Can Psychonauts 2 exist? Maybe, but not as you hope

Tuesday, 14 February 2012 10:06 GMT By Patrick Garratt

Is Minecraft’s Markus Persson about to descend like some benevolent fairy tale prince and rescue Psychonauts 2 from reality’s thorny tower of fiscal woe? Only in dreamland. Patrick Garratt’s trousers are on the block.

The first game, according to Minecraft developer Daniel Rosenfeld, cost $15 million to make. Do some napkin maths; nothing on that scale is feasible for a sequel. Yes, a new game could be made for PC and Mac in a smaller form, with a smaller team and a shorter play-time, and less production and no marketing, but would this be Psychonauts 2? In name, maybe.

Last week, Rock, Paper, Shotgun editor Alec Meer and I crossed swords on Twitter about the plausibility of Minecraft developer Markus “Notch” Persson funding Psychonauts 2. I don’t believe it will happen. Alec thinks it could. I said I’d eat my jeans if it does. I hope I’m right; my trousers stink.

There are significant difficulties stopping Psychonauts 2 existing, a primary factor lending to the reality that it doesn’t and almost certainly won’t. Psychonauts 2 makes no sense. Psychonauts was not a “bit” indie project thrown together by Schafer and friends after a few beers and a happy-prod of fan capital. It’s an endlessly inventive, cock-out funny computer game with between 12-18 hours of play-time that fell flat on its ass in 2005. It released on Xbox, PS2 and PC, and its initial tanking was at least partly responsible for Majesco quitting the triple-A business. Schafer said in 2007 that Psychonauts had sold a total of around 400,000 retail copies, nearly two-and-a-half years after release.

Psychonauts’ art and tone is as ridiculous as it is enthralling, about as far away from the mainstream as it’s possible to be. In truth, it’s a miracle it was ever made. It has broken platforming, a cast of mentalist children and a plot traversing a set of pseudo-physical minds. It’s insane. It had two soundtracks released, one of the game’s music and one of cut-scenes and a remix of the main theme, and is packed with a nauseating level of visual and conceptual variety.

Psychonauts was a disastrous, horribly expensive masterpiece.

Let down your hair?

Quite why anyone thinks Notch is just going to turn up with some money and allow Schafer to make the sequel everyone imagines is beyond me. Schafer has failed on multiple occasions to secure a publishing deal for a second game. There’s a simple reason for this: it’s too great a risk. I have little doubt Notch will reach the same conclusion. As Alec pointed out last week, there’s nothing to stop private investment creating a smaller scale project, and this is true. But will it be the Psychonauts 2 fans want, a 12-hour game dripping with polygons, hand-painting and a giant Schafer script? Common sense says no.

Schafer took to Kickstarter last Friday to create a new point-and-click game for PC. As of the time of writing, over 50,000 people have pledged nearly $1.8 million to make it. That’s powerful. It isn’t, however, powerful enough to make Psychonauts 2. The first game, according to Minecraft developer Daniel Rosenfeld, cost $15 million to make. Do some napkin maths; nothing on that scale is feasible for a sequel. Yes, a new game could be made for PC and Mac in a smaller form, with a smaller team and a shorter play-time, and less production and no marketing, but would this be Psychonauts 2? In name, maybe.

If Notch funds a game called Psychonauts 2 made by Double Fine, I will eat my own trousers. I’ll eat part of them, anyway. Will it be the game the relatively tiny, hopelessly devoted fan-base have been crying over for the past seven years? I seriously doubt it. Buy the original on PC, if you don’t already own it. Then put down the fairy story: the happy ending you’re looking for is in another castle.



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  1. LewieP

    Hmm, I dunno.

    There’s more to the 400,000 sales figure than it seems. It’s continued to be popular on Steam, it received a release on the Mac app store, it’s available as a Xbox Original, and lots of people will have bought it preowned, or played friends copies. Word of mouth after the fact has probably expanded the potential fanbase beyond the sales it made in the first two and a half years.

    Not to mention that Notch wouldn’t have to fund the entire thing. Publishers have turned down funding Psychonauts 2 previously, but I imagine some publishers would be more interested in funding a game that already was partially backed by Notch/Mojang.

