GSC to release statement on state of affairs Monday

Friday, 9 December 2011 16:50 GMT By Stephany Nunneley

GSC Games World has tweeted that a statement regarding the current situation at the firm will be released on Monday, December 12, after internet reports steaming from a Ukrainian news site called UkraNews reported that GSC had been closed down by owner Sergei Grigorovich, and S.T.A.L.K.E.R. 2 development cancelled.

According to the report, Grigorovich is shuttering the studio due to personal reasons he didn’t wish to discuss, but said the 40-50 employees working at the studio would be provided with wages owed them, up to February 2012.

Various sources close to the site, state the reasons for the closure have something to do with Grigorovich being displeased with the development of S.T.A.L.K.E.R. 2, while another source states it has more to do with Ukranian law enforcement wanting control over GSC.

The company’s official Twitter account responded to the report stating: “No we have not closed GSC or cancelled #stalker2″. Shortly thereafter, the tweet was removed, with GSC’s Dmitri Bourkovski tweeting later: “Not PR. GSC closed.”

1C Ukraine’s Sergey Galenkin confirmed the studio’s closure on his personal blog, stating: “GSC is closed, a fact confirmed by all. The team is almost completely dissolved, the state has only a few people.”

Galenkin went on to say that the cost of developing the game for a European audience was one of the reasons for the closure, along with a “failed console publishing deal.”

RPS contacted GSC, and the response was: “Sorry, no comments at this point”. The firm’s social media manager has since announced he is looking for a new job as well, confirming at least one employee at GSC is no longer with the firm.

Hopefully a clear statement on the matter will be issued shortly.

Quite a bit of concept art from S.T.A.L.K.E.R. 2 has been posted over on the Ascian Blog. You should check it out, as it looks rather great.

Source: NeoGAF, RPS,


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  1. Erthazus

    Lol? Impossible.

    They just finished STALKER series and they were pleased with Stalker 2 development.

    #1 3 years ago
  2. The_Red

    Holy fuck. WHAT!?!? WHAAAAT? Why? What happened?

    “while another source states it has more to do with Ukranian law enforcement wanting control over GSC. ”
    If that’s the case then I’d say FUCK the government and kudos to GSC.

    #2 3 years ago
  3. Erthazus

    They basically killed a studio full of money and STALKER 2 development for no reason at all.

    #3 3 years ago
  4. DSB

    They were probably running a meth lab in the back office.

    #4 3 years ago
  5. Fin


    Bro, maybe it was cos the STALKER games were buggy pos lol

    #5 3 years ago
  6. Gheritt White

    @ Erthazus: WHERE IS YOUR GOD NOW????

    #6 3 years ago
  7. mad1723

    The story makes no sense if you have followed the whole story. It sounds a lot like their accounts got hacked by a 14 year old making a joke. Honestly, why on earth would a law enforcement agency want control over a game studio… it makes absolutely no sense, unless you’re 14 and don’t understand much of the world around you :P

    They probably took back the control of the account to delete the tweet and it was retaken by the hacker shortly after… makes much more sense that way honestly…

    #7 3 years ago
  8. Edo

    #8 3 years ago

    Why shouldn’t you wear Ukrainian trousers?

    Because Chernobyl fallout.

    Also, this is shit news because STALKER is awesome.

    #9 3 years ago
  10. Alopix

    @mad1723: The Ukraine is an ex soviet country with a corrupt government. It sounds like their government sent in the black sedans and was like; “Hey this is a nice successful company you have here. Why don’t we just run it for you? It would be a shame if anything should… happen to it. Or your family.”

    So the guy resisted in the only way he could. He shut it down.

    #10 3 years ago
  11. Erthazus

    Just look at that Jaw dropping concept Art.

    Are they fucking out of their mind to drop everything that they made?

    Look at the Concept Art.

    @fin, cos that is not the issue with the latest addon.

