ArenaNet has introduced a new system of attributes and traits for Guild Wars 2, giving players loads of different ways to build characters.
The new system, which includes 13 attributes and 40 traits, is an addendum the original Guild Wars’ four attribute system.
“Two of our four primary attributes – toughness and power – were serving double duty. Toughness improved heals, while power improved damage done by conditions. This essentially left us with two offensive styles: do more damage, or get more critical hits and react to their effects. That wasn’t quite good enough,” designer Jon Peters wrote in a developer update.
“We wanted there to be at least four offensive play styles as well as more diversity of builds overall, so we added several new player attributes to mix things up.”
The four base attributes increase as players level up, but the new attributes only grow as players equip gear and choose traits.
Each of the eight professions has five available traits. Each trait has up to 30 points to invest in, and a max level character will have 70 trait points to assign, allowing for more than one trait line to be explored fully in a single build.
Hit the link above for a more detailed break down, and if you find yourself confused, be advised that respecs are available.
Guild Wars 2 is currently in closed beta testing and expected to launch this year.