Can Psychonauts 2 exist? Maybe, but not as you hope

Tuesday, 14 February 2012 10:06 GMT By Patrick Garratt

Is Minecraft’s Markus Persson about to descend like some benevolent fairy tale prince and rescue Psychonauts 2 from reality’s thorny tower of fiscal woe? Only in dreamland. Patrick Garratt’s trousers are on the block.

The first game, according to Minecraft developer Daniel Rosenfeld, cost $15 million to make. Do some napkin maths; nothing on that scale is feasible for a sequel. Yes, a new game could be made for PC and Mac in a smaller form, with a smaller team and a shorter play-time, and less production and no marketing, but would this be Psychonauts 2? In name, maybe.

Last week, Rock, Paper, Shotgun editor Alec Meer and I crossed swords on Twitter about the plausibility of Minecraft developer Markus “Notch” Persson funding Psychonauts 2. I don’t believe it will happen. Alec thinks it could. I said I’d eat my jeans if it does. I hope I’m right; my trousers stink.

There are significant difficulties stopping Psychonauts 2 existing, a primary factor lending to the reality that it doesn’t and almost certainly won’t. Psychonauts 2 makes no sense. Psychonauts was not a “bit” indie project thrown together by Schafer and friends after a few beers and a happy-prod of fan capital. It’s an endlessly inventive, cock-out funny computer game with between 12-18 hours of play-time that fell flat on its ass in 2005. It released on Xbox, PS2 and PC, and its initial tanking was at least partly responsible for Majesco quitting the triple-A business. Schafer said in 2007 that Psychonauts had sold a total of around 400,000 retail copies, nearly two-and-a-half years after release.

Psychonauts’ art and tone is as ridiculous as it is enthralling, about as far away from the mainstream as it’s possible to be. In truth, it’s a miracle it was ever made. It has broken platforming, a cast of mentalist children and a plot traversing a set of pseudo-physical minds. It’s insane. It had two soundtracks released, one of the game’s music and one of cut-scenes and a remix of the main theme, and is packed with a nauseating level of visual and conceptual variety.

Psychonauts was a disastrous, horribly expensive masterpiece.

Let down your hair?

Quite why anyone thinks Notch is just going to turn up with some money and allow Schafer to make the sequel everyone imagines is beyond me. Schafer has failed on multiple occasions to secure a publishing deal for a second game. There’s a simple reason for this: it’s too great a risk. I have little doubt Notch will reach the same conclusion. As Alec pointed out last week, there’s nothing to stop private investment creating a smaller scale project, and this is true. But will it be the Psychonauts 2 fans want, a 12-hour game dripping with polygons, hand-painting and a giant Schafer script? Common sense says no.

Schafer took to Kickstarter last Friday to create a new point-and-click game for PC. As of the time of writing, over 50,000 people have pledged nearly $1.8 million to make it. That’s powerful. It isn’t, however, powerful enough to make Psychonauts 2. The first game, according to Minecraft developer Daniel Rosenfeld, cost $15 million to make. Do some napkin maths; nothing on that scale is feasible for a sequel. Yes, a new game could be made for PC and Mac in a smaller form, with a smaller team and a shorter play-time, and less production and no marketing, but would this be Psychonauts 2? In name, maybe.

If Notch funds a game called Psychonauts 2 made by Double Fine, I will eat my own trousers. I’ll eat part of them, anyway. Will it be the game the relatively tiny, hopelessly devoted fan-base have been crying over for the past seven years? I seriously doubt it. Buy the original on PC, if you don’t already own it. Then put down the fairy story: the happy ending you’re looking for is in another castle.



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  1. LewieP

    Hmm, I dunno.

    There’s more to the 400,000 sales figure than it seems. It’s continued to be popular on Steam, it received a release on the Mac app store, it’s available as a Xbox Original, and lots of people will have bought it preowned, or played friends copies. Word of mouth after the fact has probably expanded the potential fanbase beyond the sales it made in the first two and a half years.

    Not to mention that Notch wouldn’t have to fund the entire thing. Publishers have turned down funding Psychonauts 2 previously, but I imagine some publishers would be more interested in funding a game that already was partially backed by Notch/Mojang.

