For DmC, Ninja Theory turned to the film studio and crew behind James Cameron’s Avatar.
“It was invigorating to shoot the scenes for the game in the same place as the Avatar shoot, using the same studios and much of the same crew,” Ninja Theory’s Dominic Matthews told BusinessWeekly.
“On projects like these you get to work with people who really know what they are doing. It’s a great buzz to have people who worked on Avatar work on DmC. They bring a cinematic perspective to what you are trying to do.”
The Cambridge-based developer has gained a reputation for solid motion capture in its recent games, and utilises its own tech in addition to that used by films like Avatar.
“We are fortunate to have developed our own facial solver technology in house that allows us to track these movements and map them onto our models. Our technology is unique and something that we’ve been working on for several years, so we are ahead of the market in this regard,” Matthews said.
“We do this to ensure that we’re bringing the true performances of our actors through into the game. It’s not so much about realism but believability. Real actors – real people – move their hands and their body when they speak. We track the exact movement of our actors. We have 60 markers on their faces alone – on their eyes, their eyebrows, their mouths, their noses, their lips and so on.”
DmC is expected on PlayStation 3 and Xbox 360 this year.
Thanks, Capcom Unity.