Don’t fear the future: Metro 2033 and Darksiders revisited

Wednesday, 18 January 2012 08:35 GMT By Patrick Garratt

While THQ’s lofty goals may have proven too great a stretch, sequels to Metro 2033 and Darksiders are two of 2012′s most anticipated core titles. Patrick Garratt looks at the potential of the classic originals.

New IPs need to be sequelised to realise their potential, something Metro 2033 and Darksiders had in embarrassing abundance. While the vision of Danny Bilson’s THQ becomes a little misty after this year, there’s little doubt it will deliver two of 2012′s most important core games outside the traditional September-November silly season.

While THQ’s future is inarguably dim, its 2012 shines bright. The sequels to Metro 2033 and Darksiders won’t sell in the sort of numbers needed to cement its place in the hallowed top five publisher club, but THQ knows both games will beat seven figure units this year and are likely to be well-sought by the core community.

THQ is currently in the process of ramping up PR on Darksiders II – keep watching; we’re seeing Death’s take on Vigil’s greatest universe in San Francisco today – so I thought I’d get up to speed on the original over Christmas after revisiting Metro 2033.

Metro has to be one of this generation’s most undiscovered shooters. I tried to play it on 360 when it released in early 2010, but didn’t get beyond the first few hours; the shooting mechanics felt stodgy and the controls laboured. THQ gifted me a Steam code late last year, and it makes a world more sense on PC; a world in that it’s one of the most solid creations of physical fiction I’ve yet seen in a game.

Ukranian developer 4A’s shooter-adventure is part of the same school as GSC’s S.T.A.L.K.E.R., a lesson in nuclear pressure and gas mask chic. Artyom has grown up in Moscow’s underground system after the bomb, a world of mutants, Nazism and survival. In a plot which employs combat against flank-happy fascists and communists at its most realistic, and a set of terrifyingly hard librarians – tip: they’re not really librarians – at its most ludicrous, Metro sends Artyom on a journey of discovery to defend mankind’s remnants from a virulent strain of ET-alikes.

Metro’s success is in the believability of its rules. You cannot help but be immersed. Your weapons range from military grade to make-do, from sniper rifles to pneumatic contraptions fed by ball bearings which need to be pumped to work. The battery on your torch, too, needs to be manually charged with repeated mouse clicks on a crank handle. Gas masks necessary for overground sections get damaged in fights, forcing you to find repairs, and they use timed filters you need to switch when breathing becomes laboured and you visor freezes up with dirty breath. Your wrist watch tells you when you’re about to suffocate; you’re mindful of it, or you die. Metro play is a melange of tool management and claustrophobic combat, of night vision and idealism. It’s a rich, frightening place.

Metro: Last Light’s 12-minute E3 2011
gameplay promo. If you’re not excited by
this, there’s something wrong with you.

It’s not perfect by good way. There’s an infuriating trial-and-error section right at the end, and I finished it in around six hours – there’s no real reason to go back other than to play it on a harder setting – but it’s such a different experience to the general glut of military FPS that the sequel is now one of my most anticipated games. Last Light is being marketed in its highest form on PC, and that’s where I’ll be playing. Brenna saw the current demo at TGS last autumn and was knocked out. Improvements to AI, stealth, weapons and general tech are all promised. It’s down for a summer release, and this should definitely be on your watch list for the year.

And if you haven’t played the original, sort it out. It’s €10 on Steam and €11 for 360 on Play, the first place I looked. There’s no excuse.

War is here

THQ’s second main core sequel this year is Vigil’s Darksiders II. I brushed over the original thanks to it releasing in quite an odd early January slot in 2010, despite the fact I was excited for it, and only played the first two hours at launch. I went straight onto the PC version after completing Metro, and there I remain; I’m about halfway through at eight hours.

Again, Darksiders is an under-acknowledged gem, and, again, it’s a little raw. The Four Horsemen are charged with keeping balance between Heaven, Hell and earth. There’s a plot involving seven seals and a mystery rogue element, but it boils down to War, the horseman summoned erroneously to earth after an epic battle breaks out between angels and demons, on a mission to clear his name and restore celestial order.

The favourite Darksiders cliché is to dub it a prettified Zelda clone, but that doesn’t do it justice. Yes, it’s a (very) similar formula, but the dedication to its presentation, especially at top PC settings, is a true wonder. War’s world of bosses and puzzles is a linear procession which is at times “awesome” enough to draw squeals. War must collect the hearts of the Chosen for a demon ally, the first of which is a dragon named Tiamat. She’s hard. I nearly punched the screen when I killed her in an unforgettable rooftop encounter. You question her then pull her heart out: it sits throbbing in your gloved hand. That’s what third-person cartoon action should be about, clearly.

Darksiders II. Why would you not want it?

The controls and camera can frustrate at points, but the robustness of Darksiders as an overall work is substantial. That said, it never quite reaches the overall high it aspires to; it’s all too easy to buy certain moves from Vulgrim, the game’s demon vendor, and settle into near-indestructible mouse and button combinations with general enemies, with War’s vertically spinning sword move stunning and his scythe used as crowd control. It’s a shame Vigil couldn’t quite find proper balance in the combat; many of the available upgrades are rendered a little unnecessary as a result.