    They could also cut costs by making it a PC only release (at least initially) rather than developing it as a multiplatform game from day one. I expect that they could keep things simple by using largely existing tech rather than a fancy high end new engine and things.

    It’s going to be interested to see what ends up happening.

    #1 3 years ago
  2. Patrick Garratt

    They can make it, yeah. But it won’t be the full thing people want unless they’re capable of securing millions and millions and millions of dollars. Double Fine swapped to “cheap” games for exactly this reason. They get to make games with the content they like to produce because the market doesn’t support “big” releases of this style of product. It just doesn’t add up. No one’s going to risk anything, especially not an individual. If it’s not a no-brainer it won’t happen.

    I’m always prepared to be wrong, but I just don’t see the logic. If people can’t make a large amount of money out of it, it will never be. The first one failed: why won’t a sequel?

    #2 3 years ago
  3. Old MacDonald

    It’s also worth noting that the investor who ensured the PC release of Stacking, Costume Quest and the updated Steam-version of Psychonauts has expressed interest (basically by saying “I’m in” on Twitter).

    Then there’s Double Fine themselves. If their adventure actually sells, that’s basically free money since they didn’t spend any of their own resources developing it. Combine with maybe another Kickstarter campaign … well, I don’t know.

    The point is, what Notch said is “let’s make Psychonauts 2 happen”. Not “I’ll fund it all myself”. It’s always easier to raise money when you’ve secured some already.

    (it has to be said though that I don’t think Psychonauts 2 would be the best use of Double Fine’s talents, and I doubt it’ll be a huge success if they do make it)

    #3 3 years ago
  4. Patrick Garratt

    My point is that unless there’s a clear route to a sizeable profit no one’s going to risk millions of dollars. There’s no question Double Fine could find some funding, but it would have to demonstrate that the entire thing’s commercially viable. It appears it hasn’t been able to do that so far.

    #4 3 years ago
  5. Old MacDonald

    I’m not so sure Notch is in it for a sizeable profit. I actually think he’ll be satisfied if he can make his investment back, and get a game out of it.

    #5 3 years ago
  6. Patrick Garratt

    The perfect investor! One that doesn’t mind if they lose all their money :)

    #6 3 years ago
  7. Ignatius_Cheese

    How much money does Notch have to throw behind it though? Along with Dracogen of course.

    It would be a complete waste of money unless it reached the right audience. XBLA/PSN along with Steam release for PC & Mac seems the best opportunity of getting any return.

    #7 3 years ago
  8. barchetta

    The point about money accumulating money is valid – a snowball-effect of ‘me too’ big investors could raise much more than the kickstarter er.. kickstart. Probably more concerning is the fact an awesome game bombed last time around. Perhaps, in these more indie aware and receptive times it would stand more of a chance but there would likely be some long soul searching and no small amount of risk in making a ‘direct’ sequel.

    Here’s hoping they don’t do a disservice to a great game.

    #8 3 years ago
  9. Old MacDonald

    6: I didn’t say that and you know it. :)

    7: There are also small/mid-sized publishers who’d no doubt jump on the chance to bring it to retail, as long as they don’t have to actually fund the development. A company like Atlus or Kalypso would love to publish it, I’m sure.

    #9 3 years ago
  10. Patrick Garratt

    @9 – ;)

    #10 3 years ago
  11. absolutezero

    Notch basically, more or less, has millions upon millions to play with. Mojang has an incredible amount of money with a small amount of staff working on small not all that expensive games. I think that Notch could easily bank-roll a full Psychonauts game by himself.

    I very much doubt he will, not because it makes financial sense but because hes scarily lazy and will be on holiday. Notch’s twitter is more or less where his mind goes to spit out random, he tells jokes that people take seriously (like the episodic gaming is the future thing, that one flew over alot of heads) and to talk to other developers and writers.

    The thing with Mojang is that its unpredictable, they are sitting on a mountain of money, with no one to answer to but themselves. It could happen, its not going to.

