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Halo 4: Multiplayer and Chief vision shown in CA

Monday, 5 March 2012 14:00 GMT By Patrick Garratt

343 Industries finally stepped into the Master Chief spotlight in San Francisco last week, showing Halo 4 multiplayer and talking ten-year campaign. This is how the world ends. Again.

The Halo 4 vidoc shown to press last week in San Francisco.

“How do we bring people into the IP? It’s been a long time since Chief was out there, and there are new gamers coming up that have never experienced Halo. Are there going to be similarities with things we do and any number of other games? There always are.”

They look nervous. Halo franchise director Frank O’Connor, creative director Josh Holmes and executive producer Kiki Wolfkill are showing off in-engine work on Halo 4 for the first time at Microsoft’s Spring Showcase in San Francisco. The presentation is light on details, but we do see the new Spartan designs and some team multiplayer. The three of them are scanning faces for reaction as we watch a vidoc and see some assets.

They needn’t have worried.

Halo 4 will release this year. It’s 343′s first game in the Halo series since Bungie decided to go multi-platform with Activision. It starts directly after the events of Halo 3 and focuses on Master Chief, and more specifically on fleshing out the super-soldier’s character.

In the vidoc, which you can see above, we see Chief getting into a pod saying, “Wake me when you need me.” We’re told that 343 wants to delve into Chief’s character to see what “makes him tick”. Halo 4, we’re assured will feature a brand new threat, the likes of which the game has never seen.

The new armour designs are excellent. The Spartan IV will feature for the first time; both Chief and the new breed look both slimmed down and beefed up. Everything feels like “grown up” sci-fi, shown to us through dusty sunshine. It reminds me of ponderous future films like Moon.

“There will absolutely be these quiet moments of introspection and character study in the game, but unlike, something like Moon, sometimes you’re going to walk around the corner and see a staggeringly huge, bigger than Hollywood set-piece,” said O’Connor, speaking to me afterwards.

“You can sometimes do bigger things in video games than you can in movies. I think that in some of the techniques we’re using that would be an accurate portrayal of the some of the specific moments, but absolutely not of the whole thing. Especially as we get closer to E3 and the end of year you’ll see more of the campaign roll out, and it’ll definitely get bigger before it gets smaller.”

Wolfkill says Halo 4 will be darker and more sophisticated than the previous games, but later clarifies the remark.

“I think the sophistication comes from a few things,” she says. “We revealed some very thin slices. At a higher level, we do want to be able to tell a story, and when I think about sophistication with story, it’s being to tell a story that has some themes in it that people can really connect to, beyond the crazy action, which will obviously be always part of Halo, and the heroicism, is to really explore some of these themes.

“I think, from a visual and audio standpoint, all the audio and visual is going towards telling this story, and where we want the player to be emotionally in this story. It definitely has a more cinematic feel. In some cases it will lend itself to what you saw, which is sort of a hazier look. In other instances it may have a very different look, depending on really what we want the player to take away from the scene.”

Outside of the high concept of what Halo 4 is aiming to achieve, we see some specific multiplayer. Two maps are revealed – Wraparound and Warhouse, both small arena-style levels – and we see fly-throughs and gameplay itself.

Characters are now fully customizable in multiplayer; Spartans will have load-outs. The big news for Halo online fans is that 343 has decided to include game-changing unlocks in return for level progression, a similar system to that found in Call of Duty, for example.

When I ask Frank and Kiki about the inevitable comparisons to popular military FPS, they’re well-prepared.

“It’s super-dangerous to chase somebody else’s tail, but it’s also incredibly dangerous to ignore the changing habits of players, so really rather than looking at the specific games and their functionality, you look at changing and emerging trends for players and what players expect,” says Frank.

“That’s a really important one to get. You have to at least meet their baseline expectation for various gameplay features. But if you chase someone else’s tail and do it badly then it’s twice as bad as if you hadn’t. We have to make sure that the things we’re adding are our things, from our vision, and, yes, they’re modern and involved. Halo has such a grand history of, if not revolutionizing the console FPS space, at least pushing it and nudging it forward, and we’re going to to try to continue to do that in our own way.”

Kiki adds: “There are very few things we could do that wouldn’t put us in danger of someone saying, ‘Oh, you’re chasing this or that.’ The reality is that the industry moves in different directions and we have to look at what’s best for Halo and what’s best for the Halo player.

“Also, how do we bring people into the IP? It’s been a long time since Chief was out there, and there are new gamers coming up that have never experienced Halo. Are there going to be similarities with things we do and any number of other games? There always are. But for us it’s about what is uniquely Halo, and how do we make that uniquely Halo thing something that’s differentiated and fun for the player.”

“That dimension of just being a super-soldier that just shoots everything is actually an important dimension for him. It’s not actually about getting rid of that at all. It’s about layering other characteristics and really just trying to give the player glimpses into some other elements of Chief.”

Red vs Blue

Load-outs aren’t the only thing about Halo multiplayer that’s changed. While the play looks familiar, what with its leaping Spartans and pulse rifles, we don’t see any of the new UI. From Frank’s comments, there are going to be some sizable differences between Halo 4 multiplay and what’s come before.

“One of the things we radically overhauled is how we message information during play,” he says.

“If you jump into a game of capture the flag in any FPS, not just Halo, it’ll say things like ‘flag captured,’ and you’re like, ‘Well, who’s flag was captured, and what do i do now?’ We took a very high level, philosophical look at that and said, ‘If something happened, just tell the player what happened and what to do.’

“Sometimes that can be a verb or tense shift, and sometimes that can just be text, or a picture of a thing. I think if you were playing a mode like capture the flag, for example, and you’ve never played it before, you’ll be aware of what just happened and roughly what you should do about that. I think that’s going to be the biggest philosophical difference.

