“Sometimes you’re stuck in a situation where you can only choose between two really bad outcomes. Looking back I’m not sure what I could have done. We’re changing our QA processes based on this game, and we’re changing the whole model of how we make games with third-parties. We’ve added amendments to existing contracts to prepare, to try and stop it from happening again. But it was bad, and I’m the first to admit it was my fault and we’re doing our best to fix it.” – Paradox CEO Fredrick Wester on Sword of the Stars 2’s release which was buggy, and had missing features.
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