Whatever the niggles, though, Darksiders is as essential for its vision as it is for its spectacle. As with the Metro follow-on, Darksiders II could be a stand-out game this year if Vigil, as promised, has ironed out the creases. New IPs need to be sequelised to realise their potential, something Metro 2033 and Darksiders had in embarrassing abundance.

While the vision of Danny Bilson’s THQ becomes a little misty after this year, there’s little doubt it will deliver two of 2012′s most important core games outside the traditional September-November silly season. Missing them would be stupid. Go back to the originals in the meantime to remind yourself why.


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  1. Edo

    Loved both of these games and the sequels can’t arrive soon enough!

    #1 3 years ago
  2. Patrick Garratt

    Yep. Excited to see what they come up with the second time around. I was supposed to see Darksiders II in Rome last week, but it all fell apart a bit. We should get some preview content from the US event very soon.

    #2 3 years ago
  3. YoungZer0

    Can not wait for Metro Last Light. That game looks like it’s going to deliver a better experience than the already fantastic Metro 2033.

    Wonder what they are going to do with the story though. It doesn’t follow the book.

    #3 3 years ago
  4. Big_Boss

    METRO 2033 is one of the games I’ve played in many years. My only complaint is that it’s short.

    #4 3 years ago
  5. Edo

    #2 The only 2 things that bothered me in Metro 2033 were (as you pointed out)that it was short and the part near the end when you have to go pass those jelly round things that explode near you was really frustrating.The Darksiders took me by surprise since I’m a PC gamer and never had a chance to play Zelda or God War.The combat felt good,the game had a robust campaign and the puzzles were mostly well balanced.The thing that kind of bothers me about the sequel is the fact that it takes place at the same time as the first one(especially after that awesome cliffhanger at the end of Darksiders),but I hope that the inclusion of more RPG elements(loot,skill tree,side quests…)will bring something new to this promising franchise.

    #5 3 years ago
  6. YoungZer0

    @5: Oh yes, those fucking Jelly things. Always forget about them.

    #6 3 years ago
  7. Patrick Garratt

    Yeah. The end was a bit shit. In the end I ran passed all the jelly things and up the ladder. I just sat there, and eventually the other chap turned up. It was pretty random.

    #7 3 years ago
  8. YoungZer0

    @7: Lucky you, he’d always die when i played it.

    #8 3 years ago
  9. Patrick Garratt

    He died loads of times for me as well. It was definitely one of the “what the fuck” bits.

    #9 3 years ago
  10. Bi50N

    For the record – there is no amoeba section in Metro: Last Light. We hear your pain.

    #10 3 years ago
  11. YoungZer0

    Glad to hear, Bi50N. Thank you very much.

    #11 3 years ago
  12. absolutezero

    Metro was my game of the year. The Ranger mode adds another facet to the entire thing making another run through alot of fun, theres alot to do in Metro’s areas so its not always best to just fly through it all.

    I would say its a PC game at heart and it does shince when played on one with alot of grunt, the level of atmospheric details just brings everything togethor into a more solid, real world. Theres also a couple of different endings depending on what you did through the game.

    Actually the game itself is slightly akin to a more limited Crysis in that its possible to make it through areas without killing anyone apart from some light bulbs, or its possible to just methodically kill everyone. Getting through the Nazi station without being spotted stands as one of my most rewarding moments in gaming.

    Special mention to the score, which is understated, melancholic and perfectly placed. It really helps to give the populated stations a completely different feel to the deserted ones and the tunnels.

    and the pacing! Such wonderful amounts of paniced fleeing and battling with beautiful moments of slow progress, with and without companions. The specific stage “Ghosts” is just a brilliant thing to go through.

    Remember and don’t stand too near the pipes.

    #12 3 years ago
  13. Patrick Garratt

    @10 – :-D

    #13 3 years ago
  14. Edo

    #10 Yay,thank you :) .

    #14 3 years ago
  15. YoungZer0

    @12: There’s actually only two endings. I really liked what you have to do in order to achieve a good ending. Just listening to an old man, talking about the past gives you good karma.

    Really liked the score. Quite different from your usual game and really hits this melancholic tone you’d only see in russian/ukranian culture.

    Also managed to sneak through the Nazi Station without being seen. Again, just listening to one of the Nazis complain about their situation gave me positive karma. Left them alive.

    And YES! The Pacing was outstanding. Goddamn, i need to reinstall it.

    #15 3 years ago
  16. Edo

    #15 Ha ha,I already played it 3 times,and now that you have mentioned those two endings I’m kind of sad that the sequel will start of with a presumption SPOILER that you have killed the dark ones.I think that it would have been much better if we could import our saved game from the first one(like in Mass Effect)and that way the decisions you made in Metro 2033 would have serious implications in the sequel(it would obviously give the game more replayability value as well).

    #16 3 years ago
  17. Patrick Garratt

    I honestly didn’t know there were two endings :-O

    #17 3 years ago
  18. Erthazus

    Fantastic stuff. I don’t know about Darksiders 2, because Darksiders 1 was a copycat from other games.

