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Bioware and Razer announce Mass Effect 3 branded peripherals and gear

Thursday, 16 February 2012 16:51 GMT By Stephany Nunneley

Bioware and Razer have announced a line of peripherals and gear created and branded for Mass Effect 3.

The Razer Mass Effect 3 Edition peripheral line includes a Razer Imperator gaming mouse, Razer Vespula dual-sided gaming mouse mat, Razer BlackWidow Ultimate gaming keyboard, Razer Onza Tournament Edition Xbox 360 controller, and the Razer Chimaera Xbox 360 gaming headset.

The gear line also includes a hard protection case customized for the iPhone 4/4S, and a N7 messenger bag for storage all emblazoned with the N7 design logo.

It all looks very sexy, to be honest, as you will see in the gallery below.

All peripherals can be pre-ordered now, and all the information you would ever need to know regarding each piece is posted below along with the price.

Mass Effect 3 Razer Imperator Ergonomic Gaming Mouse

Price: €79.99; Availability: Razerzone.com – Pre-Order Now – Worldwide – March 2012

Product features:

  • 6400dpi 4G Dual Sensor System
  • Rubberized contoured thumb grip for added control
  • Ergonomic right-handed design
  • Adjustable side buttons
  • Razer Synapse Onboard Memory
  • Up to 200 inches per second/50g acceleration
  • Seven independently programmable Hyperesponse buttons
  • On-the-Fly Sensitivity adjustment
  • Zero-acoustic Ultraslick mouse feet
  • Approx. size in mm; 123(l) x 71(w) x 42(h)

Mass Effect 3 Razer BlackWidow Ultimate Mechanical Gaming Keyboard

Price: €139.99; Availability: Razerzone.com – Pre-Order Now - Worldwide – March 2012

Product Features:

  • Full mechanical keys with 50g actuation force
  • Individually backlit keys with 5 levels of lighting
  • 1000Hz Ultrapolling / 1ms response time
  • Programmable keys with on-the-fly macro recording
  • Gaming mode option for deactivation of the Windows key
  • 10 customizable software profiles with on-the-fly switching
  • 5 additional macro keys
  • Gaming optimized key matrix for minimized ghosting
  • Multi-media controls
  • Braided cable
  • Audio-out / Mic-in jacks
  • USB-passthrough
  • Approx. size in mm: 475(L) x 171(W) x 30(H)
  • Weight: 1.5kg

Mass Effect 3 Razer Vespula Dual-Sided Gaming Mouse Mat

Price: €34.99; Availability: Razerzone.com – Pre-Order Now - Worldwide – March 2012

Product features:

  • Non-slip, anti-reflective, abrasion-resistant hard coat
  • SPEED surface for faster mouse movements
  • CONTROL surface for precise mouse movements
  • Comes with a gel-filled wrist rest
  • Approximate Size : 320 mm / 12.61” (Length) x 260 mm / 10.24” (Width) x 20 mm / 0.79” (Height)
  • Approximate Weight: 332 g / 0.73 lbs

Mass Effect 3 Onza Tournament Edition Xbox 360 Gaming Controller

Price: €59.99; Availability: Razerzone.com – Pre-Order Now - Worldwide – March 2012

Product features:

  • 2 Adjustable resistance analog sticks
  • 2 Multi-Function Buttons (MFB)
  • 4 backlit Hyperesponse action buttons
  • Precision D-Pad
  • Non-slip rubber surface
  • Quick release USB connector
  • 15 foot, lightweight, braided fiber cable
  • Approx. size in mm: 109(L) x 154(W) x 60.5(H)

Mass Effect 3 Razer Chimaera Xbox 360 5.1 Wireless Gaming Headset

Price: €209.99; Availability: Razerzone.com – March 2012 -Worldwide – March 2012

Product features:

Wireless Headset

  • Circumaural Design with 50mm Driver Units
  • Volume & Mic Control Buttons on the Headset
  • 3 Preset EQ
  • Detachable 2.5mm Microphone Cable
  • Dimensions: 200mm(Width) x 204mm(Height) x 88mm(Depth)
  • Inner Ear Cup Diameter: 55 mm / 2.16”
  • Approximate Weight (including batteries): 369 g / 0.81 lbs

