How Chocolate Castle shames triple-A accessibility

Thursday, 19 January 2012 07:09 GMT By Brenna Hillier

Brenna Hillier just wants to play some games, but it’s all so hard. Maybe the traditional games industry could stand to learn a thing or two from the accessibility of indies.

We live in the future, apparently, and yet the daydream of pressing a button and seconds later enjoying a world of interactive delight is yet to materialise.

I don’t play enough games, and I’m ashamed of it. I just don’t seem to have the time to spend with major releases any more. The most time I’ve spent on a game in the last month is a tiny indie puzzler called Chocolate Castle, released two years ago but given another lease on life by a recent Humble Bundle.

Chocolate Castle is a really low-fi affair. The graphics are simple and low resolution. The audio is best characterised as beeps and boops, along with a pretty delightful munching effect. It’s not going to win any awards for dramatic narrative, nor does it feature a single exploding landmark. What is does have, by the bucket, is playability. Chocolate Castle is technically a sliding or block push puzzle game, but it has a number of twists, like blocks sticking to each other, which give it a great deal of flexibility in level design. Some of the later puzzles – there are 120 in the full version – are fiendishly difficult, and every single one is different.

All of that is reason enough to play Chocolate Castle, but more and more I find myself returning to it because it’s just so accessible. Not “accessible” in the PR way meaning “push X to win,” but accessible in that whenever I’m at a computer, I can fire it up and play a level or two with no obstacles. This is increasingly not the case with triple-A games, which, I posit, have grown too big for their boots.

Are You Equipped?

The path between conceiving of a desire to play a video game of some kind, and actually achieving this goal, is long and frustrating. I have both HD consoles; a couple of handhelds; a PC; and a Mac. With this collection, I can play almost everything that comes out. For those with access to fewer platforms, innumerable games are denied them.

Chocolate Castle in action.

“Them’s the breaks,” you might scoff, valuing cliché over grammar. We’re not talking about a few exclusives here, but, in some cases, entire catalogues. PC gamers have more grunt in their customised cases than two consoles strapped together, yet have to wait a year for a dodgy port. Macs have become an important computing platform in the last decade, and yet the idea of timely OSX ports is laughable. The console networks are so tightly locked in licensing and proprietary secrets down that some games – and entire publishers – are just never going to make the leap.

Chocolate Castle is available for Mac, PC and Linux. It released on all three platforms simultaneously as if that weren’t even a thing. If console gamers were more open to spending money on adorable indie puzzlers, it could presumably be ported to either network, and perhaps to mobiles, with relative ease. Chocolate Castle is portable because of its scale; it’s nowhere near as ambitious as this year’s blockbuster shooters, and that makes it infinitely more flexible – and accessible to a greater audience. You don’t need a whizz-bang CPU to play Chocolate Castle. It does not demand you upgrade your RAM.

Arr Me Hearties

Reviewers came afoul of Ubisoft’s DRM this week, when they found that their three-install license for Anno 2070 fell over when they dared to swap in a new graphics card. The DRM software apparently interpreted this as an attempt to illicitly move an install to an entirely new machine. The French publisher gets a lot of flack for its severe approach to anti-piracy measures, but it isn’t the only company to protect its games this way. Even the Steam client – which many forget is itself a DRM tool – will panic and require unlocking if you move your installations to a new hard drive on the same computer, something recommended on the company’s support pages. Let’s not even talk about always-on DRM and the regular failure of internet connections.

Ubisoft seems to believe it can’t afford to risk its IP without DRM – and many other publishers feel the same way. When games cost tens of millions to make, there’s an exceptionally fine line between success and angry share holders.

Chocolate Castle is DRM free. It takes about ten minutes, from start to finish, to purchase, download and then install Chocolate Castle dozens of times.

So maybe it’s time to make some games which you can afford to release into the wilds. Chocolate Castle is DRM free. It takes about ten minutes, from start to finish, to purchase, download and then install Chocolate Castle dozens of times. I installed it on my PC, and my Mac, and then on my partner’s PC and Mac, and I’m probably going to put it on my dad’s computer as well, because these are all machines I use on a regular basis. When I get a new computer, I’ll install it there, too. When I swap out hardware or drives or move a folder, Chocolate Castle won’t even blink an eye. You paid for me, it offers calmly. Do whatever you like. I think I’d like to buy another license, actually, because I like this game a great deal and it would make a nice gift. Take my money.

Chocolate Castle has probably been pirated thousands of times, but while it represents a significant investment of money, time and energy on its developer’s behalf, it’s small enough and cheap enough that the goodwill of happy users – and the word of mouth which, it must be said, piracy generates – will generate sales which a game without marketing might never otherwise see. Lexaloffle would probably prefer you pay for its game, but it isn’t suing you because you didn’t. It has built a certain amount of piracy into its business plan, and moved on, while legitimate customers reap the benefits.

