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Latest Kingdoms of Amalur: Reckoning dev diary delves into the RPG’s art and lore

Thursday, 19 January 2012 21:52 GMT By Stephany Nunneley

38 Studios has released a new developer diary for Kingdoms if Amalur: Reckoning, featuring Tim Coman and Sean Murray explaining how the game’s deep lore and a signature style make it stand out from other RPGs. The demo for the game is out now on PC, PS3 and Xbox 360, in case you haven’t tried it already. It releases on all three platforms February 7 in North America and February 10 in Europe.

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21 Comments

  1. TheWulf

    This looks mind-rottingly boring.

    And you can always spot creative bankruptcy in an RPG when the races are essentially: Human, green skinned human, pointy-eared human, bumpy skinned human, short human, and they’re all handsome/pretty with a creepy china doll feel to them.

    I can’t see this doing well, especially with Skyrim having offered at least a more interesting setting and race choices than this, which will still be at the back of the minds of anyone looking at new RPGs.

    Really, if you want to make a good RPG, be creative.

    (Also, getting a lot of server errors from VG247 currently. That’s odd.)

    #1 3 years ago
  2. Phoenixblight

    @1 I played the demo not just on the PC but on the Xbox 360 and I found it pretty fun especially with how the skills, talents and gameplay is laid out. It is everything I have ever wanted from a open world action platformer RPG.

    I am considering getting if time and money allows, we’ll see.

    #2 3 years ago
  3. Telepathic.Geometry

    WANT

    #3 3 years ago
  4. OlderGamer

    I was blown away with the demo. Finaly a game seems to get it right. Tight control, great combat, deep leveling up, passable story, great graphics. I am sold for a day one purchase. I played the xb360 version.

    #4 3 years ago
  5. Gadzooks!

    I’m firmly in the ‘WANT’ camp too. The demo was great, its polished and varied and above all, FUN.

    Comparisons to Skyrim are pretty pointless. The style and tone of Reckoning are very different and the game can be judged on its own merits.

    #5 3 years ago
  6. YoungZer0

    @4: Passable story? Just passable? :/ Too bad.

    “We didn’t want it to be another generic Fantasy World,” so they created another generic Fantasy World. Great job. If this game has any problems it is the art-direction. It doesn’t have a personality.

    To be honest it looks really, really bland.

    Even the fucking name screams GENERIC.

    #6 3 years ago
  7. Gadzooks!

    Ah, decrying a game before playing it. Classic forum trolling right there.

    Nobody is saying the game is unique or groundbreaking. A lot of people that actually bothered to try it have said that it plays well though.

    Gameplay people. Gameplay.

    #7 3 years ago
  8. Telepathic.Geometry

    Not liking things is cool. I for example hate fermented bean paste. True story.

    #8 3 years ago
  9. LOLshock94

    polished? guessing none of you saw the glitch which skips conversations and fucks up the games volume?

    #9 3 years ago
  10. ManuOtaku

    I will get the game for sure, because of two things, one i did enjoy it and second becuase i want to support a new developer especially this one because is kurt schilling investment, not that iam a fan of him, but becuase he did show a lot of commitment with the gaming industry putting his saving money to start a new dev.

    #10 3 years ago
  11. Gadzooks!

    #9

    Yep, I had that happen. That minor, easily patchable bug obviously renders the smooth engine, smart UI design and fluid combat engine completely null and void.

    Further more the developers, publishers and anyone who has ever used the constituent letters of the word ‘Reckoning’ should be flayed in a high pressure jet of piss-salt and hung by the left gonad to rot.

    Or maybe that would be a gargantuan overreaction…?

    #11 3 years ago
  12. Moonwalker1982

    Man i was expecting that i’d love the demo, and the funny thing is, my initial impressions were really good. I had gone through the dungeon and enjoyed that, saw the outside part and it looked great. However, it then froze on me. And decided to play the demo later.

    I did that this evening, from beginning to end.

    - Why in god’s name did they have to copy/use things Fable had? I personally hate Fable, after Fable 2 i was expecting 3 to be much much better. 2 wasn’t bad, but it wasn’t ‘OMFG’ good neither. 3 was horrible in my book.