Headphones

  • Radio Frequency: 5.8GHz
  • Dolby Headphone / Dolby Pro Logic II / Dolby Digital
  • Wireless Range: 33ft / 10m
  • Frequency Response: 20 – 20,000 Hz
  • Impedance: 32O at 1kHz
  • Sensitivity (1kHz, 1V/Pa): 105dB +/- 2dB
  • Drivers: 50 mm, with Neodymium Magnets
  • Batteries: 2 AAA Batteries (Up to 8 Hours Battery Life)
  • Charging Time: 3 Hours

Microphone

  • Frequency Response: 130 – 10,000 Hz
  • Sensitivity (1kHz, 1V/Pa): -42 ± 2dB
  • Signal-to-Noise Ratio: >55 dB
  • Pick-up Pattern: Uni-directional

Hardware Requirements

Xbox 360: Available Optical Port

PC

  • RCA to 3.5mm Cable
  • Available 3.5mm Headphone Jack
  • Available 3.5mm Microphone Jack
  • RCA to 3.5mm cable required and sold separately

Mass Effect 3 iPhone 4 Protection Case by Razer

Price: €24.99;  Availability: Razerzone.com – March 2012 - Worldwide – March 2012

Product features:

  • Heavy duty silicone protection for your iPhone 4 from the elements
  • Rubberized finish for better grip
  • Mass Effect 3 inspired design

Mass Effect 3 Razer Messenger Bag

Price: €79.99; Availability: Razerzone.com – March 2012 - Worldwide – March 2012

Product features:

  • Armored with a tear-resistant, weather-proof heavy duty 1680D ballistic nylon outer shell
  • Water-resistant TPU inner lining for added durability
  • Single shoulder sling design for added mobility
  • Built in compartments for up to 15″ laptops, gaming peripherals and portable gaming devices.
  • Durable inner lining protects electronic devices and provides ample shock absorbency while on the road

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26 Comments

  1. viralshag

    I’d rather you just let me play the game on the PC with my pad.

    #1 3 years ago
  2. DSB

    Got milk?!

    #2 3 years ago
  3. triggerhappy

    @ 1: +1000 :P

    #3 3 years ago
  4. Phoenixblight

    @1 All of ME games on the PC have never supported controllers. Best bet is to get a third party software like Xpadder and playing it that way.

    #4 3 years ago
  5. GrimRita

    Damn its not cheap at all. and viral – that made me spit out my tea! lol

    #5 3 years ago
  6. viralshag

    I’m actually really annoyed that I found out there’s no pad support today haha. I was really really hoping there would be as I have been playing through both ME1 and 2 on the PC recently and I wanted to get ME3 for the PC too.

    And the reason I want pad support is because I wanted to play this on my big TV, relaxing on my bed.

    It’s just laziness from Bioware imo. I don’t get how such a big dev, releasing a multi-platform game like this can’t include pad support. Skyrim, Amalur and even that bloody LotR: War in the North game seamlessly switch from M&K to pad…

    LAZY!

    #6 3 years ago
  7. GrimRita

    Its probably money more than lazy. This way they can sell the overpriced keyboard/mouse/mat but they should really let players use their controllers like most PC games do today.

    #7 3 years ago
  8. Phoenixblight

    @7

    None of Bioware games have had COntroller support so it is not a conspiracy theory. You can play on whatever mouse and keyboard set up you have. SO it is not a more money thing. Razor licensed the ME franchise in order to sell their over priced hardware just like they did with Starcraft 2. And its not laziness, they created a completely different UI set up specifically made for the KB and Mouse unlike most developers who do nothing and port the Console UI to the PC like Skyrim.

    #8 3 years ago
  9. NeoSquall

    I actually dig the messenger bag, it’s looks way better than the SC2 one.
    At least I paid it 5 Euros at a faire, lol :P

    #9 3 years ago
  10. viralshag

    @9, Not gonna lie, I agree with you on the bag. I don’t think the mouse pad is that bad either.

    @8, It is laziness. Even BF3, another game on the PC that didn’t support pads tried to pull something out of the bag. I’m still failing to see any good reason why it’s not included… like it is in almost every other RPG on the PC these days.

    #10 3 years ago
  11. Phoenixblight

    @10 Use Xpadder if it is so troublesome. I have multiple friends that have used that program for games that don’t support controllers.

    #11 3 years ago
  12. viralshag

    @11, Good for your friends. But why should I do something that’s quite easy for the dev to do?