Stop Faffing About

Games seem to demand more and more of our time every year. To stay competitive in multiplayer games, you’ve got to practice regularly. RPGs require grinding – and everything’s an RPG now. Single-player campaigns go on for hours and hours and hours (including: forever. Thanks, Skyrim). If you want to see all or even just most of what a game has to offer, you’re committed to about eight hours minimum – and there are new games coming out every week.

The time to do these things has to be salvaged from the rest of your day, and it doesn’t always come in solid bursts, which is why it’s so frustrating that when you do want to play, you’re given a bunch of hurdles to jump. If you’re lucky, the game you want will be available at your local shop, or you’ll have pre-loaded it – otherwise, you’ll need to set aside a chunk of time in which your machine sits idly, downloading, and then installing.

Once the core game is in place, there’s the patches. No programming above the most basic level will ever be entirely bug free; that’s simply a sad fact of our imperfect human existence which will persist until our machine overlords retire us in favour of genetically-engineered slug slaves. It’s understandable that a game will release with one or two issues. Even the occasional game-breaking glitch is forgivable, after much grinding of teeth, but game-breaking glitches aren’t exceptions any more – they’re the norm. When was the last time you played a triple-A game which didn’t require a patch in the first week? How many times has your latest favourite been patched since release?

Chocolate Castle takes approximately half a second to load to the main menu; less than that between menus; and closes in the blink of an eye. It encourages sessions of ten minutes, whereas that’s just about long enough to get through the opening cinematic at the beginning of the tutorial that’s an hour before the first checkpoint in Shooting Things VI: Revenge of Bullets.

If you have an hour’s lunch break, chances are you’ll have just enough to time to buy and maybe – if you’re very lucky – download and install a game. Assuming you have it pre-loaded, and your system, client or the game itself doesn’t need patching, you’ll get an hour’s gaming in – minus loading times. That’s one hour down, then. Only seven to go and I’ll have an achievement. Hooray.

Chocolate Castle hasn’t been patched once since I got it. I’ve never seen a single bug or crash. It’s a complete package managed carefully to ensure that its team’s resources for testing and reiteration met the scope of the project and its release schedule – something huge triple-A projects simply cannot afford. Another couple of things Chocolate Castle never requires is client updates and password resets. It takes approximately half a second to load to the main menu (the opening logo is skippable), less than that between menus, and closes in the blink of an eye. Because it’s such a tidy little thing, it encourages pick-up-and-play sessions of ten minutes, whereas that’s just about long enough to get through the opening cinematic at the beginning of the tutorial that’s an hour before the first checkpoint in Shooting Things VI: Revenge of Bullets.

Chocolate Castle, in short, does not faff about. If I did not own Chocolate Castle, I could acquire and install it in the time it takes for the kettle to boil. When I want to play Chocolate Castle, I click the icon, and I’m playing Chocolate Castle. When I want to stop, I stop, and lose nothing.

We live in the future, apparently, and yet the daydream of pressing a button and seconds later enjoying a world of interactive delight is yet to materialise. Triple-A development is too big, too feature-packed and too risky to do what Chocolate Castle does. We need more Chocolate Castles. The industry could stand to learn a lot from Chocolate Castle.


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  1. Patrick Garratt

    Just played the Chocolate Castle demo to see what it’s like. Now staring into space seeing chocolate.

    #1 3 years ago
  2. silkvg247

    I watched the vid and am now hungry. :/

    #2 3 years ago
  3. RandomTiger

    This is one significant reason I stopped building my own PC’s and started playing everything I can on the console. I cant be bothered any more, I shouldn’t need to go to a forum to find out how to successfully boot a game I’ve paid for.

    Sadly preorder DLC, day one patches and offline licensing issues spoil this a little.

    #3 3 years ago
  4. OrbitMonkey

    Accessibility is defiantly a key to CoD’s success. Your in a online match within a minute if putting in the disc and the gameplay itself is pretty simple. Point, shoot… Don’t get shot.

    #4 3 years ago
  5. mojo

    the problem of most games isnt the difficulty itself (mostly its ridicoulusly easy compared to the 8 or 16 bit era) but more the fundametal lack of proper instructions.
    “there u have the game. get instructions on how to play it on youtube” the publisher sais.
    dickheads. honestly.

    #5 3 years ago
  6. DSB

    @4 That really goes for consoles in general.

    The PC gamer side of me despises them for going light on gameplay design, but they do improve on a lot of things in terms of infrastructure.

    I’ve been touting the MW2 matchmaker since day 1. No more timewasting with a serverbrowser. That’s a huge improvement in my opinion. Being able to just jump in a game within seconds, without any “full servers” or “queues” or “disconnected”.

    On the other hand, the reason why I prefer the PC over consoles is because it offers a lot more versatility, which sometimes adds up to less convenience.

    I just think there’s a rational level of it, and an irrational one.

