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Halo 4: Multiplayer and Chief vision shown in CA

Monday, 5 March 2012 14:00 GMT By Patrick Garratt

343 Industries finally stepped into the Master Chief spotlight in San Francisco last week, showing Halo 4 multiplayer and talking ten-year campaign. This is how the world ends. Again.

The Halo 4 vidoc shown to press last week in San Francisco.

“How do we bring people into the IP? It’s been a long time since Chief was out there, and there are new gamers coming up that have never experienced Halo. Are there going to be similarities with things we do and any number of other games? There always are.”

They look nervous. Halo franchise director Frank O’Connor, creative director Josh Holmes and executive producer Kiki Wolfkill are showing off in-engine work on Halo 4 for the first time at Microsoft’s Spring Showcase in San Francisco. The presentation is light on details, but we do see the new Spartan designs and some team multiplayer. The three of them are scanning faces for reaction as we watch a vidoc and see some assets.

They needn’t have worried.

Halo 4 will release this year. It’s 343′s first game in the Halo series since Bungie decided to go multi-platform with Activision. It starts directly after the events of Halo 3 and focuses on Master Chief, and more specifically on fleshing out the super-soldier’s character.

In the vidoc, which you can see above, we see Chief getting into a pod saying, “Wake me when you need me.” We’re told that 343 wants to delve into Chief’s character to see what “makes him tick”. Halo 4, we’re assured will feature a brand new threat, the likes of which the game has never seen.

The new armour designs are excellent. The Spartan IV will feature for the first time; both Chief and the new breed look both slimmed down and beefed up. Everything feels like “grown up” sci-fi, shown to us through dusty sunshine. It reminds me of ponderous future films like Moon.

“There will absolutely be these quiet moments of introspection and character study in the game, but unlike, something like Moon, sometimes you’re going to walk around the corner and see a staggeringly huge, bigger than Hollywood set-piece,” said O’Connor, speaking to me afterwards.

“You can sometimes do bigger things in video games than you can in movies. I think that in some of the techniques we’re using that would be an accurate portrayal of the some of the specific moments, but absolutely not of the whole thing. Especially as we get closer to E3 and the end of year you’ll see more of the campaign roll out, and it’ll definitely get bigger before it gets smaller.”

Wolfkill says Halo 4 will be darker and more sophisticated than the previous games, but later clarifies the remark.

“I think the sophistication comes from a few things,” she says. “We revealed some very thin slices. At a higher level, we do want to be able to tell a story, and when I think about sophistication with story, it’s being to tell a story that has some themes in it that people can really connect to, beyond the crazy action, which will obviously be always part of Halo, and the heroicism, is to really explore some of these themes.

“I think, from a visual and audio standpoint, all the audio and visual is going towards telling this story, and where we want the player to be emotionally in this story. It definitely has a more cinematic feel. In some cases it will lend itself to what you saw, which is sort of a hazier look. In other instances it may have a very different look, depending on really what we want the player to take away from the scene.”

Outside of the high concept of what Halo 4 is aiming to achieve, we see some specific multiplayer. Two maps are revealed – Wraparound and Warhouse, both small arena-style levels – and we see fly-throughs and gameplay itself.

Characters are now fully customizable in multiplayer; Spartans will have load-outs. The big news for Halo online fans is that 343 has decided to include game-changing unlocks in return for level progression, a similar system to that found in Call of Duty, for example.

When I ask Frank and Kiki about the inevitable comparisons to popular military FPS, they’re well-prepared.

“It’s super-dangerous to chase somebody else’s tail, but it’s also incredibly dangerous to ignore the changing habits of players, so really rather than looking at the specific games and their functionality, you look at changing and emerging trends for players and what players expect,” says Frank.

“That’s a really important one to get. You have to at least meet their baseline expectation for various gameplay features. But if you chase someone else’s tail and do it badly then it’s twice as bad as if you hadn’t. We have to make sure that the things we’re adding are our things, from our vision, and, yes, they’re modern and involved. Halo has such a grand history of, if not revolutionizing the console FPS space, at least pushing it and nudging it forward, and we’re going to to try to continue to do that in our own way.”

Kiki adds: “There are very few things we could do that wouldn’t put us in danger of someone saying, ‘Oh, you’re chasing this or that.’ The reality is that the industry moves in different directions and we have to look at what’s best for Halo and what’s best for the Halo player.