    But Metro: Last Light must be amazing. First game was a very good experience and second must be improved in every section there is.

    My only fear about this game is that it is not following the book because once developers start to look for the new ideas, story can seriously suck compared to the original.

    and i hope that this time we will explore much bigger metro stations and of course “MOAR Moscow” is not a bad thing. The Assumption Cathedral was in the trailer and parliament.
    Anyway, can’t wait.

    @Pat, yes, there are two endings. Good one and bad one. If you are doing specific stuff, you are going to get another ending.

    Metro 2033 is brilliant little gem. You can find a lot of interesting stuff and it’s also underrated game.

    #18 3 years ago
  19. viralshag

    @18, I agree Darksiders was an amalgamation of a number of other games but I still enjoyed it. Great art style and a good story. Loved the main character of War too. I definitely have an interest in getting the second game.

    As for Metro, I do have it but I haven’t played it yet. I will definitely get around to it soon though as I keep hearing so many good things about it.

    #19 3 years ago
  20. Bi50N

    @ #17 Pat, some of the best critical game writing of the past year has been in discussion of Metro’s endings and what they mean… The fact that we don’t advertise the choices you make behind an obvious dialogue tree catches a lot of people by surprise… some miss it all together.

    One thing I’m really proud of is Metro’s continued ability to provoke the kind of discussion and analysis that most games never even raise.

    Here’s some reading for starters –


    #20 3 years ago
  21. Da Man

    #19, you mean this one ?

    Oops wrong game. I guess it starts with a ‘G’. You can’t clone what was already a copy.

    #21 3 years ago
  22. ManuOtaku

    like the previous commenters i do also love both games , especially darksiders, i cannot wait for both of them really, having said that iam also waiting with great anticipation the south park game that is been developed by obsidian, THQ this year really delivers i hope they can turn things around and do not close or sold.

    #22 3 years ago
  23. viralshag

    @21, I was actually thinking of Zelda as that’s what everyone else says – I’ve never played a Zelda game though.

    I also prefer Darksiders to GoW and I have never even heard of Rygar :P

    #23 3 years ago
  24. Da Man

    Fair enough, #23.

    #24 3 years ago
  25. Patrick Garratt

    @20 – Cheers. Will look. Amazing what you don’t know.

    #25 3 years ago
  26. YoungZer0

    @16: SPOILER

    It follows the books actually. I played the game before i read the books and the ending shattered my fucking mind, because i always expected the good one to be canon. Never saw it coming. Always thought Artjom is going to do the right thing. He’s smarter than that.

    But he didn’t and he realized what he did when it was already too late. I couldn’t sleep that night. Artjom was the only one who understood. He could’ve been the link between those two races, instead he completely eradicated a whole race.

    So sad to see that the second book didn’t go into what happened to Artjom after that.


    Really loved the way the developers implemented the karma. No dialogtrees. No “Do this to be a better person”. Much more subtle. Would’ve loved Artjom to have a voice though. He already talked during the loading-screens, he should be able to talk with people.

    The world was also incredibly believable. Something other games in the genre also seem to miss out on.

    #26 3 years ago
  27. reask

    LOL I am actually playing darksiders atm.
    I downloaded the demo before xmas and got the kids to get it for me as a xmas present.

    Good game but not in the same league as gow3 imo.
    I must add that gow3 was my first ever button masher and darksiders is my second.
    Well I played about 2 thirds of gow1 so I suppose 2nd and a half.

    Puzzles are good in darksiders but in between boss fights it is never too hard.
    Playing on normal so I suppose If I racked it up a bit my opinion may be different.
    I am at the desert part so still a bit to go and it may get tougher.
    Overall it is a good game and I look forward to the sequel.

    #27 3 years ago
  28. DSB

    Metro and Darksiders are gonna sell alright, but I don’t think they stand a chance of turning the company around, at least unless Darksiders comes into it’s own.

    I don’t think they have much of a chance unless they try to step out of the shadows of other franchises.

    Darksiders is obviously built according to Zelda, Space Marine is built according to Ubisoft shooters and Gears of War, Homefront according to Battlefield and CoD, and Dawn of War was rebooted to profit on the arena RTS scene. Trying to leech off of other peoples ideas like that doesn’t make good games.

    I used to be excited about games that had the THQ stamp on ‘em, but then came the Fuel of War era. Games without imagination, meant to mingle with AAA-franchises that they never stood a chance against.

    If your ambition doesn’t go fruther than releasing rebranded copies of popular games, and trying to grab whatever scraps from those that you can, then I don’t think you’re trying hard enough.

    Unless THQ learns to carve and own it’s own corner in the industry, I just don’t see how they can turn it around. They were doing a lot better when they weren’t just aping after everybody else.

    #28 3 years ago
  29. Edo

    Speaking of Darksiders II,new trailer is out .

    #29 3 years ago
  30. YoungZer0

    @29: Looking good.

    #30 3 years ago

Comments are now closed on this article.

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    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]