BF3 360 gets Back to Karkand, new title update date

Tuesday, 13th December 2011 14:55 GMT By Johnny Cullen

Major’s announced the release of the first map pack for Battlefield 3 on 360, Back to Karkand. The pack, which has been available for the past week on PS3 as part of a exclusivity deal, will set you back 1200 MS points on 36dizzle. A new title update will accompany the release of Karkand. Full patch notes are below the break, via the Battlefield Blog.

BTK is also launching on PC today.

Single Player Changes

Added missing blood effect on kill shot
Fixed a crash that could happen during level load in SP
Fixed issue with game crashing during intro cut scene of Campaign mission “Thunder Run”
Fixed a crash that could happen when shutting down levels
Fixed crash on last mission that could occur after the player is killed by the first enemy in the train
When a user got killed, after respawning, he heard sounds that remained as if bullets still were passing around him
Fixed glitch in melee showing your equipped gun instead of the knife
Fixed issues with texture streaming. Prioritizing of textures close to the user has become better, resulting in more detailed textures
Improved mesh streaming conditions to avoid situations with risk of corruptions and crashes
Fix blend into vehicle problem when entering a vehicle in the Campaign
Fixed issue where disconnecting a controller during the Gamer Profile sign out animation would cause the game to soft lock
Removed the hint “Shoot out the lights.” during SP mission Nightshift
Fixed issue with last mission not listed in REPLAY MISSIONS list
Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models
Has been made harder to fail missions due to zero tolerance friendly fire
Fixed MG nest objective on Operation Guillotine
Fix for music climax on mission “Fear No Evil”
Fixed issues that occurred if user were backtracking after fight at elevator on SP mission “Comrades”
Adding a back button to SP campaign select difficulty screen
Removed slomo from jump into train on SP mission “The Great Destroyer”
Fixed glitches in subway Quick Time Events in mission “The Great Destroyer”
Increased quality of the loading screen images
Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission “Semper Fidelis”
Fixed final sound fade out on SP mission “Thunder Run”
Removed sound fade on convoy ride in mission “Operation Guillotine”
Fixed squad mates coming through wall after intro on SP mission “Operation Guillotine”
SP mission, “The Great Destroyer”: moved Campaign Cleared achievement until after the Dima outro
Fixed soldiers inside of terrain at start of level in “OPERATION GUILLOTINE”
SP mission, “The Great Destroyer”: Fixed streaming issue which could lead to out of memory when streaming in Subway ride
Improved music and music fade on tank encounter in mission “Operation Guillotine”
Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble
Fade later when driving in to tunnel on “OPERATION GUILLOTINE”
Hide cross hair during Solomon intro & climb out scene on “Operation Swordbreaker”
Fixes on “OPERATION SWORDBREAKER”: Skip VO urging the player to move forward if the player has already moved. Fixed VO playing from the wrong world position
Fixed crosshair being back on staging area in “OPERATION SWORD BREAKER”
Fixes on “THUNDER RUN”: Less delay after MICLIC scene. Friendly tanks start driving up to you sooner and are more likely to teleport into position. Enemies now spawn in front of you & to the right, instead of behind the approaching friendly tanks
Fixed Squad mates goes through the ground in front of the house before throwing in grenades in “OPERATION GUILLOTINE”
Fixed issue with player not being able to cross the plank as soon as its down on ground on mission “Operation Swordbreaker”
Fixed sliding into cut scene on roof top on mission “Operation Swordbreaker”
Tweaked difficulty levels in Single Player
Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer
Fixes in Night Shift: New save point after wave 2 in mall. Fixed bug where wave 3 was considered done way before all enemies were killed, causing a possible difficulty spike
Added tutorial for firing Stinger on “ROCK AND A HARD PLACE” copied from “OPERATION GUILLOTINE”
Delayed “The Professional” achievement/trophy to not pop up in the middle of the scene
Fixed issue on The Great Destroyer where you could equip a gun before entering the train