“Also, how do we bring people into the IP? It’s been a long time since Chief was out there, and there are new gamers coming up that have never experienced Halo. Are there going to be similarities with things we do and any number of other games? There always are. But for us it’s about what is uniquely Halo, and how do we make that uniquely Halo thing something that’s differentiated and fun for the player.”

“That dimension of just being a super-soldier that just shoots everything is actually an important dimension for him. It’s not actually about getting rid of that at all. It’s about layering other characteristics and really just trying to give the player glimpses into some other elements of Chief.”

Red vs Blue

Load-outs aren’t the only thing about Halo multiplayer that’s changed. While the play looks familiar, what with its leaping Spartans and pulse rifles, we don’t see any of the new UI. From Frank’s comments, there are going to be some sizable differences between Halo 4 multiplay and what’s come before.

“One of the things we radically overhauled is how we message information during play,” he says.

“If you jump into a game of capture the flag in any FPS, not just Halo, it’ll say things like ‘flag captured,’ and you’re like, ‘Well, who’s flag was captured, and what do i do now?’ We took a very high level, philosophical look at that and said, ‘If something happened, just tell the player what happened and what to do.’

“Sometimes that can be a verb or tense shift, and sometimes that can just be text, or a picture of a thing. I think if you were playing a mode like capture the flag, for example, and you’ve never played it before, you’ll be aware of what just happened and roughly what you should do about that. I think that’s going to be the biggest philosophical difference.

“But I don’t think there’s going to be less UI, actually. I hope it feels as though there is, and it’s less intrusive and it’s more informational when it does happen.”

Multiplayer will also tell the story of Red vs Blue in Halo 4.

“It’s definitely a story element,” says O’Connor. “There’s a lot of fiction wrapped up in multiplayer now, and there never was before. Multiplayer before was sort of a by-product of how it was built. It was built by a very small sub-team within Bungie for Halo 1, and it grew and grew and grew until it was a star pupil, of course. It was somewhat guerilla. Some of the surreal nature of what you’re doing in multiplayer is an outcropping of that original team in that there’s limited resources.

“We don’t have that any more. The majority of time people are playing is in multiplayer, so you obviously spend a lot more time and focus on that now.”

While the multiplayer elements are really the main thrust of the Spring Showcase presentation, though, it isn’t what really interests me. This is 343 embarking on a decade-long mission to tell Master Chief’s story, to fill out his character and present what will ultimately be one of gaming’s most epic stories. It feels so grand. More than 200 people are working on this game, and I can’t help feeling there’s a danger 343 and Microsoft may be asking too much of the average player. Surely Master Chief is just some dude with a shoot-people-in-the-face complex?

“We’re hyper-aware,” says Kiki when I ask of the danger of getting ideas above stations. “I made the comment about not wanting the effort to give chief a little more dimension to be disruptive to the player. That dimension of just being a super-soldier that just shoots everything is actually an important dimension for him.

“It’s not actually about getting rid of that at all. It’s about layering some other characteristics and really just trying to give the player glimpses into some other elements of Chief. Gameplay is always first and foremost. That’s the priority and the fun of the experience. But if we can add some depth to that along the way, and really layer in some levels of storytelling throughout, that’s really our ultimate goal.”

O’Connor adds that it’s only the overall plot sketched out for the next three games. Things can change.

“The honest truth is that we don’t know exactly what’s going to happen in the next game, but we know roughly what’s going to happen in the next game and the game after that,” he says.

“And there are other experiences beside games. Obviously, we have a big franchise, and there are other places to put pieces of the puzzle. But yeah, we do have an arc. It’ll change. The truth is that if we laid out a rigid plan and stuck to it we’d be doing a disservice to ourselves and the creators. It’ll change and evolve, but the game that we’re putting out this holiday is roughly the game we had in mind about three years ago when we started planning these temples, and in some ways it’s bigger and better.”

Ultimately, though, 343′s continuing mission will be overshadowed in the coming year by its ability to take the baton from Bungie. I almost feel cheap asking the question. Frank, Kiki and the others have been working on this game for some three years, and Frank is Halo’s best known face. Several times during the presentation, we hear that Halo 4 has its own voice, that it’s its own game. Afterwards, Frank smiles and shrugs.