    They could also cut costs by making it a PC only release (at least initially) rather than developing it as a multiplatform game from day one. I expect that they could keep things simple by using largely existing tech rather than a fancy high end new engine and things.

    It’s going to be interested to see what ends up happening.

    #1 3 years ago
  2. Patrick Garratt

    They can make it, yeah. But it won’t be the full thing people want unless they’re capable of securing millions and millions and millions of dollars. Double Fine swapped to “cheap” games for exactly this reason. They get to make games with the content they like to produce because the market doesn’t support “big” releases of this style of product. It just doesn’t add up. No one’s going to risk anything, especially not an individual. If it’s not a no-brainer it won’t happen.

    I’m always prepared to be wrong, but I just don’t see the logic. If people can’t make a large amount of money out of it, it will never be. The first one failed: why won’t a sequel?

    #2 3 years ago
  3. Old MacDonald

    It’s also worth noting that the investor who ensured the PC release of Stacking, Costume Quest and the updated Steam-version of Psychonauts has expressed interest (basically by saying “I’m in” on Twitter).

    Then there’s Double Fine themselves. If their adventure actually sells, that’s basically free money since they didn’t spend any of their own resources developing it. Combine with maybe another Kickstarter campaign … well, I don’t know.

    The point is, what Notch said is “let’s make Psychonauts 2 happen”. Not “I’ll fund it all myself”. It’s always easier to raise money when you’ve secured some already.

    (it has to be said though that I don’t think Psychonauts 2 would be the best use of Double Fine’s talents, and I doubt it’ll be a huge success if they do make it)

    #3 3 years ago
  4. Patrick Garratt

    My point is that unless there’s a clear route to a sizeable profit no one’s going to risk millions of dollars. There’s no question Double Fine could find some funding, but it would have to demonstrate that the entire thing’s commercially viable. It appears it hasn’t been able to do that so far.

    #4 3 years ago
  5. Old MacDonald

    I’m not so sure Notch is in it for a sizeable profit. I actually think he’ll be satisfied if he can make his investment back, and get a game out of it.

    #5 3 years ago
  6. Patrick Garratt

    The perfect investor! One that doesn’t mind if they lose all their money :)

    #6 3 years ago
  7. Ignatius_Cheese

    How much money does Notch have to throw behind it though? Along with Dracogen of course.

    It would be a complete waste of money unless it reached the right audience. XBLA/PSN along with Steam release for PC & Mac seems the best opportunity of getting any return.

    #7 3 years ago
  8. barchetta

    The point about money accumulating money is valid – a snowball-effect of ‘me too’ big investors could raise much more than the kickstarter er.. kickstart. Probably more concerning is the fact an awesome game bombed last time around. Perhaps, in these more indie aware and receptive times it would stand more of a chance but there would likely be some long soul searching and no small amount of risk in making a ‘direct’ sequel.

    Here’s hoping they don’t do a disservice to a great game.

    #8 3 years ago
  9. Old MacDonald

    6: I didn’t say that and you know it. :)

    7: There are also small/mid-sized publishers who’d no doubt jump on the chance to bring it to retail, as long as they don’t have to actually fund the development. A company like Atlus or Kalypso would love to publish it, I’m sure.

    #9 3 years ago
  10. Patrick Garratt

    @9 – ;)

    #10 3 years ago
  11. absolutezero

    Notch basically, more or less, has millions upon millions to play with. Mojang has an incredible amount of money with a small amount of staff working on small not all that expensive games. I think that Notch could easily bank-roll a full Psychonauts game by himself.

    I very much doubt he will, not because it makes financial sense but because hes scarily lazy and will be on holiday. Notch’s twitter is more or less where his mind goes to spit out random, he tells jokes that people take seriously (like the episodic gaming is the future thing, that one flew over alot of heads) and to talk to other developers and writers.

    The thing with Mojang is that its unpredictable, they are sitting on a mountain of money, with no one to answer to but themselves. It could happen, its not going to.

    Also never forget the influence Notch has upon the Minecraft fanbase, exposing that young audience to something like Psychonauts? Amazing.

    #11 3 years ago
  12. NeoSquall

    @9 Don’t forget Paradox, they’re specialized in niche PC games and digital distribution, which is an ideal situation if you ask me.

