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Tomb Raider: No Wii U version, collector’s edition and Mac SKU confirmed

Thursday, 26th January 2012 11:43 GMT By Johnny Cullen

Crystal Dynamics has confirmed there won’t be a Wii U version of the upcoming Tomb Raider reboot, but there will be a Mac version as well as a collector’s edition.

The decision on Wii U is because, according to global brand manager Karl Stewart, is because it wouldn’t be right to bring it to the new system when the developer has been working around existing tech for the title.

“When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform,” he said in the latest episode of the Crystal Habbit podcast, transcribed on the game’s FAQ.

“Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality.”

There will be a Mac version, but if that’ll come day and date with the console and PC versions is all down to a “technological aspect,” according to Stewart.

“We’re in the middle of discussions with a company looking to do just that. I’d love to be able to see it day and date with the Xbox 360, PlayStation 3, and PC release, but there is a technological aspect to it as well that we need to achieve. But yes, I want a Mac version because I love my Mac.”

Collector’s edition confirmed, looking into DLC

For those who will get it on PS3, 360 and PC, there will be a collector’s edition.

“I love collector’s editions and personally designed sets for Batman: Arkham Asylum and Age of Conan,” said Stewart.

“I’ve done loads and loads and I’m a big fan of them. So yes it’s on my list and I’ve already been doing a lot of exploration so I can say with certainty that there will be a collector’s edition. The editions may be unique to specific territories however, because some areas have restrictions and so on.”

DLC is also being considered, but Stewart couldn’t say if it would go down the exclusive route as it did for Tomb Raider: Underworld and Anniversary. But he made clear that it wouldn’t cut out parts from the game just to make more money.

“We will look into DLC and we’ve done DLC in the past, but it all boils down to experience. We need to make sure it fits. We also need to make sure we have time to build it, and we’re focused on the core experience right now,” he said.

“As far as exclusives, again, there is no real comment on that because you never know what’s around the corner. We try and keep as agnostic as possible, but I can’t even say if there will be a repeat of the Xbox exclusive for Underworld. If we do DLC, what’s the story? How does it fit within the game? That comes first.”

He continued that Crystal wanted players to “feel like you started and finished something” with the game.

“If there is a piece of DLC, it may continue on a different trail from something that was hinted at in the game, or it might take something out of left field. DLC will give you a different experience, however, it’s certainly not something that has been removed from the game in order to make more money.

“That is completely against what we’re all about. Especially in regards to Tomb Raider it’s more important than ever that we do DLC right. The end of the game has to feel definitive. You don’t see a movie in a theater only for the big finale to be reserved for the DVD. That doesn’t happen.”

Tomb Raider launches this fall for PS3, 360 and PC.

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6 Comments

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  1. loki

    Just stupid no wii u with posible good sale, and PC on with fail sale

    #1 2 years ago
  2. Moonwalker1982

    But their explanation about Wii U makes sense, how they would develop it differently.

    #2 2 years ago
  3. Clupula

    Not to mention, the Wii U is a completely unproven system. Considering Nintendo’s previous experience with third parties on its home console sales, I’d be watching the initial sales too if I were a third party. If the sales are anything like they were for the Wii (and the Gamecube…and the Nintendo 64), the sales on it will not only be lower than the Sony and Microsoft sales, but significantly lower than Nintendo’s own first party sales.

    #3 2 years ago
  4. ManuOtaku

    #3 well sometimes that is not the case, they are a lot of third party games that sold more numbers on wii than in the other two consoles, like some of the lego games, some guitar heroes games and some sports games and some rythim games, of course most of the time this doesnt happen, but one has to consider that maybe are other reasons for this, advertisement, quality of the game comparing to the ports in the other two consoles, etc.
    p.s also it will be nice to compare No more heroes sales on the other consoles vs the wii and i think theres not so much difference so again, what it will be the real reason the console, the quality, the advertisement etc.

    #4 2 years ago
  5. KrazyKraut

    The CE for Age of Conan was nice…but for Batman: AA not^^

    #5 2 years ago
  6. Clupula

    Who cares about rhythm games? Of course they’d sell more on the Wii, because that’s the system all the soccer moms have. Let’s look no further than Dead Space Extraction. How well did Dead Space 1 & 2 sell on PS3/360? How well did that do?

    And No More Heroes sold more on both PS3 and 360 than Wii in the Japan. Over here, I doubt it did and don’t feel like looking it up, but if it didn’t, that’s because it came here two years after the Wii version.

    Either way, no real games sell more on the Wii than PS3 or 360. Lego and Guitar Hero and all the little casual crap? Maybe. But actual things that’d appeal to the hardcore? No way.

    Let’s see how Arkham City and Darksiders II do on Wii-U, compared to PS3/360 and then you and I can continue this conversation.

    #6 2 years ago