“The proof is in the pudding,” he says. “We won’t know really until people play it. We’ve seen it with past games, where things have either emerged, stars in the gameplay that we didn’t think were there, or have flatted out in the gameplay in places we didn’t expect. We just won’t know the answer until a couple of weeks after the game is released.

“The technology is the easy one, because that’s subjective. People will be counting the pixels on Monday, and there objective criteria by which to judge us. The subjective ones? We’ll live with the consequences of that, but we’re feeling pretty confident, and really optimistic. Everyone’s on crunch and will be up until the end of this year, but there’s this real optimism as everything comes together, all these pieces that were pipe dreams three years ago are now functioning code or graphics or audio, and now sound or look or feel or play amazing.

“I’m immersing myself in it. I have the soundtrack in my car, and i love it. I’m not doing it for some business purpose; there’s no reason for me to listen to the soundtrack all the time, but I love it. It’s engaging in that way.”

It’s early days, but it seems Halo is in safe hands. The developers were scanning our faces in the presentation because they care about the game, about the Chief. Maybe when they’re done we’ll know enough about him to care too.

Halo 4 launches this holiday season for Xbox 360.

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8 Comments

  1. El_MUERkO

    8/10

    /runs away

    #1 3 years ago
  2. G1GAHURTZ

    Kiki Wolfkill…

    Amazing name!

    #2 3 years ago
  3. jdfoster00

    I just lost it with Halo after 3 (on the campaign front) I don’t how this game got so popular…The story is just so lousy. Look forward to more info/gameplay though.

    #3 3 years ago
  4. minxamo

    I was initially unsure about this, but after hearing about the dev team, and seeing this video, they’re clearly very dedicated, and it looks really good.

    #4 3 years ago
  5. Dralen

    @4 +1

    #5 3 years ago
  6. fearmonkey

    I hate that they are changing to the COD style of unlocks. I loved Halo multiplayer for the fact it didnt have that. They are taking a step backward.

    #6 3 years ago
  7. Da Man

    I really don’t like the idea of unlocks based on levelling up, it’s the only thing that bothers me so far tbh. However Reach was so terribly lame in that regard because they just threw all those AAs without any tweaking whatsoever.. Jetpack shouldn’t be on Reflection, and Active Camo shouldn’t be present on Countdown. Armor Lock should’ve been kept to Big Team.

    If 343 actually bother putting proper loadouts for all the gametypes and maps, then it might work very well. It’s just that Reach system is broken. Besides it had a lot to do with crappy maps (excluding dlc), and they already said those are being created from scratch and not just copy pasted campaign levels.

    And besides, maybe they ‘ll be all around new abilities, who knows. Then they might not alter the gameplay much.

    Battle Rifle being back is excellent.

    #7 3 years ago
  8. LOLshock94

    @7 reach was made of lazyness and the maps on halo reach….dont get me started on those shitty forge maps, only decent maps were the big maps but not the forge maps.

    #8 3 years ago

Comments are now closed on this article.

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    With Star Wars Battlefront set for holiday 2015, it’s high time we were told something about the FPS. Today, a slight bit of information was released on the game, along with a piece of concept art. Finally. While we wait until spring for the first look at the game, we’ll have to be sated with […]

  • You can now catch Emboar and Serperior in Pokemon Omega Ruby & Alpha Sapphire

    Two new Pokemon are now available for Omega Ruby and Alpha Sapphire through the official Pokemon website’s special event. You can pick up the fire, fighting type Pokemon Emboar from January 28 – November 30, per IGN, using the special code POKEMON500. Enter it into the Mystery Gift section from the main game menu to […]

  • Fight demons, save the world in The Awakened Fate Ultimatum this March

    A new set of videos for The Awakened Fate Ultimatum have been released by NIS America, showing off the roguelike RPG coming to PlayStation 3. In the game, player will guide a high school student named Shin Kamikaze as he comes to term with being a god. After having a dream featuring a girl talking […]

  • You can now pick up Heroes of Might & Magic 3 HD Edition on PC, tablets

    Heroes of Might & Magic 3 HD Edition is now available on PC as well as Android and iOS tablets. The fifteen year-old title has been revamped in full HD and includes the seven original campaign scenarios and 48 skirmish maps. Local multiplayer mode, a map editor and a Steam lobby are also included.