    #12 3 years ago
  13. RPRezo

    OK. The points you are pointing at are fine. But your conclusions from them are just WRONG.

    If Tim will make a Psychonauts 2 for 2mln instead of 15 – will it still be a worthy sequel? Yep. Even it will be a 2d adventure game instead of a 3d-platformer. Even more so, maybe.

    You see, people love Psychonauts not for it’s gameplay. They love it for story, characters, world and insane creativity. And you don’t need a giant budget or Mario-style gameplay to stay truthful to all that.

    So yeah, Psychonauts 2 are totally possible. And you need to start cleaning your trousers.

    #13 3 years ago
  14. Patrick Garratt

    @13 – If you say so, dude :)

    #14 3 years ago
  15. Freek

    @13 Those are some heavy rose tinted glasses, i’m surprised you can even see through them!

    After Brutal Legend bombed DF got out of the business of big budget games. Psyconaughts 2 is a game that isn’t just financially highly risky, it’s no longer the type of game DF makes.

    #15 3 years ago
  16. Ignatius_Cheese

    @15 That’s not to say DF couldn’t go back to making those types of games. I mean, who would have thought that they would come out with a classic point and click adventure game! I suppose having Ronzo on board would have been a bit of a hint.

    DF has re-organised itself into smaller teams to enable them to work on multiple, smaller budget titles. So long as the financial/publisher backing is there, larger titles can co-exist by utilising all the talented staff on a larger project.

    Obviously Scott Campbell would need to be brought in as a freelance artist… ;)

    #16 3 years ago
  17. ManuOtaku

    I can see it happening, never say never, the world always give us surprisses, why this cannot be one of them?, and if homefront is getting a sequel, why in the world psychonauts cant?

    #17 3 years ago
  18. fightclubdoll

    Et tu, Brute??

    …please clean those trousers regardless, I mean that was days ago and they’re still unwashed?? That’s making for some nasty nasty eats.

    =-) This is all a masculine ploy to cancel Valentine’s Day …I’m on to you… and it won’t work. Happy Valentine’s Day! Viva Psychonauts 2!!! Viva la revolucion!!

    “In this dojo….” – RAZ.

    (Also, Thorny Towers was destroyed in Psychonauts 1…)

    #18 3 years ago
  19. Mace

    It’s unmissable that this foolproof “logic” has a good deal of rhetoric thrown in. Firstly, Psychonauts itself is not mainstream-incompatible. The fact that it didn’t make a huge impact is more likely due to it being a cartoony platformer, and there are a few of those, rather than it being too challenging and bizarre. When the market gets more aware of its humorous and experimental edge, and this is now more possible with an expanded internet- and indie-culture than at the time of release, it hits right at the nerve of a large part of the mainstream. One indicator of this is its skyrocketing popularity after the recommendation by Zero Punctuation. Next, Double Fine is likely to accumulate more public and publisher awareness with their current campaign. The other points about financing still are not completely refuted, rather their certitude remains to be seen. I’d say it depends a lot on the initiative of Schafer and those who want to get it started.

    #19 3 years ago
  20. DSB

    I think PatGar is spot on, but I’m not so sure that I’d offer to eat his trousers.

    If Notch was going to fund it, at least exclusively, then he’d have to use the majority of his fortune. I realize that he’s a passionate developer, but I still don’t see him as a guy who just throws most of his money away, if nothing else, he still has a responsibility to Mojang.

    Then again, there are lots of ways to skin a cat. What Notch could do is fund early development, providing publishers with a far better pitch than simply a powerpoint with some executive speak thrown in for good measure.

    Or, they could attempt to bypass the publishers until distribution, and rely on private backers. It’s a lot more appealing than buying stock in a publisher. Your returns will be nothing compared to the winnings of funding a succesful videogame, and there are rich people (maybe even developers) with money for that sort of high risk/high return venture.

    Which brings us back to square one – Psychonauts wasn’t a succesful videogame. Can people get past that? I wouldn’t eat my pants betting they couldn’t.

    #20 3 years ago
  21. fightclubdoll

    I don’t think that the claim that “Psychonauts wasn’t a successful videogame” is legitimate. At best, it’s a uni-dimensional perspective.

