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GamersGate CEO dismisses OnLive, Origin and Steam

With 50% growth over 2011 and a new office opening, GamersGate leader Theo Bergquist is ready to take on the competition, and has the fightin' words to prove it.

"Streaming or any other way of distributing a game is just technology, not something you build a business model around," Bergquist told IndustryGamers when asked whether streaming games are something the digital distribution platform might look into.

"Right now, GamersGate's business is growing rapidly and there is no reason to change a winning concept. As far as I know, OnLive still struggles with their revenue and business model. In theory it's a nice business, but is that really what the customers want or something made for VC-firms?"

In the more traditional digital distribution sphere, Bergquist dismissed EA's Origin out of hand.

"I must say I'm very impressed by the speed and determination they've launched Origin. Hats off to them! But I’m not sure I see them as a competitor as I do Steam," the executive said.

Bergquist has gained something of a reputation for trash talking Steam, but he seems to feel it's because he's the only one happy to go on record with critique,

"I don’t think I’ve been overly critical, but it could appear that way when everyone tends to just hail them," he explained.

"I've said it before and I’ll say it again, Steam's market share can only shrink.

"Steam is doing a good job for the super hard-core audience, but everyone knows that's not where the money is. The market is mostly made up of people who buy two to three games a year and want a fast, easy and seamless way of buying games. They don’t want a bulky client."

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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