How Chocolate Castle shames triple-A accessibility

Thursday, 19 January 2012 07:09 GMT By Brenna Hillier

Brenna Hillier just wants to play some games, but it’s all so hard. Maybe the traditional games industry could stand to learn a thing or two from the accessibility of indies.

We live in the future, apparently, and yet the daydream of pressing a button and seconds later enjoying a world of interactive delight is yet to materialise.

I don’t play enough games, and I’m ashamed of it. I just don’t seem to have the time to spend with major releases any more. The most time I’ve spent on a game in the last month is a tiny indie puzzler called Chocolate Castle, released two years ago but given another lease on life by a recent Humble Bundle.

Chocolate Castle is a really low-fi affair. The graphics are simple and low resolution. The audio is best characterised as beeps and boops, along with a pretty delightful munching effect. It’s not going to win any awards for dramatic narrative, nor does it feature a single exploding landmark. What is does have, by the bucket, is playability. Chocolate Castle is technically a sliding or block push puzzle game, but it has a number of twists, like blocks sticking to each other, which give it a great deal of flexibility in level design. Some of the later puzzles – there are 120 in the full version – are fiendishly difficult, and every single one is different.

All of that is reason enough to play Chocolate Castle, but more and more I find myself returning to it because it’s just so accessible. Not “accessible” in the PR way meaning “push X to win,” but accessible in that whenever I’m at a computer, I can fire it up and play a level or two with no obstacles. This is increasingly not the case with triple-A games, which, I posit, have grown too big for their boots.

Are You Equipped?

The path between conceiving of a desire to play a video game of some kind, and actually achieving this goal, is long and frustrating. I have both HD consoles; a couple of handhelds; a PC; and a Mac. With this collection, I can play almost everything that comes out. For those with access to fewer platforms, innumerable games are denied them.

Chocolate Castle in action.

“Them’s the breaks,” you might scoff, valuing cliché over grammar. We’re not talking about a few exclusives here, but, in some cases, entire catalogues. PC gamers have more grunt in their customised cases than two consoles strapped together, yet have to wait a year for a dodgy port. Macs have become an important computing platform in the last decade, and yet the idea of timely OSX ports is laughable. The console networks are so tightly locked in licensing and proprietary secrets down that some games – and entire publishers – are just never going to make the leap.

Chocolate Castle is available for Mac, PC and Linux. It released on all three platforms simultaneously as if that weren’t even a thing. If console gamers were more open to spending money on adorable indie puzzlers, it could presumably be ported to either network, and perhaps to mobiles, with relative ease. Chocolate Castle is portable because of its scale; it’s nowhere near as ambitious as this year’s blockbuster shooters, and that makes it infinitely more flexible – and accessible to a greater audience. You don’t need a whizz-bang CPU to play Chocolate Castle. It does not demand you upgrade your RAM.

Arr Me Hearties

Reviewers came afoul of Ubisoft’s DRM this week, when they found that their three-install license for Anno 2070 fell over when they dared to swap in a new graphics card. The DRM software apparently interpreted this as an attempt to illicitly move an install to an entirely new machine. The French publisher gets a lot of flack for its severe approach to anti-piracy measures, but it isn’t the only company to protect its games this way. Even the Steam client – which many forget is itself a DRM tool – will panic and require unlocking if you move your installations to a new hard drive on the same computer, something recommended on the company’s support pages. Let’s not even talk about always-on DRM and the regular failure of internet connections.

Ubisoft seems to believe it can’t afford to risk its IP without DRM – and many other publishers feel the same way. When games cost tens of millions to make, there’s an exceptionally fine line between success and angry share holders.

Chocolate Castle is DRM free. It takes about ten minutes, from start to finish, to purchase, download and then install Chocolate Castle dozens of times.

So maybe it’s time to make some games which you can afford to release into the wilds. Chocolate Castle is DRM free. It takes about ten minutes, from start to finish, to purchase, download and then install Chocolate Castle dozens of times. I installed it on my PC, and my Mac, and then on my partner’s PC and Mac, and I’m probably going to put it on my dad’s computer as well, because these are all machines I use on a regular basis. When I get a new computer, I’ll install it there, too. When I swap out hardware or drives or move a folder, Chocolate Castle won’t even blink an eye. You paid for me, it offers calmly. Do whatever you like. I think I’d like to buy another license, actually, because I like this game a great deal and it would make a nice gift. Take my money.

Chocolate Castle has probably been pirated thousands of times, but while it represents a significant investment of money, time and energy on its developer’s behalf, it’s small enough and cheap enough that the goodwill of happy users – and the word of mouth which, it must be said, piracy generates – will generate sales which a game without marketing might never otherwise see. Lexaloffle would probably prefer you pay for its game, but it isn’t suing you because you didn’t. It has built a certain amount of piracy into its business plan, and moved on, while legitimate customers reap the benefits.

