Sun, Dec 11, 2011 | 22:11 GMT

MGS Rising VGA trailer confirms Platinum as dev

Metal Gear Solid: Rising has been formally re-unveiled at the VGAs, confirming initial E3 rumours that Platinum Games is developing the title.

The news comes hours after the trailer managed to leak online before the show.

The video shows PMC groups similar to MGS4 and in previous trailers for the game, as well as ninjas in suits.

Previously confirmed to be a prequel to MGS4 and a sequel to MGS2, it’ll now actually take place after Guns of the Patriots, with Raiden returning to his ninja form.

Quinton Flynn, Raiden’s voice actor in MGS2 and MGS4, also makes an appearance, despite showing concern earlier this year he may not be involved with the title.

This will be Platinum’s first title being developed that won’t be published by Sega. Previously, all of its efforts, including Bayonetta, Madworld and Vanquish to name a few, were published by the company.

Its next effort, Anarchy Reigns, launches under Sega in early 2012.

Rising was announced at E3 2009 at Microsoft’s press conference, but was confirmed to be a multi-plat affair. Gameplay footage from when it was being made at KP wouldn’t emerge until a year later at E3, followed by a TGS demo.

Since then, it’s gone quiet. Until now, obviously.

MGS; Rising launches on PS3, 360 and PC in 2012. Trailer’s below. New shots are here.

118 comments

#101

DaMan
12/12/11, 3:40 pm

You’re confusing Platinum with God of War.

#102

YoungZer0
12/12/11, 3:47 pm

@101: Quoting helps.

#103

lexph3re
12/12/11, 3:53 pm

Pretty much @100 I was really looking forward to that. But judging by them stating they couldn’t properly execute it makes me sad. I wonder what the problem was, coding? Hardware? Space? I just wish I could have seen that this Gen.

#104

DaMan
12/12/11, 3:55 pm

#102 I was referring to you and other posters referencing Platinum games as being mindless. Did you even try any of the Alfheim portals? Did you try using the Moon of Mahaa-Kalaa?

#105

YoungZer0
12/12/11, 3:58 pm

@104: You think i was talking about the gameplay?

#106

lexph3re
12/12/11, 4:02 pm

He’s on the outside looking in man. Also, I beat Bayonetta and that game was utter shit. Vanquished brought them back in my eyes but not by much. So me having faith in Platinum on an IP that I truely appreciate is just not 100% there. Sorry to disappoint you on my opinions towards games

#107

YoungZer0
12/12/11, 4:04 pm

Let me clarify:

Mostly i was talking about how dumb their games are and how they – judging by the trailer – seem to be unable to make the cutting more than just that. At least the previous devs had an idea, they wanted to do something different than just another Ninja Gaiden. This? This is just killing. Don’t care how many combos there are, it’s just mindless stabbing and cutting. It seems they tossed the idea of depth quickly out of the window.

#108

DaMan
12/12/11, 4:14 pm

Well, fair enough. Seeing as how I thought every single MGS was literally shit, and it was fine for the Dmc reboot to throw everything about the old games out of the window, I don’t think there’s a problem ;)

And I really don’t see some crappy gimmick which they showed last year serving as anything other than a good Move application.

#109

lexph3re
12/12/11, 4:54 pm

The DmC change is mainly towards character appearance. Otherwise the gameplay looks practically what you would expect of a DMC game. Rising was intended to be more then that. The fact that we could’ve had a functional move/kinect sword game while still appeasing the hardcore audience is what was most impressive about Rising. Now it’s just another slasher, There is such a thing as expectations that people acquire over a game while it’s being showcased.

#110

DaMan
12/12/11, 5:04 pm

It was a playable demo exploring possibilities. Can you post a link to anyone from Konami stating they intended to do what you describe?

#111

TraceableX
12/12/11, 5:10 pm

Disappointing

/goes to watch the old trailer

#112

lexph3re
12/12/11, 5:13 pm

http://www.gamesradar.com/e3-2010-metal-gear-solid-rising-may-use-kinectmove-plus-more-details-revealed/ Theres one of many sites that confirms the pevious intentions

-■It will not be a mindless hack ‘n slash title. The player will have to precisely cut certain weak parts of many enemies to do them in. Cutting is not limitless, either. Some bad guys will have parts that can’t be sliced and diced. So you’ll have to aim strategically.

