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Rebellion: NeverDead development was”challenging” due to differing ideas

Friday, 2nd March 2012 17:45 GMT By Stephany Nunneley

Rebellion has said the development of NeverDead was bit challenging due to the differing ideas between it and its Japanese publisher and director.

Due to this collaboration, according to what Rebellion boss Jason Kingsley told Eurogamer, there were “sometimes tensions and difficulties and difference of opinion over what should or shouldn’t go into the game.”

Published by Konami and directed by Shinta Nojiri, Rebellion was contracted to build game’s tech, and was in charge of the graphics, performance and destruction.

However, at the end of the day, it was Nojiri who had ultimate control over the project.

“At the end of the day, when somebody is paying you to dance, you have to dance,” he said. “You can argue: ‘I don’t want to dance like that’, but if they say dance – you end up having to do it.”

Despite this, Kingsley is not blaming Nojiri or Konami for the low review scores of the game, still, he and his team seem happy to be working solely on their own with Sniper V2 Elite.

“Co-operative development is always challenging,” he said. “There’s almost always some level of compromise along the way. Certain people have very strong opinions.

“We’ve worked very hard to get Sniper as good as you can get it, and that’s very exciting and a very different approach, because we’re all pulling in the same direction. We don’t have anybody with a different cultural outlook.”

Sniper Elite V2 releases in the UK on May 4 for PC, PS3, and Xbox 360.

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8 Comments

  1. Gekidami

    “We’re not blaming Nojiri and Konami for the game being crap, we’re just strongly suggesting its their fault.”
    -Rebellion.

    #1 2 years ago
  2. burrsalem

    Why does anyone at all keep letting Rebellion make games? Stop paying them and they’ll go away. I know that’s pretty harsh, but take a gander:

    Shellshock 2: Bloodtrails
    Rogue Warrior
    Aliens vs Predator
    NeverDead

    That’s their current generation body of work thus far with Metacritic scores of 30, 28, 64, 52 respectively. (I used XBOX 360 avgs) I really don’t mean to be a jerk, but seriously, how do they remain in business? Most other studios would have folded by now.

    #2 2 years ago
  3. Phoenixblight

    @2

    Especially since there are far better studios that have gone under while somehow magically this studio stays afloat.

    #3 2 years ago
  4. alterecho

    I personally loved Aliens vs Predator (as the predator). You had the feel of a hefty Predator.

    #4 2 years ago
  5. Dragon246

    I wonder why Konami chose them. There are better western studios out there who can make better games and not blame others for their mistakes.

    #5 2 years ago
  6. Gekidami

    ^ They were the cheapest.

    #6 2 years ago
  7. Christopher Jack

    I also enjoyed AvP, & their portable battlefront games on the PSP, too bad their was no second stick, something that hurt the entire action genre on the PSP. Can anyone confirm if any of the Battlefront games support the second stick on the PSV?

    #7 2 years ago
  8. Phoenixblight

    @7

    Are you talking about the older games? If so, No they don’t support the second stick.

    @6

    Rebellion probably had a great concept document and asked for very little to get create the game so Konami agreed to pay for it. Though I am sure by Beta it was at a stage that they could easily see that the game was crap but maybe the cost of the game was so cheap they would still make a profit or break even even if they had released it.

    #8 2 years ago

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