Can Psychonauts 2 exist? Maybe, but not as you hope

Tuesday, 14 February 2012 10:06 GMT By Patrick Garratt

Is Minecraft’s Markus Persson about to descend like some benevolent fairy tale prince and rescue Psychonauts 2 from reality’s thorny tower of fiscal woe? Only in dreamland. Patrick Garratt’s trousers are on the block.

The first game, according to Minecraft developer Daniel Rosenfeld, cost $15 million to make. Do some napkin maths; nothing on that scale is feasible for a sequel. Yes, a new game could be made for PC and Mac in a smaller form, with a smaller team and a shorter play-time, and less production and no marketing, but would this be Psychonauts 2? In name, maybe.

Last week, Rock, Paper, Shotgun editor Alec Meer and I crossed swords on Twitter about the plausibility of Minecraft developer Markus “Notch” Persson funding Psychonauts 2. I don’t believe it will happen. Alec thinks it could. I said I’d eat my jeans if it does. I hope I’m right; my trousers stink.

There are significant difficulties stopping Psychonauts 2 existing, a primary factor lending to the reality that it doesn’t and almost certainly won’t. Psychonauts 2 makes no sense. Psychonauts was not a “bit” indie project thrown together by Schafer and friends after a few beers and a happy-prod of fan capital. It’s an endlessly inventive, cock-out funny computer game with between 12-18 hours of play-time that fell flat on its ass in 2005. It released on Xbox, PS2 and PC, and its initial tanking was at least partly responsible for Majesco quitting the triple-A business. Schafer said in 2007 that Psychonauts had sold a total of around 400,000 retail copies, nearly two-and-a-half years after release.

Psychonauts’ art and tone is as ridiculous as it is enthralling, about as far away from the mainstream as it’s possible to be. In truth, it’s a miracle it was ever made. It has broken platforming, a cast of mentalist children and a plot traversing a set of pseudo-physical minds. It’s insane. It had two soundtracks released, one of the game’s music and one of cut-scenes and a remix of the main theme, and is packed with a nauseating level of visual and conceptual variety.

Psychonauts was a disastrous, horribly expensive masterpiece.

Let down your hair?

Quite why anyone thinks Notch is just going to turn up with some money and allow Schafer to make the sequel everyone imagines is beyond me. Schafer has failed on multiple occasions to secure a publishing deal for a second game. There’s a simple reason for this: it’s too great a risk. I have little doubt Notch will reach the same conclusion. As Alec pointed out last week, there’s nothing to stop private investment creating a smaller scale project, and this is true. But will it be the Psychonauts 2 fans want, a 12-hour game dripping with polygons, hand-painting and a giant Schafer script? Common sense says no.

Schafer took to Kickstarter last Friday to create a new point-and-click game for PC. As of the time of writing, over 50,000 people have pledged nearly $1.8 million to make it. That’s powerful. It isn’t, however, powerful enough to make Psychonauts 2. The first game, according to Minecraft developer Daniel Rosenfeld, cost $15 million to make. Do some napkin maths; nothing on that scale is feasible for a sequel. Yes, a new game could be made for PC and Mac in a smaller form, with a smaller team and a shorter play-time, and less production and no marketing, but would this be Psychonauts 2? In name, maybe.

If Notch funds a game called Psychonauts 2 made by Double Fine, I will eat my own trousers. I’ll eat part of them, anyway. Will it be the game the relatively tiny, hopelessly devoted fan-base have been crying over for the past seven years? I seriously doubt it. Buy the original on PC, if you don’t already own it. Then put down the fairy story: the happy ending you’re looking for is in another castle.



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  1. LewieP

    Hmm, I dunno.

    There’s more to the 400,000 sales figure than it seems. It’s continued to be popular on Steam, it received a release on the Mac app store, it’s available as a Xbox Original, and lots of people will have bought it preowned, or played friends copies. Word of mouth after the fact has probably expanded the potential fanbase beyond the sales it made in the first two and a half years.

    Not to mention that Notch wouldn’t have to fund the entire thing. Publishers have turned down funding Psychonauts 2 previously, but I imagine some publishers would be more interested in funding a game that already was partially backed by Notch/Mojang.

