Wed, Jan 18, 2012 | 01:41 GMT
Lexis Numérique dismisses AMY critics
Much-discussed survival horror tile AMY isn’t bad – it’s just hard, Lexis Numérique has argued.
“We wanted to thank those of you who bought the game and rated it on the Xbox market and the PSN Store. Indeed, AMY has been #1 in the daily XBLA charts since its launch in all major territories and players have rated it between 3 and 4 out of 5 on XBLA and more than 4 on the PSN despite the controversy,” the developer wrote on the game’s Facebook page.
“For us, the players’ ratings (almost 9500 so far) are the most important ones.”
Criticisms of AMY have made particular note of its combat, complaining of extremely poor hit detection, although in Lexis Numérique’s defence it did stress that combat was always going to be a desperation option.
“As many of you have already heard, AMY is a HARD game. Some people totally disliked that while other really enjoyed it,” Lexis Numérique responded.
“We believe this is part of the survival experience we tried to build as we wanted the game to be challenging.”
The developer recommends players try easy mode at first. Unfortunately, there seems little to counter other criticisms, like obscure puzzles, glitches, poor environmental design, dodgy AI and control problems.