Multiplayer changes

Significant squad user interface changes detailed here
Added round duration and ticket summary at EOR
Advanced squad polish – should be more intuitive
Added back EOR sound for SQDM and TDM
Fixed sound for when climbing ladders
Fixed and issue with some first person weapon sounds
Fixed a swim sound loop error
You should no longer be able to damage a friendly vehicle when sitting in an open position
Grenades now drop to ground if you get killed while attempting to throw it
Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
You should no longer spawn too close to enemies in TDM and SQDM
Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone).
Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
Fixed a problem with revived players not being able to get suppressed
Fixed a problem with the camera when being revived in COOP
Spotting VO now plays when spotting from MAV/EOD
End of round now has round statistics like Team tickets and Round time display
Fixed several issues regarding the kill card. It was showing wrong weapons used for the kill
Fixed that sometimes you would be stuck on a black screen when kicked from server
Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag
Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing
Fixed a problem with the bipod deploy sound
Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
Fixed problems with health bars not displaying health properly when using EOD bots
Fixed a problem with flickering name tags
Fixed a problem where friendlies could damage friendly helicopters
Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
You should now be able to spot explosives
You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn. For instance your teammate dies right before you are about to spawn
Damage from bullets will now continue to cause damage even after the firing user is dead
Fixed several client crashes
Fixed a problem where players could get stuck in the join queue
Fixed the repair icon on the minimap
Deploy parachute now displays the tooltip to deploy parachute when free falling
Fixed some artifacts when using flashlights
Fixed several Xbox 360 specific crashes and freezes
Fixed a problem where a user sometimes could not go into iron sights
Improved shadow rendering
Fixed several issues with friend invites and joins
Vehicle boosts is now a toggle instead of momentary
Fixed several issues with the Hardcore mode
Fixed a few layout problems where the in-game controls and tooltips didn’t match those in the options menu
Removed the possibility to pick up weapons in a EOD bot
Fixed several interpolation issues
Fixed a problem where claymore is flashing in the wrong team color
Subway minimap updated to give better clarity
Fixed an issue where the UI would not show the way to your new unlocks
Increased quality of loading screen images
Tweaked MP rank up parameters
Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds
Fixed a problem where a user can become invulnerable after being resurrected
Fixed a problem where tank turrets would turn too slow
Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
Fixed a problem with the M60 reload sound
Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer
Fixed a problem where the enemy would not be able to get a roadkill on a user that was using the SOFLAM
Fix for soldiers disappearing in the mortar killcam
Fixed Laser Guided Missiles missing their targets if the target is moving too fast
Fixed a bug with terrain destruction not being reset on Operation Metro. Caused players to be able to below ground in some situations
Fix for Type88 and the MG36 zoom in animation that was offset when in supported shooting
Fixed a bad logic destruction connection causing clients to crash
Fixed several dog tags that had wrong stats referenced, meaning they would show wrong kill numbers on them
Tweaked the TV guided missile, so it can no longer bounce off objects

Balance Changes

Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
Increased the damage of Helicopter Miniguns against jeeps
Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control
Increased the damage of the 44 Magnum slightly
Increased the range and minimum damage of the .357 Round from the MP412 Rex
Increased the range of all .45cal and 9mm weapons
Slightly increased the range of the P90 and MP7 and PDW-R
Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
Increased the damage and range of the 40mm BUCK rounds
Reduced the damage .50cal weapons do against Helicopters
Updated T90 canister shell tweaks to match Abrams canister shells



  1. Talkar

    Nvm, didn’t read close enough :P

    #1 3 years ago
  2. OlderGamer

    After taking a couple of weeks off, and today jumping back in to play the expansion, I can tell we have reached that point where the game is no longer much fun. The game is the same, but the players have gotten so good, that I am just fodder at the bottom of the scoreboard. With hardwork and lots of practice I may be able to climb upto mid range, maybe. But at this point, the magic feels gone. My experience this am left me feeling angry, frustraited, and just plan old.

    #2 3 years ago
  3. OrbitMonkey

    Come join the CoD massive OG! Every game is different and accommodates all skill levels. Getting slaughtered? Just quit out and in 30 seconds you’ll be in another game ;-)

    Good clean mindless fun, or slow paced tactical play, both styles are effective and no one gun beats all.

    Theirs a reason so many people treat it as their go to gun game. It really does offer something for everyone… Well except vehicles :-D

    #3 3 years ago
  4. OlderGamer

    But the one thing I do as well as anyone else is drive a Tank, and hunt Tanks as well. Other then that, I might as well be playing on a 13inch B&W TV, located 20ft behind me – it would make no noticable difference!

