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Howard: Skyrim DLC will feel like expansion packs, smaller bits to release in between

Friday, 17th February 2012 20:57 GMT By Stephany Nunneley

Todd Howard has said Bethesda will “take more time” on creating DLC for Skyrim as the extra “meat” it’s adding to the content will make it feel more like an expansion pack.

Speaking in an interview with Kotaku, Howard said the gap between DLC for Skyrim will be larger than it was for Fallout 3, as the five add-ons for the game turned out to be a “a real hardcore loop” for the team.

“For Fallout 3 we did five DLCs. That was a very aggressive path for us,” he said. “Our plan now is to take more time, to have more meat on them [for Skyrim]. They’ll feel closer to an expansion pack. With Fallout 3, it was, ‘Ten dollars is the sweet spot for us and we know we want to put out five of them. And we had overlapping teams. We were coming off Fallout 3 and right back in.

“We just think we can do better content if we approach it a different way.”

In between the larger releases, players can expect smaller, free chunks of content to help keep them placated until more add-ons are released.

“Because that gap is going to be bigger, we want to put little things out for free in between,” Howard explained. “We’ve already done that for PC with the high-res pack. We’re trying to figure out what those things are.”

Some of the content might include some of the goodies shown in a video during his speech at DICE – but nothing is concrete at the moment.

“There are definitely things in there that we are planning on exploring,” he said. “It looks like a ton of stuff that could ship right now, but it’s in a sizzle video. It’s, you know, it’s not bug-tested, polished, balanced.

“That wasn’t all of it. It’s probably 60% of it. The other 40% doesn’t show as well in a video or we didn’t have good footage.”

No word just yet on when to expect the first content drop as it’s still in the “very early” stages at this point, but Skyrim has plenty to keep you occupied with until then. Unless you rushed through of course – we’re on the 60 hour mark at present and haven’t even seen half of everything on offer.

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6 Comments

  1. jacobvandy

    What a shitty interview… He said the EXACT same thing, about Skyrim DLC being “meatier” and more like expansion packs, 2-3 months ago. Now everywhere people are reposting this quote like it’s news.

    #1 3 years ago
  2. TheWulf

    The interesting thing is the free content.

    How about a better werewolf model then, Bethesda? The current one looks a bit like they’ve stuffed a Fallout 3 deathclaw into a suit that’s designed to look like a balding, diseased, and anorexic batwolf with an oversized head. That’s really not what a werewolf should look like. It’s absolutely terrible and it would be laughed out of the house if it was put together by a modder.

    And what’s with those oversized reflection masks on the eyes, that completely cover up the pupil? The ratlike nose? The claws that are red from base to tip (they don’t look bloodied)? And so on. It’s just truly the most awful werewolf model I’ve seen. The werewolf models for the Oblivion werewolf mod looked better. So much better.

    It almost looks like they were trying to reference the Doctor Who werewolf, but they just… I don’t know, everything went wrong in the effort to copy it. Whomever put that model together was a talentless bum, I’m sorry. I mean, I have a friend who does 3D modelling and what he can do in an afternoon completely blows that away.

    I think even the Morrowind werewolf looked better.

    Oblivion Werewolf
    Morrowind Werewolf
    Skyrim Werewolf

    I can see what they were trying to do, they were trying to replicate the Doctor Who werewolf. But they got it all wrong, the proportions are way off, that nose is far too large, and… basically, all the things I’ve mentioned.

    Hopefully they’ll redo it at some point, or a modder will.

    #2 3 years ago
  3. G-Sama

    ” playesr can expect smaller, free chunks of content to help keep them placated until more add-ons are released.”
    ummm,steph….
    sorry to look like a dick xD

    anyway,i’m really eager to see how much “meat” there’s going to be …. it has to be like 15-20 hours expansion pack to get my money ! (maybe it should be more,dunno but i’m an easy-to-persuade person :D )

    #3 3 years ago
  4. YoungZer0

    @2: There was no Werewolf in Oblivion. This is just a mod. If you own the game on PC wait for proper werewolf mods.

    Anyway, here is a video that might show us what we can expect in the future from Bethesda:

    http://kotaku.com/5883580/kinect+enabled-sho%C2%ADuts-and-dragon-mounts-will-sky%C2%ADrims-game-jam-experiments-ever%C2%AD-see-the-light-of-day/gallery/%C2%AD1?tag=theelderscrolls

    #4 3 years ago
  5. freedoms_stain

    ^ he did say it was from a mod.

    #5 3 years ago
  6. Christopher Jack

    Only problem that I have with the Skyrim werewolf is the low polygon count. I guess the snout could also be fixed to look less pig-like by flattening the top part & giving it a softer colour from the actual nose.

    #6 3 years ago

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