XCOM: Enemy Unknown features both real time and turn based elements

Tuesday, 10th January 2012 00:22 GMT By Brenna Hillier

You’ll need to master two spheres of command to succeed at XCOM: Enemy Unknown.

Answering questions triggered by its surprise cover reveal, GameInformer reports the turn-based combat is quite faithful to the original XCOM games – although squad members have different statistics, so old hands will have to learn new tricks.

Talk of real-time elements refers to a global strategic view. Players can research alien technologies, manufacture equipment, wrangle finding from world governments, send jets to take down UFOs, recruit and train squad members, and trigger missions by dispatching squads.

Enemy Unknown’s plot takes place in the same canon as 2K Marin’s shooter XCOM, but at a much later date. The PC, PlayStation 3 and Xbox 360 title is expected in northern autumn. Check out some new screens below.

Thanks, D’Toid.



  1. LOLshock94

    pong engine?

    #1 3 years ago
  2. DSB

    This is quickly becoming as exciting as it is frightening.

    “We totally get X-Com, we make everybody on the team play the original every other Friday (See the video on PC Informer) – But we’re changing pretty much everything”.

    Bold as hell, in a way that I like and dread.

    The way I see it, we’re in for a win/win. Enemy Unknown could turn out to be crap, or it could turn out to be great. That gives us two scenarios with either a great reboot by Firaxis, and a great remake by Goldhawk, or a crappy reboot by Firaxis, but a great remake by Goldhawk to cheer us up again.

    #2 3 years ago
  3. LOLshock94

    “could turn out to be crap, or it could turn out to be great” just like every game that gets announced…

    #3 3 years ago
  4. Old MacDonald

    “Talk of real-time elements refers to a global strategic view. ” – Yeah, this was in the original as well. Part of why it was so well received, it wasn’t just a mission-based game.

    #4 3 years ago
  5. Erthazus

    Jesus Christ.

    IS this… INTERFACE?

    Thank you very much console gaming. UI is so consolized.

    6 options only? Jesus Christ. Console gaming just die. Die right now.

    #5 3 years ago
  6. YoungZer0

    @5: Your “More is More” Philosophy really seems to apply to everything.

    #6 3 years ago
  7. DSB

    @6 It’s not just a question of aestethics though. Fewer options means less customization.

    Micro-management got a bad rap for a long time, but I know very few older gamers who don’t miss it. Really, making micro-management worth your time (beyond gameplay mechanics) is just a question of designing an interface that lets you get around quick.

    Towards that aim, obviously the consoles might not be able to keep up, but in this case, shaving off a lot of the micro-management, is like shaving off people’s memories and to some extent, expectations.

    There’s a difference between “being sleek” and “being light”. You can be sleek and complex at the same time. I guess time will tell.

    #7 3 years ago

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