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Double Fine Adventure nets $1 million, shatters Kickstarter records

Thursday, 9th February 2012 22:09 GMT By Brenna Hillier

Crowd sourcing platform Kickstarter has confirmed suspicions by admitting Double Fine’s Adventure has broken more than one record in raising $1 million in less than 24 hours.

“Double Fine Adventure has broken Kickstarter records for most funds raised in 24 hours and highest number of backers,” the company revealed on Twitter.

The records were smashed hours before the fundraiser hit $1 million, less than 24 hours from inception. It

The independent developer initially requested just $400,000 – $300,000 to make the game and $100,000 to develop a documentary delivered to the project’s backers – and has promised to roll extra funding back into the project.

Double Fine boss Tim Schafer told Kotaku the extra money could fund a number of special effects and extras beyond the initial budget.

“If we really really really exceed the goals, I think it will make people really notice, and see that there are a lot of different unique, creative ways to fund a game,” he said.

Industry insiders have been quick to point out that Double Fine can use every cent it gets; BioWare’s Manveer Heir estimated that $1 million would pay around 20 people for five months at an average studio when all costs are considered.

Double Fine’s success hints at a future for games foreshadowed by the music industry.

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8 Comments

  1. The_Red

    I’d like think that this is a the spirit of Psychonauts, Grim Fandango and many other classics that has risen through the internet and shown the power of awesome games versus crappy annualized games that big publishers keep churning out left and right.

    Avenge Psychonauts!

    #1 3 years ago
  2. ManuOtaku

    “BioWare’s Manveer Heir estimated that $1 million would pay around 20 people for five months at an average studio when all costs are considered”.

    Hold on a second that would mean that a professional developer earns 10.000$ a month, if thats just the case and if this calculation is true, in psychonauts style….. OHH MANNN… i did study the wrong profession then T_T

    #2 3 years ago
  3. Joe Musashi

    @2 It can be a well paid profession. However do not ignore the “..when all costs are considered..” part of that quote. Such costs will include rent, electricity, heating and other general running costs.

    JM

    #3 3 years ago
  4. mightyhokie

    @2-3
    “Such costs will include rent, electricity, heating and other general running costs.”…and servers, software, upkeep, insurance, voice talent, advertising, etc.

    $1M is a lot for an income but not really a TON of money for a small business. Obama would like for you to believe the opposite, but it is true. Not trying to get political, just making a statement.

    #4 3 years ago
  5. freedoms_stain

    The $300k they asked for is clearly not to keep Double Fine running for the next 8 months, it’s solely the off-shoot expenses this project will directly incur. Double Fine should have enough cash from their previous efforts to fund the basic shit like rent and bills.

    The text from the Kickstarter page suggests that this project is not going to encompass the entirety of Double Fine (small scale project, small team led by Tim Schafer…) ergo I stand by my deduction.

    This seems like an experiment to me. Keep it small, keep it simple, if it’s successful then I can see them doing it again on a grander scale. And it has to be successful, because $1.3 million pledged in less than 36 hours may sound impressive, but they won’t make a fraction of that on a future attempt if the game is a turd at the end of it.

    I haven’t pledged yet, and I wasn’t going to (point and click never really captured my imagination) but I’d be really interested to see the documentary, and 15 bucks is roughly a tenner. It might be worth it. Guess I got another 32 days to make my mind up.

    #5 3 years ago
  6. Sini

    The experiment ended when they reached their $400k goal in 8 hours and most likely will pass 4 million+ at the end of the month. 10x the budget will probably extend the project dead line from end of this year to next year sometime since production will change from little game on the side to full fledged title. Unless you’re dying relatively soon, that should be a good news..

    #6 3 years ago
  7. Phoenixblight

    @6

    Thats not what typically happens after the first week the amount of donations go to a slow crawl.

    #7 3 years ago
  8. Mace

    Not surprised that some Bioware jerk would weigh in. I think Double Fine will be able to manage their finances themselves. They could also use some of their own money, for example. And they won’t need to cover great expenses in terms of technology.

    #8 3 years ago

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