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Latest Inside Reckoning dev diary takes a look combat and the art of Kingdoms of Amalur

Thursday, 22nd December 2011 21:01 GMT By Stephany Nunneley

Big Huge Games has posted a new developer diary for its Inside Reckoning series on the creation of Kingdoms of Amalur: Reckoning. In it, lead combat designer Joe Quadara, animator Chris Cox, and lead animator Young Vo discuss the game’s hand-crafted animations, the various combo chains, abilities, hierarchy, and other lovely nuggets relating to combat. Check it our for yourself below the break. Reckoning is out next year on PC, PS3, and Xbox 360.

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2 Comments

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  1. The_Red

    This game has the best looking combat I’ve ever seen in an action RPG. Let’s hope RPG elements are as awesome and promising.

    #1 3 years ago
  2. fearmonkey

    I’m looking forward to this title big time.

    #2 3 years ago