    #11 3 years ago
  12. AHA-Lambda

    oh god such a blow, stalker games were fantastic. real shame to see this :(

    #12 3 years ago
  13. Maximum Payne

    One of the saddest news I ever read :(

    #13 3 years ago
  14. IL DUCE

    Geez this sucks…now I may have to buy a gaming rig to play the original S.T.A.L.K.E.R. games since I was waiting to get a chance to experience S.T.A.L.K.E.R. 2 on my 360…hopefully they get out of the Ukraine or get some developer/publisher to help them out and get back on track with developing it…or just start developing games in the states or something where you wouldn’t have to deal with crazy stuff like that…

    Hopefully this is all misinformation though, huge blow to what I was looking forward to next year…Metro: Last Light will have to suffice but that’s not open world and not as deep as I’ve heard S.T.A.L.K.E.R. is…

    #14 3 years ago
  15. DSB

    Would Stalker 2 be published by THQ? It could be that THQ decided to throw in the towel.

    #15 3 years ago
  16. Erthazus

    @15, No. Grigorovich said that they wanted to publish this game by themselves.
    They had some serious problems with THQ before, so THQ won’t be on board anymore.

    #16 3 years ago
  17. KrazyKraut

    I am console guy…to 90 %.

    But Stalker was awesome. I played the leaked alpha and waited so long to play the final game. The other one was good too.

    I will miss this franchise and the ppl who made it!

    #17 3 years ago
  18. Dralen

    Please just be some sick twisted rumour!!

    #18 3 years ago
  19. Michael Hoss

    @16: They not only had problems with THQ but a bunch of other companys too. Or wait. Maybe, just maybe, it’s the other way around? Think about it: There’s some reason why they wanted to publish 2 themselves.

    #19 3 years ago
  20. DSB

    @19 Didn’t they clear it up though? Stalker was published by THQ, Clear Sky by GSC themselves and then Pripyat by THQ again.

    #20 3 years ago
  21. Erthazus

    @20, it was published only by GSC themselves and Viva media. They are not going to return to THQ. Ever again.

    #21 3 years ago
  22. DSB

    @21 Ah, you’re right.

    It’s weird that they’ve been able to agree on a bundle on Steam.

    #22 3 years ago
  23. IL DUCE

    @22 Probably would be weird anyway since THQ publishes 4A Games’ Metro series

    #23 3 years ago
  24. GwynbleiddiuM

    I wish I didn’t brows VG247 and could miss this news so I would live in this sensation that some day, a gloomy morning or a frightening midnight I will play S.T.A.L.K.E.R. 2, but now, I just have to be sad for the rest of the week… That ain’t gonna happen no moar…

    #24 3 years ago
  25. Stephany Nunneley

    More information has been added: 1C’s comment on the matter for one.

    #25 3 years ago
  26. Erthazus

    Basically CONSOLE development killed the project.

    Fucking Sony and Microsoft with it’s policy. But again, GSC fucked that too trying to search a publisher from these two.

    GSC made a huge mistake trying to port this game for the 360 and PS3. Retarded decision to make more money when you never released any projects for console development without ANY publisher.

    #26 3 years ago
  27. YoungZer0

    @26: You don’t know that, so stop making this ridiculous assumptions. GSC has never been a competent studio. We haven’t even seen one screen from Stalker 2.

    #27 3 years ago
  28. someguy2

    “Galenkin went on to say that the cost of developing the game for a European audience was one of the reasons for the closure, along with a “failed console publishing deal.”

    #28 3 years ago
  29. Phoenixblight


    Just because GSC couldn’t come up with a deal with a publisher to support a console release doesn’t make that the consoles killed the development. They couldn’t find money to support development so they had to close shop.

    #29 3 years ago
  30. GwynbleiddiuM

    Stephany Nunneley “The Bringer of Sad News” :-<

    @29 I'm sorry but it means no other thing. Console development has costs, not being able to find a publisher for it equals no funds to spending on the development, and going bankrupt if not provided with budget to cover the costs. So, if we say "Basically CONSOLE development killed the project.", that wouldn't be far from the truth.

    #30 3 years ago
  31. Erthazus

    Also, not only “failed console publishing deal” but they could not sell (to Sony and Microsoft) the idea of “Eastern European Post-Apocalyptic setting” with the reason that “This thing can’t sell in Western market”.

    @27, read the 1C article smart ass.

    #31 3 years ago
  32. DSB

    Looks more like project management than console development, either way.