    That said…i hate when i can’t just jump into a pond of water, or when i must stand on a certain spot where it shows the A button, so that i can jump down from there. FUCK that, just let me drop at any part of that ledge…jesus. This shit screams Fable.

    - There’s something missing in the demo, the moment where you should say ‘wow this is awesome/looks awesome’ i didn’t have that at all. Also the graphical style, for me it ranges from ‘Hey this looks pretty damn cool’ to simply ‘meh’ . Several locations in the demo just didn’t do anything for me, looked boring honestly.

    - It couldn’t hold my interest for long, and i actually was skipping most of the conversations cause pretty soon i just didn’t care anymore. And normally i never skip any conversations.

    - The combat while definitely responsive, easy to use and most of the time fast paced….starts to bore after awhile. Even while combining it with magic swords special attacks.
    I would see enemies in the distance and i was like ‘Ah damn, here we go again’ And not in a good way. They became a chore :(

    - It looks and feels MMO’ish, and for me…that’s not a good thing.

    Was definitely expecting something different. Now i’m not writing this game off yet, oh no not at all. Cause you simply cannot judge a game by a demo only. But it’s not a day one buy for me, i’m in no rush to go get it.

    #12 3 years ago
  13. Gadzooks!

    If you didnt like Fable then yeah, this probably isnt going to float your boat. For me its a big plus.

    I would say that the demo feels quite rounded and is probably representative of the full game, so I wouldnt expect much to change on release bar bugfixing.

    #13 3 years ago
  14. polygem

    just finished the demo. i really enjoyed it. nothing groundbreaking or new but they seem to have gotten the mix of the stuff that has proven to work in these kind of games just right. if so that´s a great achievement. seems to be deep but not too deep to become nerd only territory. very acessible for what i experienced in the demo. it plays really well, fluid and fun. combat might seem kind of generic but it feels great. the fable game i´ve waited for? you cannot compare this to skyrim imo. to fable maybe. i would get it based on the demo…but i have sold my 360 (look at the forum). i will play zelda SS instead.

    #14 3 years ago
  15. absolutezero

    As a dick-ass thief character I once again feel like I got the shitty end of the stick.

    Picking up a wand basically is a bow with the same charge mechanic only with no ammo and its spammable. So theres no huge reload time to force you into melee. The way the spawns work inside the areas just defeats the purpose of sneaking completely. Try going into say the Mine in the forest area to fight Kobolds, they come running in from the other side of whatever area you happen to be in and instantly know where you are, even though you have run into the previous room, are not sneaking and are hiding behind a massive pile of rocks.

    Worse yet instead of just having a little search then going to back to some sort of pattern which would give you a challenge to move through them and take them out one by one they just continue running forward then home in.

    urgh.

    #15 3 years ago
  16. YoungZer0

    @7: If you’d read my comment or the comment of TheWulf, you’d see that we don’t really talk about the art-direction, which is something you can see and don’t have to play. It really looks bland.

    #16 3 years ago
  17. fearmonkey

    I am most certainly buying this game…I played the demo 3 times, I loved it. To the others who thought it was boring, that is fine, thats why we have so many varieties of games out there. Most of my friends though Morrowind and oblivion were boring, but I loved those games.
    This game is for people that love exploration, and frankly thats a huge thing for me.
    It does feel MMO’ish, the music at times REALLY sounds like World of Warcraft, the art style definitely reminds of Wow too. It has that loose character control that MMO’s have but with fable like action gameplay.
    I love playing MMO’s single player, this is a game for people like me who love MMO’s but would rather play alone.
    Plus —-KEN ROLSTON!!!!

    #17 3 years ago
  18. DSB

    By far the worst thing about the game is the halfassed camera. Some part of me just refuses to play a game today that can’t even provide a proper point of view.

    The gameplay and the world is fine. The graphics are really ugly if you study them in any kind of detail, but the art style is quite neat.

    I can’t get enough colours. I’ll take The Witcher oranges and greens over Skyrims greys and tans any day. There’s no reason to make a world look like it was painted by someone going through a serious depression.

    #18 3 years ago
  19. Telepathic.Geometry

    I can see now that I’m gonna be this game’s bitch for a few weeks as I slavishly click on every plant I see (ala Skyrim) and craft my way through my first playthrough. So colourful, thank you Jesus!

