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Sky high? How PS Vita performs on long haul

Wednesday, 29 February 2012 02:36 GMT By Patrick Garratt

Patrick Garratt’s suffering is just an opportunity to us. We had the boss put the Vita through its portable paces on a torturous flight to the US.

“I played a lot of stuff. I was very glad of having my Vita with me. Have you bought one yet?

Yesterday was only the second time I’ve taken my Vita on a plane trip, and the first time I’ve used it for long haul. I wanted to see how much I used it over the (enormous) flight, what I played on it and whether there were any niggles when it’s in the field. In the sky. In the sky field. In a plane.

The flight was from Paris to San Francisco, an 11 hour 45 minutes beast. I added full versions to some of the demos I’d been playing, so I had Super Stardust, Escape Plan and Motorstorm RC to keep me happy as well as Wipeout, Uncharted and a few others.

Once in the air, one thing struck me straight away: the buttons aren’t backlit. I know this is probably obvious to those of you who’ve bought them, but I’d never specifically noticed it while I was using my Vita at home in a well-lit environment. The first flight I took it on was a small trip from France to England during the day.

This time, though, soon after take-off and food, the cabin was dimmed. Lack of light actually makes Vita tricky to use, especially if you’re getting to grips with a new game’s controls. I had to keep my reading light on to see the buttons – especially the weeny Start and Select keys – so I’m hoping there’s room for improvement in future hardware iterations here.

This was a pretty long flight, and I was keen to see which games held my attention. I was interested by the fact I played mainly bite-sized games compared to the console-esque titles I’ve been playing a lot at home. I guess it’s not so surprising, as when you’re in an open environment like a plane you’re being constantly distracted, but I was naturally drawn to Motorstorm and Escape Plan and ended up playing them by far the most.

Motorstorm RC: Pure pocket fun.

I played a few games of Super Stardust and Wipeout, but the relative length of each session meant I was wary about starting again. This differs from the way I play at home, where Wipeout’s been taking up most of my Vita time. I didn’t boot up Uncharted once.

Motorstorm is a proper gem. The controls took a little bit of clicking, but once you’re there it’s perfect for the system. Because each event’s so short it meant I could do a few races, turn it off, watch a bit of video or read, boot it up again when I was bored and do a few more races. It’s perfect for a trip like that, where you’re basically uncomfortable and being constantly distracted by other passengers, attendants, food, drinks and all the rest of it.

At £4.79 this should be on your Vita, without any question.

Escape Plan was another good one for flying. The Sony Santa Monica game is a short puzzler in which you have to guide two beautifully animated freedom-seekers through stylish monochrome deathtraps. You swipe and tap on both the front and back touchpads here, as well as doing some tilting for guiding helium-filled men. It gets tricky, but the levels are so short it’s playable even when you’re packed into a mile-high tin can.

It’s a tenner. You should own it.

I had a few games of Stardust, but I was playing that more in my hotel room last night. As you get better at it, the sessions start to get longer and more demanding. When you’re very tired, especially, it starts to get naturally left to one side. That’s not to say it isn’t bloody amazing when you’re not tired and not in an airplane. Very impressive game. At £6.49 it’s essential.

Wipeout was difficult to play. I love 2048, but now I’m in the later stages they require a lot of concentration and practice, and it was much harder to get into than at home. I’ve been playing this sitting around in the evening or over lunch, and you really do need to focus to get anywhere in the last league. I was still playing it; I just wasn’t winning anything.

Escape Plan: Charmingly puzzling.

As you can see, I played a lot of stuff. I barely read over the flight. I watched three films and a few TV shows, and I did some writing. The rest of the time got soaked up with games, which I conveniently didn’t have to switch because they were all on one stick. I was very glad of having my Vita with me.

Another great positive was the battery. I went through about half of it, and certainly came nowhere near to killing it. I reckon I played games for around two hours, maybe a bit more.

In summary, then, having a Vita with a bunch of games on a long flight was a perfect addition to other bits of entertainment, but the “bigger games” didn’t make as much sense in that sort of situation. Luckily, Vita’s got a great spread of launch software with games to keep you happy at home or abroad.

Have you got one yet?

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17 Comments

  1. Len

    Yes, it’s great. :)

    #1 3 years ago
  2. G1GAHURTZ

    Hmm… Seems strange that a lack of backlighting would be an issue.

    I don’t generally look at the controller when I’m playing, but I suppose others do.

    I’d probably only get a Vita to play CoD, anyway.

    #2 3 years ago
  3. Razor

    12hrs on a plane. Ouch. And you got the return journey yet… :P

    #3 3 years ago
  4. Brenna Hillier

    Between Australia and Europe, a trip I do sometimes, it’s about 20 hours all up. 13 to Singapore or Kuala Lumpur, then about seven to Amsterdam. Happily, you can recharge your portable console during the stop over.

    #4 3 years ago
  5. Patrick Garratt

    I love my Vita. What year is it?

    *broken*

    #5 3 years ago
  6. KrazyKraut

    VG247 = Jet Set fellas^^

    #6 3 years ago
  7. tenthousandgothsonacid

    Would the battery have been an issue if you had got into something like Uncharted? I used to fly to America constantly with work but haven’t been on a plane in ten years. Do they have recharge points like on trains these days? I’m guessing not from Brenna’s comment…

    #7 3 years ago
  8. Dannybuoy

    Also an essential purchase is Tales from Space: Mutant blobs attack. This came in under my radar but is essential playing. Great fun, inventive and clever. The 1950s style visuals are charming and funny. Looking forward to my flight to Austria on Sunday so I’ll have plenty of time to play it.