    Also never forget the influence Notch has upon the Minecraft fanbase, exposing that young audience to something like Psychonauts? Amazing.

    #11 3 years ago
  12. NeoSquall

    @9 Don’t forget Paradox, they’re specialized in niche PC games and digital distribution, which is an ideal situation if you ask me.

    #12 3 years ago
  13. RPRezo

    OK. The points you are pointing at are fine. But your conclusions from them are just WRONG.

    If Tim will make a Psychonauts 2 for 2mln instead of 15 – will it still be a worthy sequel? Yep. Even it will be a 2d adventure game instead of a 3d-platformer. Even more so, maybe.

    You see, people love Psychonauts not for it’s gameplay. They love it for story, characters, world and insane creativity. And you don’t need a giant budget or Mario-style gameplay to stay truthful to all that.

    So yeah, Psychonauts 2 are totally possible. And you need to start cleaning your trousers.

    #13 3 years ago
  14. Patrick Garratt

    @13 – If you say so, dude :)

    #14 3 years ago
  15. Freek

    @13 Those are some heavy rose tinted glasses, i’m surprised you can even see through them!

    After Brutal Legend bombed DF got out of the business of big budget games. Psyconaughts 2 is a game that isn’t just financially highly risky, it’s no longer the type of game DF makes.

    #15 3 years ago
  16. Ignatius_Cheese

    @15 That’s not to say DF couldn’t go back to making those types of games. I mean, who would have thought that they would come out with a classic point and click adventure game! I suppose having Ronzo on board would have been a bit of a hint.

    DF has re-organised itself into smaller teams to enable them to work on multiple, smaller budget titles. So long as the financial/publisher backing is there, larger titles can co-exist by utilising all the talented staff on a larger project.

    Obviously Scott Campbell would need to be brought in as a freelance artist… ;)

    #16 3 years ago
  17. ManuOtaku

    I can see it happening, never say never, the world always give us surprisses, why this cannot be one of them?, and if homefront is getting a sequel, why in the world psychonauts cant?

    #17 3 years ago
  18. fightclubdoll

    Et tu, Brute??

    …please clean those trousers regardless, I mean that was days ago and they’re still unwashed?? That’s making for some nasty nasty eats.

    =-) This is all a masculine ploy to cancel Valentine’s Day …I’m on to you… and it won’t work. Happy Valentine’s Day! Viva Psychonauts 2!!! Viva la revolucion!!

    “In this dojo….” – RAZ.

    (Also, Thorny Towers was destroyed in Psychonauts 1…)

    #18 3 years ago
  19. Mace

    It’s unmissable that this foolproof “logic” has a good deal of rhetoric thrown in. Firstly, Psychonauts itself is not mainstream-incompatible. The fact that it didn’t make a huge impact is more likely due to it being a cartoony platformer, and there are a few of those, rather than it being too challenging and bizarre. When the market gets more aware of its humorous and experimental edge, and this is now more possible with an expanded internet- and indie-culture than at the time of release, it hits right at the nerve of a large part of the mainstream. One indicator of this is its skyrocketing popularity after the recommendation by Zero Punctuation. Next, Double Fine is likely to accumulate more public and publisher awareness with their current campaign. The other points about financing still are not completely refuted, rather their certitude remains to be seen. I’d say it depends a lot on the initiative of Schafer and those who want to get it started.

    #19 3 years ago
  20. DSB

    I think PatGar is spot on, but I’m not so sure that I’d offer to eat his trousers.

    If Notch was going to fund it, at least exclusively, then he’d have to use the majority of his fortune. I realize that he’s a passionate developer, but I still don’t see him as a guy who just throws most of his money away, if nothing else, he still has a responsibility to Mojang.

    Then again, there are lots of ways to skin a cat. What Notch could do is fund early development, providing publishers with a far better pitch than simply a powerpoint with some executive speak thrown in for good measure.

    Or, they could attempt to bypass the publishers until distribution, and rely on private backers. It’s a lot more appealing than buying stock in a publisher. Your returns will be nothing compared to the winnings of funding a succesful videogame, and there are rich people (maybe even developers) with money for that sort of high risk/high return venture.