    According to Galyonkin, they went down because they were unable to make money on just a PC release, so obviously they needed consoles to make it work. He even recounts rumors that their demands to publishers were unrealistic.

    I think the idea that publishers don’t want a post-apocalyptic game from Eastern Europe rings a bit hollow. There’s a lot of post-apoc shooters and RAGE would probably discourage anyone from signing another, but ultimately the idea behind Stalker has been fully validated.

    What hasn’t been validated is their ability to bring a fully working game to market. The best thing about Stalker is still the community’s efforts.

    #32 3 years ago
  33. Erthazus


    RAGE was in development by Id software and it’s not in a post apocalyptic Eastern European setting (it’s a fantasy based… post apocalyptic setting), also it’s sales were actually bad… and it’s coming from ID software and Bethesda who have money to support it with Quakecon and jaw dropping marketing campaign.

    According to that guy they just wanted to make more money (In my opinion PC was enough. They sold 5 million copies and that president bought a Ferrari for himself) and they started development for consoles but in the end of the day if no one wants to support, you just lose money and that what basically happened.

    Same thing almost happened with Metro 2033 and 4A games until THQ picked them up because game was in development to be honest for a long time.
    Now Metro 2034 have full support and game is coming even to the Playstation 3

    #33 3 years ago
  34. DSB

    @33 I was using RAGE as an example for why people wouldn’t want another post-apocalyptic shooter.

    The rest doesn’t make any sense.

    If sales are good, and you have a popular brand, then you should have room for a new title. The idea that “the market fucked us” doesn’t sound too credible.

    I’m guessing that Ferrari wasn’t fully financed.

    #34 3 years ago
  35. Phoenixblight

    @30 Failed logic there. They wanted to get on Consoles because that is where the money is and yes there is a cost you have to get a publisher or have enough money to provide for the certification and the cost of getting on the console. If you want to get at the big boy table you have to put down a downpayment. They couldn’t make the cost and not having a large enough fan base for the publisher to see profit from made them take a dive. They are the reason why they took a dive and not the console.

    #35 3 years ago
  36. GwynbleiddiuM

    @36 NO! It’s you that making no sense right now. If you had paid any attention to what I said, you’d realize that what I meant is console development killed the project is the not a wrong definition. I never said it was the most sensible and rightest answer. But, you’re a console fanboy, making reason with you guys is like trying to convince a rock to stay afloat on water.

    #36 3 years ago
  37. DaMan

    So because they ‘re located in a shithole like Ukraine, and failed to make money by developing leisure products, console manufacturers are the ones to blame.

    Saber exists, and so does Creat among many other ones. Don’t try and bite off more than you can chew, eh.

    #37 3 years ago
  38. Psychotext


    #38 3 years ago
  39. Ireland Michael

    Nobody has even the slightest proof beyond blind assumptions here that console development had anything to do with the company’s situation.

    Especially considering that it was outright stated that the problem has to do with other, probably legally dubious issues.

    But hey, let’s ignore facts and sensible observations that are straight in front of our faces, eh? It’s much easier to come with barely plausible arguments to justify your own personal console bias, right? Who cares if the evidence is completely stacked against your inability to see beyond your nose?

    #39 3 years ago
  40. Phoenixblight


    Yes because I said its not the console’s fault that automatically means I am a fanboy.

    They wanted more money and a bigger audience and the only way to do that was the console just because they couldn’t make money in order to pay for the console development does not mean that its the console fault. Thats like saying its the ferrari’s fault that I can’t get a loan from a bank in order to get it. Maybe I don’t have enough assets to provide proof that I can make the payments? Oh wait I guess that makes too much sense.

    #40 3 years ago
  41. Maximum Payne

    @40 Yes its true.Its not like this is first time GSC was to ambitious just look at first Stalker how they wanted to be everything random and npc players finish quest even before you! and then with Clear Sky they add faction wars which again very hard to develop.Only CoP didn’t have any stuff like then and it didn’t have as many bugs as previous stalker.
    Funny thing is they barely have man power for 1 platform and now they wanted on other 2 which they haven’t never developed on.