    #8 3 years ago
  9. Eregol

    How did you make the battery last the whole flight? How much charge was left when you landed?
    I take it you broke the journey up in other ways?
    I play my Vita for half an hour on the train to work and over an hour on the train home, I play it a bit after I get home too and the battery lasts all day, but constant use will drain it pretty sharpish.

    I love my Vita, the battery on the PSP was about the same really, but I’m worried my trip to Mexico next month will be too long for my Vita to keep me entertained the whole way…

    #9 3 years ago
  10. silkvg247

    “Have you got one yet?”

    “Have they given the rest of the world the UMD pass like they have Japan”?

    Same answer. I’m glad you’re so happy with it, but it’s a shame you are being so biased and turning a blind eye to the unfair pricing and the whole UMD situation. Clearly they’re hoping they can milk people further by hoping they re-purchase PSP games on the store. Just like how they decided to drop BC for the PS2, then later, sell PS2 games on the market. Coincidence?

    #10 3 years ago
  11. Gekidami

    Its odd that you’d need a backlight for the buttons. I mean, i’d find it pretty worrying if a games journo had trouble finding a button on a layout thats been around for nearly 20 years. :S

    #11 3 years ago
  12. frostquake

    @ #10

    Most of those in the “Video Game Business” forget about “The Cost” because they either got the Vita for “free” or their business “bought them one.”

    So in this World Economic Collapse, the “price” and “value” to the consumer is a HUGE deal, and you are quite correct to point it out.

    So while the Industry Insiders my “rave” about the Vita, because it didn’t actually cost them a thing, price point is always the number one hurdle the average consumer deals with, once deciding they may actually like to get the Vita.

    And your “Average Consumer” is not a VG247 Boss who takes 12 hour flights, no offense Patrick or others in the “biz”.

    This is typical at this early stage in the game, only those “Hard Core” and “Video Game Insiders” are relating information to the masses, and it can be quite useful information, to that 40 hour average Joe, that barely makes an earning wage, and has an extremely limited entertainment budget in deciding if he/she should set aside several parts of paychecks to invest in the Vita, which at this time I would say, “Wait and See!”

    Stay Frosty My Friends!

    #12 3 years ago
  13. DrDamn

    @12
    I think Pat made several points about cost and value in this very article on an individual game basis didn’t he? That’s all he can do. When it comes to it all they can do is tell you what is good, what is bad. It’s up to the consumer to judge what value they will get from the machine and how that balances with their disposable income.

    It’s right that a journalist should make a judgement on game pricing because there is a measure there for content vs cost. I agree this isn’t always taken into account by journalists. The variable game pricing models introduced with Vita might help highlight this.

    With the actual console itself there are too many variables and the consumer should take a bit more responsibility and weigh up their own pros and cons.

    @9
    Couple of answers to your questions are in the article. He played for about 2 hours total in short bursts and had ~50% charge left at the end. Worth noting that on a flight you would have both wifi and 3G turned off and due to the dark conditions could get away with a fairly low brightness setting too.

    #13 3 years ago
  14. Christopher Jack

    I seem to do fine with finding buttons without backlights, I do it on my laptop all the time, also have little trouble finding those capacitive buttons on smartphones. The only controller that I’ve had issues with, other than certain television remotes, are the original Xbox controller, found I had to warp my right hand in an unnatural way to reach them in the dark, don’t know if my large hands shoulda’ made it harder or easier but still hated it regardless.

    #14 3 years ago
  15. polygem

    i´m with 10,12 here. i think atm it´s not so great to support sony just because of their pricing strategy. only thing i can do as a consumer is not buying it. that´s the main reason i haven´t bought one yet. it is not that i couldn´t afford it. i got an alright income, no kids. wouldn´t be a problem. but i do not want to because i don´t want to support what sony does right now. i am also critical about this “having a real console on the go” stuff. i love games to death but i don´t know if i want that. i actually like having a real life and a gaming life. portables soften this. do i want to have a console for me to play with all the time even when i´m on vacation with friends – no, i don´t think that´s a good thing, i think it´s great to have gamesfree times too. why not finally take your time listening to music, reading the news or a good book on a plane? i rareley play games on the go. handhelds i use at home and i use them for the unique games that are only on those systems and made for this system. maybe that´s the main reason too why i can´t see a real must buy in the vita yet and enjoy ´the 3ds so much.
    i got no problem with the article though. he obviously enjoys the vita a lot and wants to spread the word. nothing wrong with that – would have tried to skip those …have you got one yet?…stuff though. sounds a bit too much like a pr guy/ salesman.

    #15 3 years ago
  16. Psychotext

    On the bright side, battery life doesn’t really have to be an issue even without charge points on flights. ~10,000 mah battery packs (which act as chargers) are cheap and relatively small now… which should easily be enough to get you through a very long flight.

    #16 3 years ago
  17. frostquake

    @13

    That is why I said “No Offense to Pat or the others.” I did not accuse them of that, and this article clearly pointed that out.

    I was just pointing out that several gaming journalists forget about the actual consumer cost, the first real major hurdle of anything Tech Entertainment.

    Several of my friends in the Industry who got Free Kinects right when they came out, gave raves, but when I asked them if they would shell out the money for it out of their own pockets, they said, “Oh Hell No, it is way over-priced!”

    If a consumer can’t get past the cost barrier to actually buy the product, then all “Greats” and “Hates” make almost no difference in the product.

    So to Pat and the Others, if you feel like I was singling you out and accusing you of forgetting Cost to Consumer, I was not, and sorry for the miss communication on my part!

    IMHO, the Vita looks great and has great potential, but for me it is a, “Wait and See.”

    #17 3 years ago

Comments are now closed on this article.

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    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]