-■The katana is considered a stealth weapon. And Kimura hinted you will be able to take on enemies with rockets and other weapons.
^ This hint’s that the kitana will like in Mgs2 where you could use the bunt end of the sword to knock out enemies

#113

YoungZer0
12/12/11, 5:22 pm

@112: Just reading that depressed me. :(

#114

DaMan
12/12/11, 5:25 pm

Thanks for the link. Btw the last few points greatly remind me of Bayonetta’s battles. namely … “It will not be a mindless hack ‘n slash title. The player will have to precisely cut certain weak parts of many enemies to do them in … you’ll have to aim strategically.”

I recall reading about Project Draco and they were saying how with motion controlled games it ends up way too easy or way too difficult, thus more so I really don’t see anyone being able to do something like you say without being on the rails. Intentions were indeed there, but the fact that nothing worthy of showing to public so far exists is telling. The same less involved plot stated in the Gamesradar article and the lack of any official info regarding gameplay makes me look forward to PG take on it.

#115

lexph3re
12/12/11, 5:37 pm

But that was our overall disappointment in the matter. I had been following the articles and dev diaries on this and hearing from their sit ins it was supposedly going to be amazing. Now they just abandoned it and it’s gone to a stripped out version of what it was intended to be. The final boss of bayonetta (UGH I HATE TALKING ABOUT THAT GAME!) was still mindless the heaviest thought it provoked was running from the Blackhole and trying not to get turned into little Cereza.

other then that I just don’t see why that game has been hyped up as such an awesome game. It was completely unstable, that missle and motorcycle SCENES were so poorly designed. And, the default gameplay was extremely repeatitive until you beat the game to collect the REAL weapons. THAT SHIT WAS SO REDUNDANT!

Man that game brings back bad memories…. However the case. Like I’ve stated in the past Vanquished brought back some sort of hope in Platinum. But, This is still a cherished IP and from the initial details granted it is going the opposite of said intentions. I just wonder what stopped them from making that demo we saw last year of guns being cut up and slicing pillars to make roofs fall on top of people.

#116

DaMan
12/12/11, 6:05 pm

That is a disappoinment with motion controls in general. Like I was saying, the decision to make Project Draco being on the rails came from obvious difficulties making anything beyond prototype either.

I don’t see it being a stripped version because nothing other than melons cutting demo was shown, and they’re yet to say anything regarding the new one.

Thanks for mentioning what was perhaps the least involving moment in the whole game, and telling me you didn’t get the intentionally retro stylized mini games. I take it you hated the Sonic rings too, them silly pointless things. I don’t know what you mean by ‘unstable’, and neevr really felt the game was tedious with the myriad of combos, abilities and you turning into a cat, bats and a crow.. As well as the enemies all requiring various approaches on anything above Normal difficulty.

Perhaps Jeanne or out of body Alfheim challenges would be better examples of what I was referring to.

I don’t really see how the game becoming motion controlled makes for a less repetitive experience, or Bayonetta being “repetitive until you beat the game to collect the REAL weapons” at that since you get the best ones during the original playthrough and the handguns, bazillions or nunchaks were the most redundant and repetitive ones, unless you played a different game actually..

Was Vanquish released under a ‘Vanquished’ name in US btw?

This being an in-game footage as opposed to prototype with all the ‘guns being cut up’ existing in the form of nothing but intentions probably what stopped them.

#117

lexph3re
12/12/11, 6:28 pm

I’m not as into the retro thing as other people are. I love retro games but not a main factor in what I find a game awesome for. The Sonic rings or “Halos” was cool but not like everytime i saw them sonics in my mind. Honestly, a lot of people give passes to games based on that since of nostalgia.

Also, like I said in past demos Raiden had an effect on his entire environment cutting up people,guns,tanks, buildings and respectfully watermelons.lol But, thats gone now.

And I just spelled Vanquish wrong my bad.

#118

HauntaVirus
13/12/11, 12:56 am

No thanks.

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