  • 50 finalists for Bohemia Interactive’s Make Arma Not War contest announced

    The 50 finalists for Bohemia Interactive’s €500,000 Make Arma Not War contest have been announced, after the firm combed through over 250 entries. Finalists chosen in the single-player category were chosen by Arma 3 players, and the add-on and multipkayer entries were selected by Bohemia Interactive. Winners for the next round will be evaluated by […]

  • Here’s a new batch of gruesome Killing Floor 2 screenshots

    Tripwire Interactive has released a new batch of screenshots for Killing Floor 2. The screens show various weapons as well as a variety of Zeds ready to tear you to shreds. Killing Floor 2 is slated for release this year on PC and PlayStation 4. It will also be made available for SteamOS.

  • Hatred is now available for pre-order, new video released

    Hatred is now available for pre-order through the game’s official website. There are two editions to choose from: Digital version with the official game soundtrack for €16.66; or the Digital version with the game soundtrack and a T-shirt for €36.66. The second edition is limited to 1,485 units. Hatred, which was handed an AO rating […]

  • This The Legend of Zelda: Majora’s Mask 3D TV spot is sort of creepy

    With The Legend of Zelda: Majora’s Mask 3D arriving on the first Friday the 13th of the year, it’s only fitting Nintendo would release a slightly creepy TV spot for it. The game’s concept is rather dark, and while it the commercial isn’t too creeptastic, for as short as it is the message is conveyed […]

  • GTA 5 “documentary” chronicles the life of a Tennis Pro

    Here’s another user created video featuring footage from GTA 5, but this one is a documentary instead of crazy stunts, mayhem and face-plants. Created by Bombastic Gamer Films, the documentary delves into the life of Tennis Pro Andreas Schmovakovic, who is both the “greatest player in the world, and the worst.” It’s rather good honestly. […]

  • World of Tanks Xbox 360 updated with console exclusive Pacific Island map, JapaneseChi-Nu Kai tank

    World of Tanks: Xbox 360 Edition has been updated with a new and exclusive console-only map called “Pacific Island”, which also comes with a Japanese tank. Players will be able to wreck havoc in their very own Japanese Chi-Nu Kai tank, which ca be picked up through the in-game store for Tier 5. It tank […]

  • Here’s the first trailer for OlliOlli 2: Welcome to Olliwood

    Roll 7 has released the first trailer for OlliOlli2: Welcome to Olliwood. Gameplay in the second outing will include ramps, jumps and hills, allowing for plenty of air and split level routes. It comes with a deeper combo system with Manuals, Reverts, Revert Manuals and Grind Switching. The ‘Tricktionary’ has also been updated with new […]

  • Learn all about the single-player mode in this Evolve video

    A video showing off the single-player portion of Evolve has been released by 2K and Turtle Rock. All content in the game can be played in either online multiplayer or offline in single-player. The video below contains two matches of Defend mode played from both the Monster and Hunter perspective. AI obviously takes on the […]

  • Super Smash Bros. Wii U update comes with 15 extra stages

    An update for Super Smash Bros. Wii U has been released, and it comes with 15 new stages for the 8-player mode. The update, version 1.0.2., is 316MB in size and the stages are split with nine normal stages and six Omega stages. Here’s the list: Regular stages Animal Crossing – Smashville Animal Crossing – […]

  • Nintendo US eShop update includes Metroid Prime Trilogy, Code Name: S.T.E.A.M. demo

    Nintendo has updated the North American end of the eShop with the Metroid Prime Trilogy, Shadow of the Ninja on Virtual Console and a demo for Code Name: S.T.E.A.M. Here’s your update: Metroid Prime: Trilogy – Wii U Rock ’N Racing Off Road – Wii U Frenchy Bird – Wii U Code Name: S.T.E.A.M. – […]

  • Battlefield Hardline open beta takes place next week on all systems

    Details and dates for the Battlefield Hardline open multiplayer beta were announced by EA and Visceral Games today. From February 3-8, the beta will be available to all players worldwide on Origin for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. You’ll notice that the dates coincide with the Microsoft slip up earlier in […]

  • Transistor, Yakuza 4, Thief headline February PS Plus offerings

    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]