On a sliding scale of RPG to shooter, the Mass Effect series has made sorties on both ends – but is aiming right for the middle.
“I wouldn’t say one genre is winning out over another. We just want to tell the best story within the context of an amazing shooter,” producer Michael Gamble told CVG in response to a challenge over Mass Effect’s genre.
Gamle said the return of more RPG-like features, a major feature of the first game but diminished in the second, would help span the genre divide.
“I think in Mass Effect 3 we’ve actually brought back a lot of the customisation elements that were missing in Mass Effect 2: Weapons, armour, powers – each power now has nine possible ways of evolution,” he said.
“Like any transition between games, we want to polish everything.”
Mass Effect 3 is due in March on PC, PlayStation 3 and Xbox 360.
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