    I cringe when I see people who wish that Doom or Wolfenstein FPS design would return, where you can run around in a maze, half of which you’ve cleared, to look at the same empty rooms and corridors over and over again while you try to find that one little vent that’s gonna take you into the next bit of maze.

    It was never a great solution. I’d put serverbrowsers in the same category.

    #6 3 years ago
  7. absolutezero

    OM is that really something we want to encourage though?

    Spawn, run, shoot, die, instant respawn with no punishment for dying, run, shoot, die, get locked in a spawn because of poor design.

    I hate to mention it but Demon and Dark Souls has shown that there is still a vital market for punishing, rewarding games. The rest of the industry appears to have gotten fat and lazy and tutorial bloated.

    When will games actually achieve enough penetration to do away with all non-game specific tutorials? The visual shorthand of movies is so well defined that when it does thing we don’t give it a second thought so why am I still being made to look up and down at the start of every FPS.

    Endless publisher, developer, third-party middleware producer logos scrolling past in an unskipable line, choosing the hard drive to save on, choosing the profile to use, choosing the save to load. Plug your headset in, your pad is out of batteries plug that in. Everything is set ready to go.

    I don’t feel like playing anymore.

    Not even things like phone games or indie games escape the curse of wasting my time with pointless shit.

    Brain fart, sorry.

    #7 3 years ago
  8. DSB

    @7 Wut? There are very few online FPS games that aren’t about spawning, running, shooting and dying. That’s been the case ever since Quake.

    And while some gamemodes center around objectives, you’re pretty much always punished when you die. You can’t capture an objective if you don’t stay alive to do it, and if points are awarded for frags, you’re hurting everyone by getting taken out.

    You can keep people out of the game when they die, but in my opinion that’s less fun for everyone. I can accept it in a realistic shooter, but it’s an entirely different design. In my experience realistic shooters are quiet for 90% of the time, just looking around for the enemy, and then the 10% is the shock of actually being engaged and either winning or dying.

    #8 3 years ago
  9. absolutezero

    Compare an instant respawn server in TF2 to one that has actual spawn times set up correctly.

    Instant spawn servers are a mess, and I think that everygame with instant respawns are a mess, its just chaos.

    Sure thats enjoyable, its just not for me.

    Not to say instant respawns don’t have their place, like in Quake or UT or something which is pretty much all CoD is, just with a lower skill ceiling.

    #9 3 years ago
  10. DSB

    @9 Sorry, all I got from that post was [Subjectivity] :P

    There’s a lot of factors in making spawns work. In BF3 it’s perfectly possible to spawn with an enemy’s M16 literally stuck in your ass. While he’s pulling the trigger.

    I never had that problem with Modern Warfare, because the spawn system attempts to build lines of resistance across the map, so you’re far more likely to spawn “among friends”.

    That’s the beauty of design and engineering, you can do anything if you can figure out how.

    #10 3 years ago
  11. absolutezero

    Its impossible to be spawn trapped in BF3 though, it is possible to spawn into a fire fight but theres lots of help to combat that, like looking at the PoV of someone from your squad, or just spawning at the base and picking up a vehicle.

    Its entirely possible to get stuck in a spawn in CoD and get pounded for the round with no means of escape and its even something the CoD community likes to brag about. Fastest MOAB videos etc.

    #11 3 years ago
  12. DSB

    @11 I can’t speak for all CoDs obviously, I only spent a truly huge ammount of time on MW2, but I haven’t been stuck once.

    There’s no guarantee that your team mates aren’t going to get mowed down the second you spawn in BF3, it’s basically the same variable as spawning on a flag, and if you keep that variable in the game, then it’s going to carry that with it.

    It doesn’t make me like the game less, but it feels like a pretty unneccesary waste of time. There should be an HQ style logic or something similar to that. It seriously unbalances a few of the maps.

    Going back to base just to avoid getting cheesed isn’t a solution to anything. That’s like letting the other side win.

    #12 3 years ago
  13. absolutezero

    Or it could be the start of a come back, jump in a heli from the base fly over the front line, take a flag at the back of the map. Get team to spawn in there and start a counter attack.

    Completely de-railed this comment section into the finer points of FPS spawn systems.

    Uhh yeah, indie game accessability is great and should be folded in more big budget. Also the use of the start button should be re-instated as the key to skip all the bullshit at the start of games.

    #13 3 years ago
  14. DSB

    I’m pretty sure you realize how circumstancial that is though :P

    #14 3 years ago
  15. absolutezero

    Oh yeah totally and im not defending some of the poorer choices that BF made with its sometimes random spawn decisions. Especially not being informed that a flag that your about to spawn into is being captured, that would have been an easy to solution to most hic-cups.

    #15 3 years ago
  16. tenthousandgothsonacid

    ‘Chocolate castle’ just sounds like a euphemism to me :)

    #16 3 years ago

Comments are now closed on this article.

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    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]