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Quick quotes: Levine on holding back large chunks of BioShock Infinite's story from rest of dev team

"I want to preserve [it] and observe [the team], so I can see their reactions. Keeping people virgins to that content is really important because you never get that reaction from someone a second time. I think (it's) a frustration on the team here. I don't want them to know the game story, and they want a document from me that tells them the whole game story." - Ken Levine, speaking to PSM3 (via CVG) on keeping bits of BioShock Infinite's story from the rest of the development team at Irrational.

The game launches this year for PS3, 360 and PC.

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BioShock Infinite

PS3, Xbox 360, PC, Mac

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About the Author

Johnny Cullen

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Johnny has experience at a wide range of games media outlets, having written for Eurogamer, Play Magazine, PC Gamer, GameDaily, and more. He worked at VG247 pumping out news at an astonishing rate for several years. More recently, he founded the games website PlayDiaries.

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