    They could also cut costs by making it a PC only release (at least initially) rather than developing it as a multiplatform game from day one. I expect that they could keep things simple by using largely existing tech rather than a fancy high end new engine and things.

    It’s going to be interested to see what ends up happening.

    #1 3 years ago
  2. Patrick Garratt

    They can make it, yeah. But it won’t be the full thing people want unless they’re capable of securing millions and millions and millions of dollars. Double Fine swapped to “cheap” games for exactly this reason. They get to make games with the content they like to produce because the market doesn’t support “big” releases of this style of product. It just doesn’t add up. No one’s going to risk anything, especially not an individual. If it’s not a no-brainer it won’t happen.

    I’m always prepared to be wrong, but I just don’t see the logic. If people can’t make a large amount of money out of it, it will never be. The first one failed: why won’t a sequel?

    #2 3 years ago
  3. Old MacDonald

    It’s also worth noting that the investor who ensured the PC release of Stacking, Costume Quest and the updated Steam-version of Psychonauts has expressed interest (basically by saying “I’m in” on Twitter).

    Then there’s Double Fine themselves. If their adventure actually sells, that’s basically free money since they didn’t spend any of their own resources developing it. Combine with maybe another Kickstarter campaign … well, I don’t know.

    The point is, what Notch said is “let’s make Psychonauts 2 happen”. Not “I’ll fund it all myself”. It’s always easier to raise money when you’ve secured some already.

    (it has to be said though that I don’t think Psychonauts 2 would be the best use of Double Fine’s talents, and I doubt it’ll be a huge success if they do make it)

    #3 3 years ago
  4. Patrick Garratt

    My point is that unless there’s a clear route to a sizeable profit no one’s going to risk millions of dollars. There’s no question Double Fine could find some funding, but it would have to demonstrate that the entire thing’s commercially viable. It appears it hasn’t been able to do that so far.

    #4 3 years ago
  5. Old MacDonald

    I’m not so sure Notch is in it for a sizeable profit. I actually think he’ll be satisfied if he can make his investment back, and get a game out of it.

    #5 3 years ago
  6. Patrick Garratt

    The perfect investor! One that doesn’t mind if they lose all their money :)

    #6 3 years ago
  7. Ignatius_Cheese

    How much money does Notch have to throw behind it though? Along with Dracogen of course.

    It would be a complete waste of money unless it reached the right audience. XBLA/PSN along with Steam release for PC & Mac seems the best opportunity of getting any return.

    #7 3 years ago
  8. barchetta

    The point about money accumulating money is valid – a snowball-effect of ‘me too’ big investors could raise much more than the kickstarter er.. kickstart. Probably more concerning is the fact an awesome game bombed last time around. Perhaps, in these more indie aware and receptive times it would stand more of a chance but there would likely be some long soul searching and no small amount of risk in making a ‘direct’ sequel.

    Here’s hoping they don’t do a disservice to a great game.

    #8 3 years ago
  9. Old MacDonald

    6: I didn’t say that and you know it. :)

    7: There are also small/mid-sized publishers who’d no doubt jump on the chance to bring it to retail, as long as they don’t have to actually fund the development. A company like Atlus or Kalypso would love to publish it, I’m sure.

    #9 3 years ago
  10. Patrick Garratt

    @9 – ;)

    #10 3 years ago
  11. absolutezero

    Notch basically, more or less, has millions upon millions to play with. Mojang has an incredible amount of money with a small amount of staff working on small not all that expensive games. I think that Notch could easily bank-roll a full Psychonauts game by himself.

    I very much doubt he will, not because it makes financial sense but because hes scarily lazy and will be on holiday. Notch’s twitter is more or less where his mind goes to spit out random, he tells jokes that people take seriously (like the episodic gaming is the future thing, that one flew over alot of heads) and to talk to other developers and writers.

    The thing with Mojang is that its unpredictable, they are sitting on a mountain of money, with no one to answer to but themselves. It could happen, its not going to.

    Also never forget the influence Notch has upon the Minecraft fanbase, exposing that young audience to something like Psychonauts? Amazing.

    #11 3 years ago
  12. NeoSquall

    @9 Don’t forget Paradox, they’re specialized in niche PC games and digital distribution, which is an ideal situation if you ask me.