    It’s not exactly asking them to radically change the game is it? What’s wrong with giving players the option with proper support? Why shouldn’t they do it? And why should I not expect them to do something that most other devs do?

    #12 3 years ago
  13. Phoenixblight

    “Good for your friends. But why should I do something that’s quite easy for the dev to do?”

    Oh right because you have experience in that sort of thing, I forgot. Bioware had said a year and half ago that ME3 on the PC would not support controller but instead have a UI created with the KB and Mouse in mind this has been their design since the original ME. I was just giving a suggestion for you to get your way. Sorry for trying to be nice.

    #13 3 years ago
  14. TheWulf

    @4

    You’re missing the point. Without you immediately getting angry, can I tell you why?

    They’re doing what Valve are doing. Whilst I love Valve, I think that Valve sometimes tries too hard to be popular, and it can piss the majority off. See, Valve REMOVED (please note the emphasis) pad support from Portal 2 (something that was in earlier versions of Portal 2) to please the supposed PC Master Race.

    This intellectually superior bullshit that some PC users have going on really bugs me, like using a gamepad is below them. The thing is is that I can only imagine that they’re kids. I mean, I understand wanting proper keybinding controls, I SUPPORT that, but why do it at the expense of adding gamepad support? Why can’t we have both?

    Anyway, I can only imagine that they’re kids (or a decade younger than me, at least) because back when I used to play on home computers, we had these things called JOYSTICKS. And it was of the norm (and completely acceptable) to plug a six-button Mega Drive gamepad into an Amiga to play the Amiga version of Street Fighter II.

    Seriously, what happened?

    When did PC gamers become so incredibly obnoxious and superior-to-thou?

    It actually bothers me, some days, because it means that people who enjoy playing games on pads are automatically screwed. What Bioware are doing is trying to appeal to the PC Master Race subset in order to help their game sell. But what Bioware does not realise is that this group of people is pretty much a minority.

    I mean, for every console-hating elitist, you’re going to have at least 40 people who’re okay with it. You’re going to have 40 TotalBiscuits who’ve often expressed dismay at this sort of opinion. There’s really nothing wrong with a gamepad. The gamepad is not a sin.

    Try playing Sonic Generations, Shank 2, or Gatling Gears WITHOUT a gamepad. I mean, honestly? They made valiant attempts at keyboard controls, they really did. I’m impressed at how hard Klei tried, but at the end of the day it feels like playing Streets of Rage on a keyboard. There are better ways to play it.

    Yes, there are some games that a gamepad actually works better for than a keyboard & mouse, and then there’s personal preference, there may be people who prefer sitting back with a gamepad.

    I think that Bioware need to have a good, long think about this and then come out with a statement that they’re adding gamepad support, with the added sentiment that they no longer want to appeal to the PC ‘elite’, because by doing so they’re hurting the rest of their customers.

    Provide choice, Bioware. CHOICE. I know you fail at choice, but at least try. Let people choose what they want to use.

    The point here is is that if Klei (the Shank developers) can at least try to throw in various input options, then why can’t Bioware? They could have both. They could have the game switch UI based upon your input method. It would not be hard.

    #14 3 years ago
  15. Phoenixblight

    @14

    I have never played the PC elite card. I am just saying that Bioware’s trend since ME has always been a separate UI for the PC and then the console. Bioware has said in the forums they feel it is better this way that is clearly up to the developer. It apparently doesn’t hurt their sales looking at the number of units they have sold on the PC.

    “It would not be hard.”

    I have yet to see a game that switches UI based on controls used. You always have the pick of console UI put on PC like Skyrim or a PC UI on the console like KOTOR. There has yet to be a choice in UI at least for the PC.

    “Without you immediately getting angry, can I tell you why?”

    I am not angry nor was I at any of my responses. I don’t care what people prefer. They have options; use 3rd party software to map a gamepad to the game, use KB&M, or don’t buy the game. Those are the only choices since the game is now gold and likelihood of Bioware adding controller support is very slim looking at their previous games on the PC.

    #15 3 years ago
  16. Maximum Payne

    So let me get that strait: Mass Effect is shooter its not RPG right according to haters ? but all of sudden everybody want to play it with gamepad ?

    #16 3 years ago
  17. DSB

    Most developers don’t have problems adding gamepad support to their games.

    I don’t think it has anything to do with an international conspiracy to rid the world of gamepads like Wulf, but that’s apparently how Bioware makes games these days.

