The ambitious new MMO from Bioware has seen many successes in its first days, and quite a few issues as well. John ‘Totalbiscuit’ sits down with Gabe Amantangelo, the lead developer of operations, flashpoints and PvP, to address some of the core points.
There seems to be two slightly overlapping camps with Star Wars: The Old Republic when it comes to both the launch and recent patches – some are very happy to see something as polished and professional as SW:TOR, saying the game is reintroducing the RPG into the MMORPG framework, whilst others have serious concerns over perceived imbalances across a range of functionality, and a lack of core features including UI and data analysis for theory-crafting. These points and more are discussed fairly openly, and Gabe goes on to provide some rather interesting responses.
The full range of topics covered through the interview include:
- Questing and Immersion
- Balancing Skills in PvP and PvE
- PvP Level Brackets
- Faction Imbalance
- UI Customization
- Crafting Professions
- Endgame Character Development
Here’s the interview in full, for your listening pleasure.
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