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SWTOR: Medium texture setting "a bug", never intended as option 

Bioware's community manager Stephen Reid, as promised, as gotten to the bottom of discrepancies between the "low," "medium," and "high" texture options in Star Wars: The Old Republic. Turns out, the "medium" choice was never meant to exist in the game, meaning only "low" and "high" were actually implemented. So, the choice of "medium" was a bug. Interesting. Reid explains everything in lovely technical detail, and much better than we could, through here.

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Star Wars: Knights of The Old Republic

Android, iOS, Xbox, PC, Nintendo Switch

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Stephany Nunneley-Jackson

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Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.

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