“But I don’t think there’s going to be less UI, actually. I hope it feels as though there is, and it’s less intrusive and it’s more informational when it does happen.”

Multiplayer will also tell the story of Red vs Blue in Halo 4.

“It’s definitely a story element,” says O’Connor. “There’s a lot of fiction wrapped up in multiplayer now, and there never was before. Multiplayer before was sort of a by-product of how it was built. It was built by a very small sub-team within Bungie for Halo 1, and it grew and grew and grew until it was a star pupil, of course. It was somewhat guerilla. Some of the surreal nature of what you’re doing in multiplayer is an outcropping of that original team in that there’s limited resources.

“We don’t have that any more. The majority of time people are playing is in multiplayer, so you obviously spend a lot more time and focus on that now.”

While the multiplayer elements are really the main thrust of the Spring Showcase presentation, though, it isn’t what really interests me. This is 343 embarking on a decade-long mission to tell Master Chief’s story, to fill out his character and present what will ultimately be one of gaming’s most epic stories. It feels so grand. More than 200 people are working on this game, and I can’t help feeling there’s a danger 343 and Microsoft may be asking too much of the average player. Surely Master Chief is just some dude with a shoot-people-in-the-face complex?

“We’re hyper-aware,” says Kiki when I ask of the danger of getting ideas above stations. “I made the comment about not wanting the effort to give chief a little more dimension to be disruptive to the player. That dimension of just being a super-soldier that just shoots everything is actually an important dimension for him.

“It’s not actually about getting rid of that at all. It’s about layering some other characteristics and really just trying to give the player glimpses into some other elements of Chief. Gameplay is always first and foremost. That’s the priority and the fun of the experience. But if we can add some depth to that along the way, and really layer in some levels of storytelling throughout, that’s really our ultimate goal.”

O’Connor adds that it’s only the overall plot sketched out for the next three games. Things can change.

“The honest truth is that we don’t know exactly what’s going to happen in the next game, but we know roughly what’s going to happen in the next game and the game after that,” he says.

“And there are other experiences beside games. Obviously, we have a big franchise, and there are other places to put pieces of the puzzle. But yeah, we do have an arc. It’ll change. The truth is that if we laid out a rigid plan and stuck to it we’d be doing a disservice to ourselves and the creators. It’ll change and evolve, but the game that we’re putting out this holiday is roughly the game we had in mind about three years ago when we started planning these temples, and in some ways it’s bigger and better.”

Ultimately, though, 343′s continuing mission will be overshadowed in the coming year by its ability to take the baton from Bungie. I almost feel cheap asking the question. Frank, Kiki and the others have been working on this game for some three years, and Frank is Halo’s best known face. Several times during the presentation, we hear that Halo 4 has its own voice, that it’s its own game. Afterwards, Frank smiles and shrugs.

“The proof is in the pudding,” he says. “We won’t know really until people play it. We’ve seen it with past games, where things have either emerged, stars in the gameplay that we didn’t think were there, or have flatted out in the gameplay in places we didn’t expect. We just won’t know the answer until a couple of weeks after the game is released.

“The technology is the easy one, because that’s subjective. People will be counting the pixels on Monday, and there objective criteria by which to judge us. The subjective ones? We’ll live with the consequences of that, but we’re feeling pretty confident, and really optimistic. Everyone’s on crunch and will be up until the end of this year, but there’s this real optimism as everything comes together, all these pieces that were pipe dreams three years ago are now functioning code or graphics or audio, and now sound or look or feel or play amazing.

“I’m immersing myself in it. I have the soundtrack in my car, and i love it. I’m not doing it for some business purpose; there’s no reason for me to listen to the soundtrack all the time, but I love it. It’s engaging in that way.”

It’s early days, but it seems Halo is in safe hands. The developers were scanning our faces in the presentation because they care about the game, about the Chief. Maybe when they’re done we’ll know enough about him to care too.

Halo 4 launches this holiday season for Xbox 360.

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8 Comments

  1. El_MUERkO

    8/10

    /runs away

    #1 3 years ago
  2. G1GAHURTZ

    Kiki Wolfkill…

    Amazing name!

    #2 3 years ago
  3. jdfoster00

    I just lost it with Halo after 3 (on the campaign front) I don’t how this game got so popular…The story is just so lousy. Look forward to more info/gameplay though.

    #3 3 years ago
  4. minxamo

    I was initially unsure about this, but after hearing about the dev team, and seeing this video, they’re clearly very dedicated, and it looks really good.

    #4 3 years ago
  5. Dralen

    @4 +1

    #5 3 years ago
  6. fearmonkey

    I hate that they are changing to the COD style of unlocks. I loved Halo multiplayer for the fact it didnt have that. They are taking a step backward.

    #6 3 years ago
  7. Da Man

    I really don’t like the idea of unlocks based on levelling up, it’s the only thing that bothers me so far tbh. However Reach was so terribly lame in that regard because they just threw all those AAs without any tweaking whatsoever.. Jetpack shouldn’t be on Reflection, and Active Camo shouldn’t be present on Countdown. Armor Lock should’ve been kept to Big Team.

    If 343 actually bother putting proper loadouts for all the gametypes and maps, then it might work very well. It’s just that Reach system is broken. Besides it had a lot to do with crappy maps (excluding dlc), and they already said those are being created from scratch and not just copy pasted campaign levels.

    And besides, maybe they ‘ll be all around new abilities, who knows. Then they might not alter the gameplay much.

    Battle Rifle being back is excellent.

    #7 3 years ago
  8. LOLshock94

    @7 reach was made of lazyness and the maps on halo reach….dont get me started on those shitty forge maps, only decent maps were the big maps but not the forge maps.

    #8 3 years ago

Comments are now closed on this article.

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    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]