    My problem, really, is just that I am getting older and at this point my reaction timing and twitch skills just aren’t there.

    #4 3 years ago
  5. OrbitMonkey

    Support class, with Recon drone killstreak. Once you get enough points for that, find a nice spot and send up the drone. Then patrol the map tagging targets for your team mates.

    Tbh if your twitch skills are lacking, the smaller maps and clearer lines of fire in CoD maps will suit you even more. No-one says you have to run around like a loon. As I said slow, careful players, using cover are just as successful.

    C’mon OG… Join us… Mwahahahaha :-D

    #5 3 years ago
  6. artursz1993

    cod sucks by the way ;)

    #6 3 years ago
  7. DSB

    Aaaaand in classic Origin fashion:

    “YOU ARE OFFLINE – It appears our authentication servers are down. You will now be placed in offline mode. Please try to reconnect later.”

    Oy vey with the facepalm.

    #7 3 years ago
  8. OrbitMonkey

    @6, Yep it’s a low brow, repetitive, unimaginative, grind fest that only appeals to the lowest common denominator… And I love it :-P

    @DSB, Y’see mate you just don’t get it do you? If everyone could easily get a game of BF3, it might get popular *shudder* and we all know good games shouldn’t be popular. I mean Lady Ga Ga is popular to millions, but that doesn’t make her any good ;-)

    #8 3 years ago
  9. mojo

    a popular thing is always the dumped down version of a once great thing.

    #9 3 years ago
  10. OrbitMonkey

    ^ Yes and everything was better in your granddads day. Go play your old games & despair at the future ;-)

    #10 3 years ago
  11. OlderGamer

    Sorry OM, I just can’t do COD.

    Last night I had another few rounds in BF3, only killed 2 people in one round, ended up fourth on my team on the scoreboard. COD is too much about K/D. I enjoy feeling like there is more to do.

    If I am in the mood for a COD style experience, I will play Halo. The reason is that in Halo, I can play 4players on one system(and still play online). I can also play on player created stages(forge). And I can play using custom made game peramiters(with sliders and rule changes). It is just that I don’t really enjoy those types of arcade shooting experiences.

    Too much emphises is placed on how many kills you get. It is just too twitch for an old guy like me. The layers and depth of strategy just isn’t there. I have a saying I like to use, tretchury and descitte will over come youth and ability any day! If I am droped into a bowl with a gun, I will get killed 10 out of 10 times. Some signing 12 yr old will “Pwn my @$$!” However, if I can have the chance to out think that kid … say with C4, AT-Mines, or Claymores I can even the playing field. or if I can simply follow my squad around from objective to objective and healing and revive them…now I can contribute and score solid points. Not to even mention the things I can do in a tank with even decent co-pilot!

    Now I am nothing special in BF, really once in awhile I get a good round, mostly I strive for mid scoreboard. But I can contribute to my team, and that helps us win. Thats one of the biggest reasons I play BF over other OMP FPS games. Otherwise I am just padding some one elses stats.

    #11 3 years ago
  12. DSB

    I think the age is getting to you OG. I use the same tactics and methods I use in CoD for BF3, mostly relying on kills and caps for points, and it’s earned me a few MVP ribbons so far.

    I don’t see any difference except in scale. BF3 has the greater strategy element, CoD is distilled tactics and reflex.


    #12 3 years ago
  13. freedoms_stain

    I had my 1st run at Karkand last night, it was pretty sweet.

    I had the problem with Origin DSB mentioned, and it would’ve been around the same time as his comment, but it cleared up within about 10 mins.

    We had a pretty awesome round where we recovered from a 2:1 ticket deficit on Karkand Conquest Assault. We had noobs constantly running our vehicles into death for the 1st half of the round, and that’s what put us in the hole, I went 1-9 during that crappy part of the match, but once I got in the drivers seat of the LAV and my buddy got the Abrahms it was all-change, finished up 14-10 with 11 tickets to spare.

    Only really got a good look at Karkand and Wake Island last night, like 2 mins of Gulf of Oman, tonight I shall endeavour to play the others.

    #13 3 years ago

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