    Do think the camera could do with some tweaking, to make it pan behind you a little bit as you move in any given direction. But overall, happy.

    #19 3 years ago
  20. YoungZer0

    @16: Meant to say that we only talk about the art-direction. Really, it looks like a mix between WoW + Fable and every other MMORPG.

    #20 3 years ago
  21. TheWulf

    @7 – Oh, come on.

    Why do you spout this notion that one can’t judge the artistic qualitites of a piece of entertainment without having fully experienced it? That’s absolute tosh, it’s as ridiculous as people going on about “consolitis” is. And when you have nonsense of that calibre, it’s either just down to a person being a fanboy and not thinking, or it’s trolling.

    Obviously, you can’t the game mechanics of a game without playing it. But you can most certainly tell how whether there’s any artistic talent involved. You can quite easily judge that by what they’ve released in regards to their game’s media.

    If you have an imaginative, clever group of people, they’re going to have a riveting, exotic trailer to show off, or at least some nice screenshots. At the very least an interesting story, or perhaps just some nice lore or well put together races/species that aren’t borne of the utterly generic.

    Just hop on over to their site and take a look at the bits of lore that they have released. It’s uninspired on every level, and most of it is just a carbon copy of a billion other fantasy worlds I’ve read about. It looks more like a generic, free to play MMORPG than anything else. And if there is anything that an RPG should not look like, it’s that.

    It’s quite clear that these are dedicated people, but not talented people. They’re going to make a mechanically sound game, but not an inspiring, brilliant one. It’s going to be middling at best. That’s not hating on them, that’s just making a subjective observation.

    Indeed, this game may possess amazing gameplay mecahanics, but I can’t understand why you’re fetishising gameplay mechanics over what makes an RPG important. For an RPG to be memroable, the setting (the world and its inhabitants), the art, the narrative, the storytelling, and the characters are integral elements. Lore is also important.

    You’re talking about this like it’s Pong or Arkanoid, when it is clearly not either.

    Just think about it.

    Every semi-modern RPG since around the ’90s has either succeeded or failed based upon those elements, because if you can’t inspire a person then what’s to keep them playing? A great combat system is completely meaningless if the world does nothing for you.

    So the next time you jump on someone like that, you may want to think about what you’re saying first. Because that’s really an incredibly silly argument.

    @8 – Also, being a hipster and taking a crack at someone who’s making a subjective observation is also cool. Silly hipster.

    @12 – I expected a reaction like yours. You’re feeling exactly what I’m talking about. If you’re gripped by a game due to high artistic values then you’re able to overlook a few bugs. However, if what you’re unfortunately finding is that the game tires you due to how uninspired the proceedings are, then those bugs are going to become more of a burden.

    And that they’re borrowing things from other games in regards to their gameplay mechanics is hardly surprising. I mean, like I said, I’m sure that they’re a competent group of people, but they’re just not a talented group of people.

    (7 and 8, come back and talk with me once you’ve actually played the game enough to figure out what I already have. I suspect that when you find you’re quickly getting bored of the game’s poor storytelling and you’re longing for a better RPG to play, you’ll return with your tail between your legs.)

    Okay, not done talking yet. Read or don’t, the choice is yours!

    Essentially, I don’t think it’s right to give anyone a pass for making generic, flavourless pap with no imagination or wonder involved at all. If we do, then we’re only telling these people that it’s okay to peddle more substandard wares in the future, rather than giving them constructive criticism and telling them to try harder.

    They clearly need a good writer, they don’t have that. If no one criticises them for this, they’re never going to bother to find a good writer. So despite their best efforts, this is going to continue to be incredibly generic, whether they realise it or not.

    Whether it’s mainstream or indie, being generic is a curse, and someone should at least have the balls to come out and tell them. They deserve to know.

    Compare and contrast. That’s what a fantasy game can be when the designers decide to stretch the rules and actually evoke something that we haven’t seen a thousand times before. In all the RPGs I’ve played, I’ve never seen anything quite like the Black Citadel or the Charr.

    In this modern era of gaming, it’s that level of imagination that designers should be shooting for. Generic just isn’t acceptable any more. Not to me, anyway.

    #21 3 years ago

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    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.