimately be one of gaming’s most epic stories. It feels so grand. More than 200 people are working on this game, and I can’t help feeling there’s a danger 343 and Microsoft may be asking too much of the average player. Surely Master Chief is just some dude with a shoot-people-in-the-face complex?

“We’re hyper-aware,” says Kiki when I ask of the danger of getting ideas above stations. “I made the comment about not wanting the effort to give chief a little more dimension to be disruptive to the player. That dimension of just being a super-soldier that just shoots everything is actually an important dimension for him.

“It’s not actually about getting rid of that at all. It’s about layering some other characteristics and really just trying to give the player glimpses into some other elements of Chief. Gameplay is always first and foremost. That’s the priority and the fun of the experience. But if we can add some depth to that along the way, and really layer in some levels of storytelling throughout, that’s really our ultimate goal.”

O’Connor adds that it’s only the overall plot sketched out for the next three games. Things can change.

“The honest truth is that we don’t know exactly what’s going to happen in the next game, but we know roughly what’s going to happen in the next game and the game after that,” he says.

“And there are other experiences beside games. Obviously, we have a big franchise, and there are other places to put pieces of the puzzle. But yeah, we do have an arc. It’ll change. The truth is that if we laid out a rigid plan and stuck to it we’d be doing a disservice to ourselves and the creators. It’ll change and evolve, but the game that we’re putting out this holiday is roughly the game we had in mind about three years ago when we started planning these temples, and in some ways it’s bigger and better.”

Ultimately, though, 343′s continuing mission will be overshadowed in the coming year by its ability to take the baton from Bungie. I almost feel cheap asking the question. Frank, Kiki and the others have been working on this game for some three years, and Frank is Halo’s best known face. Several times during the presentation, we hear that Halo 4 has its own voice, that it’s its own game. Afterwards, Frank smiles and shrugs.

“The proof is in the pudding,” he says. “We won’t know really until people play it. We’ve seen it with past games, where things have either emerged, stars in the gameplay that we didn’t think were there, or have flatted out in the gameplay in places we didn’t expect. We just won’t know the answer until a couple of weeks after the game is released.

“The technology is the easy one, because that’s subjective. People will be counting the pixels on Monday, and there objective criteria by which to judge us. The subjective ones? We’ll live with the consequences of that, but we’re feeling pretty confident, and really optimistic. Everyone’s on crunch and will be up until the end of this year, but there’s this real optimism as everything comes together, all these pieces that were pipe dreams three years ago are now functioning code or graphics or audio, and now sound or look or feel or play amazing.

“I’m immersing myself in it. I have the soundtrack in my car, and i love it. I’m not doing it for some business purpose; there’s no reason for me to listen to the soundtrack all the time, but I love it. It’s engaging in that way.”

It’s early days, but it seems Halo is in safe hands. The developers were scanning our faces in the presentation because they care about the game, about the Chief. Maybe when they’re done we’ll know enough about him to care too.

Halo 4 launches this holiday season for Xbox 360.

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8 Comments

  1. El_MUERkO

    8/10

    /runs away

    #1 3 years ago
  2. G1GAHURTZ

    Kiki Wolfkill…

    Amazing name!

    #2 3 years ago
  3. jdfoster00

    I just lost it with Halo after 3 (on the campaign front) I don’t how this game got so popular…The story is just so lousy. Look forward to more info/gameplay though.

    #3 3 years ago
  4. minxamo

    I was initially unsure about this, but after hearing about the dev team, and seeing this video, they’re clearly very dedicated, and it looks really good.

    #4 3 years ago
  5. Dralen

    @4 +1

    #5 3 years ago
  6. fearmonkey

    I hate that they are changing to the COD style of unlocks. I loved Halo multiplayer for the fact it didnt have that. They are taking a step backward.

    #6 3 years ago
  7. Da Man

    I really don’t like the idea of unlocks based on levelling up, it’s the only thing that bothers me so far tbh. However Reach was so terribly lame in that regard because they just threw all those AAs without any tweaking whatsoever.. Jetpack shouldn’t be on Reflection, and Active Camo shouldn’t be present on Countdown. Armor Lock should’ve been kept to Big Team.

    If 343 actually bother putting proper loadouts for all the gametypes and maps, then it might work very well. It’s just that Reach system is broken. Besides it had a lot to do with crappy maps (excluding dlc), and they already said those are being created from scratch and not just copy pasted campaign levels.

    And besides, maybe they ‘ll be all around new abilities, who knows. Then they might not alter the gameplay much.

    Battle Rifle being back is excellent.

    #7 3 years ago
  8. LOLshock94

    @7 reach was made of lazyness and the maps on halo reach….dont get me started on those shitty forge maps, only decent maps were the big maps but not the forge maps.

    #8 3 years ago

Comments are now closed on this article.

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  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]