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Funcom introduces deck system for The Secret World

Wednesday, 8th February 2012 15:10 GMT By Johnny Cullen

GamesRadar‘s gone live with an Funcom interview that introduces the deck system for MMO The Secret World.

The deck will allow players to combine seven active abilities and seven passive abilities, filling one or several roles while going solo or teaming with others. After getting all 14 roles, the player will unlock a new outfit.

Each society will get ten decks per group. Lead designer Martin Bruusgaard said the system allows the game to give those that want it “a bit of guidance,” and he isn’t worried if players decide to stay close to recommended decks.

“I believe a lot of players will take a look at the decks when they start playing, and start working towards one,” he said. “This process has some great treats to it, since we can use it as a tool to teach players the different layers of synergy. Players will soon realize that, in many cases, wielding two weapons is optimal.

“Later they will realize that the abilities have synergy through the state system, meaning that an ability can do X, but if target is in state Y then X and Z happens.”

The EA Partners-published MMO launches in April.

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6 Comments

  1. unacomn

    So the game will suggest a sort of archetype/class if you aren’t up to making your own. Seems to be an OK idea.

    #1 3 years ago
  2. Patrick Garratt

    Makes sense to me. I hate the amount of choice in RPGs. I’m terrified of doing something stupid and ending up with a rubbish character 20 hours down the line.

    #2 3 years ago
  3. DSB

    And that’s really not good design. Letting people screw up their game because they don’t know what the developers know is pretty ridiculous.

    Champions has pretty much the exact same system. It was fairly lenient towards you if you wanted to make a dual-pistol wielding psychic spaceman with laser eyes, but you could definitely make things harder or easier for yourself.

    #3 3 years ago
  4. unacomn

    @3 The difference between TSW and Champions is that the choices you make regarding powers/weapons aren’t irreversible. That’s why if my “Like Alexander Anderson, but can use magic to burn things to death as well” build doesn’t work, I’ll try an Alucard build :D

    #4 3 years ago
  5. DSB

    @4 You could always do that in Champions too, it’s just a pretty cumbersome system designed to cost you as much ingame money as possible.

    If you roll back your most recent power purchase, it costs less, and then it gets increasingly worse the further you go back.

    It’s basically designed to make you buy a retcon with actual money.

    #5 3 years ago
  6. TheWulf

    Ancient Champions info is ancient?

    Champions Online has both archetypes and freeform, now. Archetypes are essentially classes which are entirely predefined, so if you aren’t very clever when it comes to RPGs (as not even I am, sometimes, but even I can put together killer builds for Champions), you can pick an archetype and have all the difficult choices made for you.

    Even if you pick freeform, however, the game provides you with a lot of advice regarding stats and such. And it’s never really confusing as to what anything does, because it’s a simple system and often explained.

    And currently they’re even working on further simplifying what the stats do so it’s easier to exercise creative freedom to create wildly weird conceptual builds. So Champions Online already has this down, they do it with aplomb, and they’re still working on polishing it further.

    I’ve never really seen a game that offers more player freedom than CO. Even the freedom to have all your choices handled by the game, if you so desire.

    Basically, CO does everything in its power to make it easy for you to make a good build. If you CHOOSE freeform (instead of an archetype) and then somehow screw it up, then yes, you need to retcon. (I will note however that they do hand out free retcon tokens whenever they change how a power or stat works.)

    So what retcon tokens are are basically a tax on the stupid. People who rush in and think they can just do everything randomly without ever having any repercussions for that. Champions empowers you in your choice to be an idiot, if you so desire. But that is your choice. Instead, you can take an archetype, or if you choose freeform, you can listen to the game’s advice.

    And this isn’t even mentioning the super friendly community which will help you sort out your build – and all you have to do is post your build and ask, and you’ll be inundated with help. People will even suggest builds for you, if you want them to.

    So yes, the retcon token is really just a tax on stupidity. If you choose to be stupid, there are repercussions.

    #6 3 years ago

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