    Which brings us back to square one – Psychonauts wasn’t a succesful videogame. Can people get past that? I wouldn’t eat my pants betting they couldn’t.

    #20 3 years ago
  21. fightclubdoll

    I don’t think that the claim that “Psychonauts wasn’t a successful videogame” is legitimate. At best, it’s a uni-dimensional perspective.

    We wouldn’t even be talking about it.. or debating “Psychonauts 2″ if Psychonauts were not very uniquely and hugely successful. Maybe the sales data for the time around the year of it’s release was disappointing, I’ll give you that. But no one would be discussing it at all if it had truly been a failure.

    It’s kind of like “The Princess Bride” … you can’t measure the true success of it by sitting there with a calculator counting old beans.

    Art is difficult to quantify, and that’s just too bad. Money is important, and can be a valuable indicator, but there’s plenty of evidence to refute the distorted story that the money alone tells.
    If you had an equation in play that weighed the game according to the merits it’s fans and earnest critics have always recognized, you’d have an honest sum to respond to.

    Loving the game like I do, it’s frustrating to rectify how something so great didn’t really show it in the traditional business sense, but it was and is great nonetheless.

    I guess that’s all I can really say. I hope someone who speaks better than I can make the case and prevail. I am no master of industry, nor am I a champion of debate. I am a fan. And I love that game. It’s my favorite. And I do dream of a sequel. I’m not the only one… not by a long, LONG shot. What’s so wrong with that?


    PS. 40,000+ of us just bought a game we’ve never even seen because we can see what a lot of people and publishers don’t and it’s not OUR loss.

    #21 3 years ago
  22. Freek

    Homefront was financially succesfull and the sequel is being made by Crytek.

    That is what matters: does it make money. Sure, everybody on message boards hates Homefront and loves Psyconaughts, but that isn’t what determines the bottom line.

    #22 3 years ago
  23. DSB

    @21 You don’t see a difference between commercial and artistic succes?

    It sold less than 100,000 copies in a year, and sunk Majescos AAA-segment due to the heavy losses that incurred.

    It’s the same with Startopia. Possibly the most original and inspired tycoon game ever made, but no one bought it and Mucky Foot went under.

    Ultimately no one in the publishing business gives a shit about the quality of a game. They don’t play games. They only care about money and prestige.

    So whether we like it or not, that’s still a major factor in determining the possibility of a sequel.

    #23 3 years ago
  24. ManuOtaku

    # 22 “Homefront was financially succesfull and the sequel is being made by Crytek”.
    I guess you can say that homefront was financially succesfull, but i did put homefront for other reasons, mainly because if we compare both games (homefront and psychonauts) in each respective field, platformer and FPS, both have almost the same amount of support from gamers, if you compare homefront with the biggest FPS games like COD, battlefield, halo,etc., you will see it didnt sold that good almost 10-20% of the other FPS, and i guess it was the same case with Psychonauts, if we compare it with the other big non nintendo platformers, like sly, jack, ratchet, etc, therefore i think in their respective field they do almost the same, of course for being a FPS, homefront did have the advantage for being more succesfull, financially speaking, but not in section market penetration IMHO, both did almost the same.

    #24 3 years ago
  25. fearmonkey

    I played Psychonauts and it was a fun and enjoyable game, just like Beyond good and Evil which sold terribly for the money spent on it.
    I love this Kickstarter idea, and I’m excited about seeing what they can do with all that extra money they are getting.
    I have to say though, I absolutely loved Brutal Legend, right to the point where it became an RTS, and then I stopped playing it. If he would have not made the game an RTS, I think it would have done much better.

    #25 3 years ago
  26. Da Man

    Art, or perhaps actually an unsuccessful platformer with a witty setting. Oh well, each their own, beauty in the eye of the beholder.

    #26 3 years ago
  27. ManicMarvin

    Could Double Fine learn from the TellTale model, i.e. do Psychonauts Episodes? Each one set in a different mind, a couple of hours long. I know I’d stick in just as much as I paid for their adventure Kickstarter to see that happen…

    #27 3 years ago
  28. DSB

    @27 Personally I’m not that desperate.