Stop Faffing About

Games seem to demand more and more of our time every year. To stay competitive in multiplayer games, you’ve got to practice regularly. RPGs require grinding – and everything’s an RPG now. Single-player campaigns go on for hours and hours and hours (including: forever. Thanks, Skyrim). If you want to see all or even just most of what a game has to offer, you’re committed to about eight hours minimum – and there are new games coming out every week.

The time to do these things has to be salvaged from the rest of your day, and it doesn’t always come in solid bursts, which is why it’s so frustrating that when you do want to play, you’re given a bunch of hurdles to jump. If you’re lucky, the game you want will be available at your local shop, or you’ll have pre-loaded it – otherwise, you’ll need to set aside a chunk of time in which your machine sits idly, downloading, and then installing.

Once the core game is in place, there’s the patches. No programming above the most basic level will ever be entirely bug free; that’s simply a sad fact of our imperfect human existence which will persist until our machine overlords retire us in favour of genetically-engineered slug slaves. It’s understandable that a game will release with one or two issues. Even the occasional game-breaking glitch is forgivable, after much grinding of teeth, but game-breaking glitches aren’t exceptions any more – they’re the norm. When was the last time you played a triple-A game which didn’t require a patch in the first week? How many times has your latest favourite been patched since release?

Chocolate Castle takes approximately half a second to load to the main menu; less than that between menus; and closes in the blink of an eye. It encourages sessions of ten minutes, whereas that’s just about long enough to get through the opening cinematic at the beginning of the tutorial that’s an hour before the first checkpoint in Shooting Things VI: Revenge of Bullets.

If you have an hour’s lunch break, chances are you’ll have just enough to time to buy and maybe – if you’re very lucky – download and install a game. Assuming you have it pre-loaded, and your system, client or the game itself doesn’t need patching, you’ll get an hour’s gaming in – minus loading times. That’s one hour down, then. Only seven to go and I’ll have an achievement. Hooray.

Chocolate Castle hasn’t been patched once since I got it. I’ve never seen a single bug or crash. It’s a complete package managed carefully to ensure that its team’s resources for testing and reiteration met the scope of the project and its release schedule – something huge triple-A projects simply cannot afford. Another couple of things Chocolate Castle never requires is client updates and password resets. It takes approximately half a second to load to the main menu (the opening logo is skippable), less than that between menus, and closes in the blink of an eye. Because it’s such a tidy little thing, it encourages pick-up-and-play sessions of ten minutes, whereas that’s just about long enough to get through the opening cinematic at the beginning of the tutorial that’s an hour before the first checkpoint in Shooting Things VI: Revenge of Bullets.

Chocolate Castle, in short, does not faff about. If I did not own Chocolate Castle, I could acquire and install it in the time it takes for the kettle to boil. When I want to play Chocolate Castle, I click the icon, and I’m playing Chocolate Castle. When I want to stop, I stop, and lose nothing.

We live in the future, apparently, and yet the daydream of pressing a button and seconds later enjoying a world of interactive delight is yet to materialise. Triple-A development is too big, too feature-packed and too risky to do what Chocolate Castle does. We need more Chocolate Castles. The industry could stand to learn a lot from Chocolate Castle.


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  1. Patrick Garratt

    Just played the Chocolate Castle demo to see what it’s like. Now staring into space seeing chocolate.

    #1 3 years ago
  2. silkvg247

    I watched the vid and am now hungry. :/

    #2 3 years ago
  3. RandomTiger

    This is one significant reason I stopped building my own PC’s and started playing everything I can on the console. I cant be bothered any more, I shouldn’t need to go to a forum to find out how to successfully boot a game I’ve paid for.

    Sadly preorder DLC, day one patches and offline licensing issues spoil this a little.

    #3 3 years ago
  4. OrbitMonkey

    Accessibility is defiantly a key to CoD’s success. Your in a online match within a minute if putting in the disc and the gameplay itself is pretty simple. Point, shoot… Don’t get shot.

    #4 3 years ago
  5. mojo

    the problem of most games isnt the difficulty itself (mostly its ridicoulusly easy compared to the 8 or 16 bit era) but more the fundametal lack of proper instructions.
    “there u have the game. get instructions on how to play it on youtube” the publisher sais.
    dickheads. honestly.

    #5 3 years ago
  6. DSB

    @4 That really goes for consoles in general.

    The PC gamer side of me despises them for going light on gameplay design, but they do improve on a lot of things in terms of infrastructure.

    I’ve been touting the MW2 matchmaker since day 1. No more timewasting with a serverbrowser. That’s a huge improvement in my opinion. Being able to just jump in a game within seconds, without any “full servers” or “queues” or “disconnected”.

    On the other hand, the reason why I prefer the PC over consoles is because it offers a lot more versatility, which sometimes adds up to less convenience.

    I just think there’s a rational level of it, and an irrational one.