    #12 3 years ago
  13. RPRezo

    OK. The points you are pointing at are fine. But your conclusions from them are just WRONG.

    If Tim will make a Psychonauts 2 for 2mln instead of 15 – will it still be a worthy sequel? Yep. Even it will be a 2d adventure game instead of a 3d-platformer. Even more so, maybe.

    You see, people love Psychonauts not for it’s gameplay. They love it for story, characters, world and insane creativity. And you don’t need a giant budget or Mario-style gameplay to stay truthful to all that.

    So yeah, Psychonauts 2 are totally possible. And you need to start cleaning your trousers.

    #13 3 years ago
  14. Patrick Garratt

    @13 – If you say so, dude :)

    #14 3 years ago
  15. Freek

    @13 Those are some heavy rose tinted glasses, i’m surprised you can even see through them!

    After Brutal Legend bombed DF got out of the business of big budget games. Psyconaughts 2 is a game that isn’t just financially highly risky, it’s no longer the type of game DF makes.

    #15 3 years ago
  16. Ignatius_Cheese

    @15 That’s not to say DF couldn’t go back to making those types of games. I mean, who would have thought that they would come out with a classic point and click adventure game! I suppose having Ronzo on board would have been a bit of a hint.

    DF has re-organised itself into smaller teams to enable them to work on multiple, smaller budget titles. So long as the financial/publisher backing is there, larger titles can co-exist by utilising all the talented staff on a larger project.

    Obviously Scott Campbell would need to be brought in as a freelance artist… ;)

    #16 3 years ago
  17. ManuOtaku

    I can see it happening, never say never, the world always give us surprisses, why this cannot be one of them?, and if homefront is getting a sequel, why in the world psychonauts cant?

    #17 3 years ago
  18. fightclubdoll

    Et tu, Brute??

    …please clean those trousers regardless, I mean that was days ago and they’re still unwashed?? That’s making for some nasty nasty eats.

    =-) This is all a masculine ploy to cancel Valentine’s Day …I’m on to you… and it won’t work. Happy Valentine’s Day! Viva Psychonauts 2!!! Viva la revolucion!!

    “In this dojo….” – RAZ.

    (Also, Thorny Towers was destroyed in Psychonauts 1…)

    #18 3 years ago
  19. Mace

    It’s unmissable that this foolproof “logic” has a good deal of rhetoric thrown in. Firstly, Psychonauts itself is not mainstream-incompatible. The fact that it didn’t make a huge impact is more likely due to it being a cartoony platformer, and there are a few of those, rather than it being too challenging and bizarre. When the market gets more aware of its humorous and experimental edge, and this is now more possible with an expanded internet- and indie-culture than at the time of release, it hits right at the nerve of a large part of the mainstream. One indicator of this is its skyrocketing popularity after the recommendation by Zero Punctuation. Next, Double Fine is likely to accumulate more public and publisher awareness with their current campaign. The other points about financing still are not completely refuted, rather their certitude remains to be seen. I’d say it depends a lot on the initiative of Schafer and those who want to get it started.

    #19 3 years ago
  20. DSB

    I think PatGar is spot on, but I’m not so sure that I’d offer to eat his trousers.

    If Notch was going to fund it, at least exclusively, then he’d have to use the majority of his fortune. I realize that he’s a passionate developer, but I still don’t see him as a guy who just throws most of his money away, if nothing else, he still has a responsibility to Mojang.

    Then again, there are lots of ways to skin a cat. What Notch could do is fund early development, providing publishers with a far better pitch than simply a powerpoint with some executive speak thrown in for good measure.

    Or, they could attempt to bypass the publishers until distribution, and rely on private backers. It’s a lot more appealing than buying stock in a publisher. Your returns will be nothing compared to the winnings of funding a succesful videogame, and there are rich people (maybe even developers) with money for that sort of high risk/high return venture.

    Which brings us back to square one – Psychonauts wasn’t a succesful videogame. Can people get past that? I wouldn’t eat my pants betting they couldn’t.

    #20 3 years ago
  21. fightclubdoll

    I don’t think that the claim that “Psychonauts wasn’t a successful videogame” is legitimate. At best, it’s a uni-dimensional perspective.

