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Quick quotes: Reckoning’s action-RPG “message” was difficult to convey to the public

Friday, 13th January 2012 21:18 GMT By Stephany Nunneley

“I’ve never experienced a game like it before, and that’s been the difficulty of talking about this game. It’s an RPG with good combat, and people have a hard time figuring out what that means in their own heads, because there’s no example of it, really. Now we’re in this age where we have all these action games that have RPG elements, that right there has just destroyed to me what an RPG means because we’re talking about RPG elements. There are all these different ways we can spread out, and these are all valid representations of RPGs. But you ask any different person what an RPG is and they’ll give you a different answer.” – Kingdoms of Amalur: Reckoning’s lead combat designer Joe Quadara to Gamespot.

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5 Comments

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  1. Edo

    Looking forward to it,and I hope it doesn’t disappoint.

    #1 2 years ago
  2. Stephany Nunneley

    @1 Same here. I rarely purchase games day one, but I will this one.

    #2 2 years ago
  3. Edo

    #2 And if someone is still on the fence they can try the demo of KOA that is coming next week.

    #3 2 years ago
  4. viralshag

    I don’t know if I’m more excited for this or ME3…

    Probably this as it’s out pretty soon. I can’t wait!

    #4 2 years ago
  5. SplatteredHouse

    I’m hoping that reaction after playing the demo of this will green-light the buying of the full game. I’ve been looking forward to this!

    #5 2 years ago