    Seems like making things a lot harder than they need to be, but again, that’s their loss. Bioware doesn’t seem to have a problem being outdone these days.

    @16 “Everybody” – There’s your problem. People widely disagree on when to take the gamepad out. For some people it’s fighting games, for some people it’s racing games, for some people it’s one TPS, for some people it’s another TPS.

    That’s the reason why you put the option in there, because people aren’t likely to agree on one or the other.

    #17 3 years ago
  18. daytripper

    Going to get the 360 pad, hope they or another manufacturer do a Vita skin in the future

    #18 3 years ago
  19. freedoms_stain

    @15, when I play Deus Ex I use my gamepad for most of the running around and shit, and I switch to my mouse for Hacking, it’s a seamless transition, when I shake my mouse the cursor appears and all button prompts switch to PC related or mouse clickable things instead of ABXY etc, and when I move a stick on my pad it all switches back.

    Any particular reason Bioware couldn’t have done something similar?

    #19 3 years ago
  20. Phoenixblight

    @19

    Because they like making separate control schemes for each platform with UI that supports those control schemes. Not much else I can say that it is their design philosophy.

    I guess with EDIOS outsourcing their boss fights they had enough time to make a control scheme like that.

    #20 3 years ago
  21. xxJPRACERxx

    If the UI is exactly the same for both PC and consoles then yes, it’s stupid they don’t support pads on PC. If the UI is built for PC with kb/m in mind then I understand.

    If I had the choice of one but not both, I prefer a good UI built for PC rather than pad support.

    #21 3 years ago
  22. viralshag

    @21, The UI has some slight differences but absolutely nothing that could not get easily mapped to a pad.

    @20, “Because they like making separate control schemes for each platform with UI that supports those control schemes.”

    So why would it be so difficult for Bioware to do this? It’s hardly a game where you can really use a mouse strategically to its full advantage. You certainly couldn’t in ME1 or 2 on the PC, so I don’t fully understand the need for a completely different UI or a UI that supports either one or the other.

    #22 3 years ago
  23. Phoenixblight

    @22

    THe controller scheme on the console only allows 3 abilities + the combat wheel. The PC version allows you to use all your abilities with using the hotkeys(Top numbers) which allows you to not be constrained to 3 abilities. PC users can also use the scroll wheel to change weapons on the fly.

    I personally prefer using the PC scheme over the console I don’t have to keep going to the combat wheel to change/use abilities or change weapons.

    Bioware are the developers if they want to do it that way that is their choice. They have their own reasons for doing it that way.

    #23 3 years ago
  24. viralshag

    @23, What does the “constraints” of a control pad have to do with anything? The game is still practically identical no matter what method of control you use.

    Just accept the fact that Bioware are lacking in the department of making a game that some PC players would rather use a pad for. Does this make them a lesser dev imo? Yes, completely.

    Should I just accept the fact the game doesn’t have pad support? Yeah, of course, and I have. And that’s why I’m pissed off about it. All it means is another purchase for the console over what originally would be my preferred platform.

    #24 3 years ago
  25. Phoenixblight

    “What does the “constraints” of a control pad have to do with anything? The game is still practically identical no matter what method of control you use.”

    THe console game you can only use 3 abilities on the fly if you want to use another one you have to go into the combat wheel to use or to map it to another button. That is what I am talking about with constraints. I get more choices of abilities or weapon that I can change with less downtime.

    #25 3 years ago
  26. viralshag

    @25, Yeah, That’s great and all… How would that change if they offered the use of a pad or/and M&K? I think you’re starting to miss the point.

    I’m not that bothered about which is a better control method and why. I have played both ME1 and 2 on the PC and enjoyed them both. I would have enjoyed them MORE, however, had I been able to use my pad while playing it on my nice big TV. I could use xpadder but really I would just like to see it implemented properly.

    I COULD play ME3 on my TV and use the M&K but it’s not what my preferred choice would be. I don’t see why it’s a big deal to expect more from developers the like of Bioware to make a game that I can play on the platform I want and play it the way I want.

    Especially when other devs out there can make games such as Skyrim, DX:HR, Saints Row 3 and Amalur that allow both control methods and still end up being outstanding games.

    It doesn’t make it a bad game and it doesn’t necessarily make them a bad dev but for me it would have made one of my favourite games even better.

    #26 3 years ago

Comments are now closed on this article.

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  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]