    We wouldn’t even be talking about it.. or debating “Psychonauts 2″ if Psychonauts were not very uniquely and hugely successful. Maybe the sales data for the time around the year of it’s release was disappointing, I’ll give you that. But no one would be discussing it at all if it had truly been a failure.

    It’s kind of like “The Princess Bride” … you can’t measure the true success of it by sitting there with a calculator counting old beans.

    Art is difficult to quantify, and that’s just too bad. Money is important, and can be a valuable indicator, but there’s plenty of evidence to refute the distorted story that the money alone tells.
    If you had an equation in play that weighed the game according to the merits it’s fans and earnest critics have always recognized, you’d have an honest sum to respond to.

    Loving the game like I do, it’s frustrating to rectify how something so great didn’t really show it in the traditional business sense, but it was and is great nonetheless.

    I guess that’s all I can really say. I hope someone who speaks better than I can make the case and prevail. I am no master of industry, nor am I a champion of debate. I am a fan. And I love that game. It’s my favorite. And I do dream of a sequel. I’m not the only one… not by a long, LONG shot. What’s so wrong with that?


    PS. 40,000+ of us just bought a game we’ve never even seen because we can see what a lot of people and publishers don’t and it’s not OUR loss.

    #21 3 years ago
  22. Freek

    Homefront was financially succesfull and the sequel is being made by Crytek.

    That is what matters: does it make money. Sure, everybody on message boards hates Homefront and loves Psyconaughts, but that isn’t what determines the bottom line.

    #22 3 years ago
  23. DSB

    @21 You don’t see a difference between commercial and artistic succes?

    It sold less than 100,000 copies in a year, and sunk Majescos AAA-segment due to the heavy losses that incurred.

    It’s the same with Startopia. Possibly the most original and inspired tycoon game ever made, but no one bought it and Mucky Foot went under.

    Ultimately no one in the publishing business gives a shit about the quality of a game. They don’t play games. They only care about money and prestige.

    So whether we like it or not, that’s still a major factor in determining the possibility of a sequel.

    #23 3 years ago
  24. ManuOtaku

    # 22 “Homefront was financially succesfull and the sequel is being made by Crytek”.
    I guess you can say that homefront was financially succesfull, but i did put homefront for other reasons, mainly because if we compare both games (homefront and psychonauts) in each respective field, platformer and FPS, both have almost the same amount of support from gamers, if you compare homefront with the biggest FPS games like COD, battlefield, halo,etc., you will see it didnt sold that good almost 10-20% of the other FPS, and i guess it was the same case with Psychonauts, if we compare it with the other big non nintendo platformers, like sly, jack, ratchet, etc, therefore i think in their respective field they do almost the same, of course for being a FPS, homefront did have the advantage for being more succesfull, financially speaking, but not in section market penetration IMHO, both did almost the same.

    #24 3 years ago
  25. fearmonkey

    I played Psychonauts and it was a fun and enjoyable game, just like Beyond good and Evil which sold terribly for the money spent on it.
    I love this Kickstarter idea, and I’m excited about seeing what they can do with all that extra money they are getting.
    I have to say though, I absolutely loved Brutal Legend, right to the point where it became an RTS, and then I stopped playing it. If he would have not made the game an RTS, I think it would have done much better.

    #25 3 years ago
  26. Da Man

    Art, or perhaps actually an unsuccessful platformer with a witty setting. Oh well, each their own, beauty in the eye of the beholder.

    #26 3 years ago
  27. ManicMarvin

    Could Double Fine learn from the TellTale model, i.e. do Psychonauts Episodes? Each one set in a different mind, a couple of hours long. I know I’d stick in just as much as I paid for their adventure Kickstarter to see that happen…

    #27 3 years ago
  28. DSB

    @27 Personally I’m not that desperate.

    If anything Telltale haven’t been able to really supply any kind of quality in their games. They might be full of old characters, but they have none of the charm.

    I loved Sam and Max and Monkey Island back in the day, but it’s just not there today.

    I always felt like Schafers unique ability was building a story from start to finish. Cutting it into little pieces wouldn’t connect with me the same way.

    #28 3 years ago

Comments are now closed on this article.

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    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]