    We wouldn’t even be talking about it.. or debating “Psychonauts 2″ if Psychonauts were not very uniquely and hugely successful. Maybe the sales data for the time around the year of it’s release was disappointing, I’ll give you that. But no one would be discussing it at all if it had truly been a failure.

    It’s kind of like “The Princess Bride” … you can’t measure the true success of it by sitting there with a calculator counting old beans.

    Art is difficult to quantify, and that’s just too bad. Money is important, and can be a valuable indicator, but there’s plenty of evidence to refute the distorted story that the money alone tells.
    If you had an equation in play that weighed the game according to the merits it’s fans and earnest critics have always recognized, you’d have an honest sum to respond to.

    Loving the game like I do, it’s frustrating to rectify how something so great didn’t really show it in the traditional business sense, but it was and is great nonetheless.

    I guess that’s all I can really say. I hope someone who speaks better than I can make the case and prevail. I am no master of industry, nor am I a champion of debate. I am a fan. And I love that game. It’s my favorite. And I do dream of a sequel. I’m not the only one… not by a long, LONG shot. What’s so wrong with that?


    PS. 40,000+ of us just bought a game we’ve never even seen because we can see what a lot of people and publishers don’t and it’s not OUR loss.

    #21 3 years ago
  22. Freek

    Homefront was financially succesfull and the sequel is being made by Crytek.

    That is what matters: does it make money. Sure, everybody on message boards hates Homefront and loves Psyconaughts, but that isn’t what determines the bottom line.

    #22 3 years ago
  23. DSB

    @21 You don’t see a difference between commercial and artistic succes?

    It sold less than 100,000 copies in a year, and sunk Majescos AAA-segment due to the heavy losses that incurred.

    It’s the same with Startopia. Possibly the most original and inspired tycoon game ever made, but no one bought it and Mucky Foot went under.

    Ultimately no one in the publishing business gives a shit about the quality of a game. They don’t play games. They only care about money and prestige.

    So whether we like it or not, that’s still a major factor in determining the possibility of a sequel.

    #23 3 years ago
  24. ManuOtaku

    # 22 “Homefront was financially succesfull and the sequel is being made by Crytek”.
    I guess you can say that homefront was financially succesfull, but i did put homefront for other reasons, mainly because if we compare both games (homefront and psychonauts) in each respective field, platformer and FPS, both have almost the same amount of support from gamers, if you compare homefront with the biggest FPS games like COD, battlefield, halo,etc., you will see it didnt sold that good almost 10-20% of the other FPS, and i guess it was the same case with Psychonauts, if we compare it with the other big non nintendo platformers, like sly, jack, ratchet, etc, therefore i think in their respective field they do almost the same, of course for being a FPS, homefront did have the advantage for being more succesfull, financially speaking, but not in section market penetration IMHO, both did almost the same.

    #24 3 years ago
  25. fearmonkey

    I played Psychonauts and it was a fun and enjoyable game, just like Beyond good and Evil which sold terribly for the money spent on it.
    I love this Kickstarter idea, and I’m excited about seeing what they can do with all that extra money they are getting.
    I have to say though, I absolutely loved Brutal Legend, right to the point where it became an RTS, and then I stopped playing it. If he would have not made the game an RTS, I think it would have done much better.

    #25 3 years ago
  26. Da Man

    Art, or perhaps actually an unsuccessful platformer with a witty setting. Oh well, each their own, beauty in the eye of the beholder.

    #26 3 years ago
  27. ManicMarvin

    Could Double Fine learn from the TellTale model, i.e. do Psychonauts Episodes? Each one set in a different mind, a couple of hours long. I know I’d stick in just as much as I paid for their adventure Kickstarter to see that happen…

    #27 3 years ago
  28. DSB

    @27 Personally I’m not that desperate.

    If anything Telltale haven’t been able to really supply any kind of quality in their games. They might be full of old characters, but they have none of the charm.

    I loved Sam and Max and Monkey Island back in the day, but it’s just not there today.

    I always felt like Schafers unique ability was building a story from start to finish. Cutting it into little pieces wouldn’t connect with me the same way.

    #28 3 years ago

Comments are now closed on this article.

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    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]