    If anything Telltale haven’t been able to really supply any kind of quality in their games. They might be full of old characters, but they have none of the charm.

    I loved Sam and Max and Monkey Island back in the day, but it’s just not there today.

    I always felt like Schafers unique ability was building a story from start to finish. Cutting it into little pieces wouldn’t connect with me the same way.

    #28 3 years ago

Comments are now closed on this article.

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    Inferno mode returns to Destiny this week. This time it’s Inferno Clash. The Inferno playlist will be back to The Crucible rotation in Destiny this week. Unlike last month’s Control, Clash will be the mode variant this time. The main changes Inferno brings to the game is the removal of the radar (mini-map), scoring is […]

  • Bladestorm: how 28 rogue ninja conquered Brittany

    The Hundred Years War wasn’t ended by the superior forces of the French cavalry: it was ninja. Bladestorm: Nightmare Battlefield sim. Take control of dozens of unit types. You play a mercenary, fighting for both France and England, usually at your own discretion. Unit variations liven things up; Lady Lancers replace Knights. Vikings replace Swords. […]

  • First Bloodborne speedrun is in, game finished in under 45 minutes

    Bloodborne has been out for less than a week in most parts of the world and the first speedrun record has already been achieved. YouTuber Oginam_tv managed to finish Bloodborne in under 50 minutes. Of course not without utilising more than his fair share of exploits, including level-skipping glitches, as well as the item duplication […]

  • Advanced Warfare Infection gameplay shows the new map, monsters, extraction mechanic

    We’ve got some new gameplay footage from Advanced Warfare’s Exo Zombies episode 2 – Infection. Arekkz went to L.A. this past weekend and played the new map that Infection brings to Exo Zombies mode in Advanced Warfare. The map is noticeably larger than that of the first episode, with more branching paths you can unlock. […]

  • Hotline Miami collector’s edition is close, 50% already achieved

    The Hotline Miami crowdfunding effort to produce a special collector’s edition is going strong with 50% of the target achieved. Gamer Network’s collector’s edition initiative has announced that funding for the Hotline Mimi Gamer’s Edition has reached 50% of its goal, with just over nine days to go. The collector’s edition is a one-of-a-kind bundle […]

  • Woah Dave will be an extra free PS+ game on PS4 in April

    Indie platformer Woah Dave will be made free to PlayStation Plus members on PlayStation 4 in April, but it’s not part of the month’s main Plus offering. Woah Dave is a “secret” April PlayStation Plus game, according to Sony. The game is a 2D platformer that received positive feedback when it was released on PS […]

  • Mortal Kombat X: three international tourneys announced, $100,000 prize pool

    Warner Bros. has announced a new series of Mortal Kombat X tournaments with a prize pool starting at $100,000. Mortal Kombat X Worldwide Competitive Program is a series of tournaments that kick off in April and allow players from the around the world participation. The tournaments are the Fatal 8 Exhibition Tournament, Mortal Kombat X […]

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]

  • From Software’s PSone game Shadow Tower coming to PSN

    Shadow Tower, the first-person action-RPG developed for the original PlayStation by From Software, will be released on PlayStation Network. In the 1998 title, players took on the role of a mercenary who has returned home to the Holy Land of Zeptar to find the place has been sucked into the Underworld. He must use the […]

  • PlayStation TV gets price cut in the UK, now £44.99

    PlayStation TV has received a price cut in the UK. After several retailers started offering the console for less than the RRP of £84.99, users on DealSpwn began to wonder whether this is an official price cut, and not just regular deals or stock clearance. Sony later confirmed the new price of £44.99. “Starting from […]

  • Fast & Furious expansion for Forza Horizon 2 is now available, for free

    You can download Forza Horizon 2 expansion Fast & Furious starting right now. Forza Horizon 2 Presents Fast & Furious is available to download now through Xbox Live for Xbox One and Xbox 360. The expansion is standalone, so you don’t need to own Forza Horizon 2 to play it. It’s also free from now […]

  • Fire-based weapons come to PayDay 2 with the Butcher’s BBQ Pack

    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]