    I cringe when I see people who wish that Doom or Wolfenstein FPS design would return, where you can run around in a maze, half of which you’ve cleared, to look at the same empty rooms and corridors over and over again while you try to find that one little vent that’s gonna take you into the next bit of maze.

    It was never a great solution. I’d put serverbrowsers in the same category.

    #6 3 years ago
  7. absolutezero

    OM is that really something we want to encourage though?

    Spawn, run, shoot, die, instant respawn with no punishment for dying, run, shoot, die, get locked in a spawn because of poor design.

    I hate to mention it but Demon and Dark Souls has shown that there is still a vital market for punishing, rewarding games. The rest of the industry appears to have gotten fat and lazy and tutorial bloated.

    When will games actually achieve enough penetration to do away with all non-game specific tutorials? The visual shorthand of movies is so well defined that when it does thing we don’t give it a second thought so why am I still being made to look up and down at the start of every FPS.

    Endless publisher, developer, third-party middleware producer logos scrolling past in an unskipable line, choosing the hard drive to save on, choosing the profile to use, choosing the save to load. Plug your headset in, your pad is out of batteries plug that in. Everything is set ready to go.

    I don’t feel like playing anymore.

    Not even things like phone games or indie games escape the curse of wasting my time with pointless shit.

    Brain fart, sorry.

    #7 3 years ago
  8. DSB

    @7 Wut? There are very few online FPS games that aren’t about spawning, running, shooting and dying. That’s been the case ever since Quake.

    And while some gamemodes center around objectives, you’re pretty much always punished when you die. You can’t capture an objective if you don’t stay alive to do it, and if points are awarded for frags, you’re hurting everyone by getting taken out.

    You can keep people out of the game when they die, but in my opinion that’s less fun for everyone. I can accept it in a realistic shooter, but it’s an entirely different design. In my experience realistic shooters are quiet for 90% of the time, just looking around for the enemy, and then the 10% is the shock of actually being engaged and either winning or dying.

    #8 3 years ago
  9. absolutezero

    Compare an instant respawn server in TF2 to one that has actual spawn times set up correctly.

    Instant spawn servers are a mess, and I think that everygame with instant respawns are a mess, its just chaos.

    Sure thats enjoyable, its just not for me.

    Not to say instant respawns don’t have their place, like in Quake or UT or something which is pretty much all CoD is, just with a lower skill ceiling.

    #9 3 years ago
  10. DSB

    @9 Sorry, all I got from that post was [Subjectivity] :P

    There’s a lot of factors in making spawns work. In BF3 it’s perfectly possible to spawn with an enemy’s M16 literally stuck in your ass. While he’s pulling the trigger.

    I never had that problem with Modern Warfare, because the spawn system attempts to build lines of resistance across the map, so you’re far more likely to spawn “among friends”.

    That’s the beauty of design and engineering, you can do anything if you can figure out how.

    #10 3 years ago
  11. absolutezero

    Its impossible to be spawn trapped in BF3 though, it is possible to spawn into a fire fight but theres lots of help to combat that, like looking at the PoV of someone from your squad, or just spawning at the base and picking up a vehicle.

    Its entirely possible to get stuck in a spawn in CoD and get pounded for the round with no means of escape and its even something the CoD community likes to brag about. Fastest MOAB videos etc.

    #11 3 years ago
  12. DSB

    @11 I can’t speak for all CoDs obviously, I only spent a truly huge ammount of time on MW2, but I haven’t been stuck once.

    There’s no guarantee that your team mates aren’t going to get mowed down the second you spawn in BF3, it’s basically the same variable as spawning on a flag, and if you keep that variable in the game, then it’s going to carry that with it.

    It doesn’t make me like the game less, but it feels like a pretty unneccesary waste of time. There should be an HQ style logic or something similar to that. It seriously unbalances a few of the maps.

    Going back to base just to avoid getting cheesed isn’t a solution to anything. That’s like letting the other side win.

    #12 3 years ago
  13. absolutezero

    Or it could be the start of a come back, jump in a heli from the base fly over the front line, take a flag at the back of the map. Get team to spawn in there and start a counter attack.

    Completely de-railed this comment section into the finer points of FPS spawn systems.

    Uhh yeah, indie game accessability is great and should be folded in more big budget. Also the use of the start button should be re-instated as the key to skip all the bullshit at the start of games.

    #13 3 years ago
  14. DSB

    I’m pretty sure you realize how circumstancial that is though :P

    #14 3 years ago
  15. absolutezero

    Oh yeah totally and im not defending some of the poorer choices that BF made with its sometimes random spawn decisions. Especially not being informed that a flag that your about to spawn into is being captured, that would have been an easy to solution to most hic-cups.

    #15 3 years ago
  16. tenthousandgothsonacid

    ‘Chocolate castle’ just sounds like a euphemism to me :)

    #16 3 years ago

Comments are now closed on this article.

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    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]