    #41 3 years ago
  42. Shonak

    Oh man, crap. Loved the first Stalker and really looked forward to this. Damn, that sucks. :(

    #42 3 years ago
  43. Stephany Nunneley

    An official statement on the matter will be issued Monday. The original post has been updated accordingly.

    #43 3 years ago
  44. IL DUCE

    @41 They made that decision buddy…so they have no one to blame but themselves if they tried to bite off more than they could chew, I guess their eyes were bigger than their wallet…

    I’m a total console “fanboy” if you must, but I would’ve loved to seen S.T.A.L.K.E.R. on consoles and would’ve picked it up at a midnight release if it had one…not to mention they got rights to develop S.T.A.L.K.E.R. on 360 back in like 2007…

    Also, I don’t see why after seeing the proof that a game like Metro 2033 can have a place on the consoles, another publisher wouldn’t support this project…not to mention porting the game to 360 from PC isn’t a very difficult transition

    Hopefully someone picks up the development of S.T.A.L.K.E.R. 2 or scoops up GSC, if that’s even a possibility…

    #44 3 years ago
  45. IL DUCE

    The guy re-wrote the English translation on 1C to clear it up a bit since the google translation was not that great…hopefully 4A Games puts their differences aside with GSC and either picks up development on STALKER 2 or buys the IP…

    Even if I have to wait until nextgen consoles for it, it would be worth the wait…the IP and concept is just too good to stay on the shelf for long…and I’m an American and I think it’s awesome as I’m sure plenty of other Americans do so I’m not sure if the belief by publishers’ that it’s not popular outside Europe is entirely true…

    #45 3 years ago
  46. IL DUCE

    So about that statement…

    Any word on it or their current status? Let’s hope somehow S.T.A.L.K.E.R. 2 gets saved somehow

    #46 3 years ago
  47. absolutezero

    GSC tweeted a few things over the course of the day the most recent being something like:

    “We will do our best to continue. However, at this time nothing is certain.”

    #47 3 years ago
  48. redivider


    I hope someone can get this to GSC or the guys that made this game, i just want to “write off” myself… I mean, i remember the time when this game was finally released and everyone was soooo waiting for it, but we didnt really get what we expected. Then i think the game fell into shadows of the other games like Cod and all that bull****. But the problem is when i saw the built 1935, from 2004. I mean COME ON! OH MY GOD! this game its like a whole mistery in itself, i so whatn to learn waht happened and all, ffs just look at the game at that stage, a HUGE world, tahts waht stalker is supposed (or was supposed?) to be, you could DRIVE cars and all that, now look what we get, can someone PLEASE! explain to me all the things that happened in all the detail possible, god dammit… I have such a weird filling about this game, it has this own “magic” of it i dont even know how to explain, cmon developers, what have you done… It could evolve into such a good game, but it seems this “globalization” of some sort is fucking everything up… A game is not a “game” if its not like cod or something, why cant people try new things, explore? For the love of god, do you know how excited i was when i found about operation flashpoint and arma and that… You see these games have no resemblence to CoD except for the theme, however, Arma 2 is starting to make big amounts of cash. If you try new things, you succeed. If you copy, you fail. i mean GOD i was looking at old alpha vids god dude aaaah the feeling. Just imagine what could happen to this game, but something got all fucked up. For fucks sake, the guys even made theyre own engine! A WHOLE KNEW ENGINE! other games just buy one from another company or something. And look at the game in 2004, it was better than most games back then, and could easily win popularity… But, it ALL got FUCKED UP! Dont try to go with the flow, let things happen, this is a thing i learned in life. You cant just say: “Oh, fuck it, ill just do it better next time, whatever happens, let it be.” You, YOU need to evolve things, MAKE things RUN as you want them too, dont let time do its shit. Time is the biggest enemy ever, we all die because of it for example, and you cant escape that lol, and they say guns kill people… Wtf? theyll all die anyway hahaha. Anyways, im from slovenia, also have a frind who has a child which got born with, lets say a few “problems” because of the chernobil explosion, so its a catchy subject for me. But this game, its just some weird magic i just dont know…
    Meh, ill go to bed thats all, enaugh reading for you, good night and stay cool and i still wanna know what exactly happened… Oh and sorry for all the typos, its late and im tyred, i hope its readable..

    Its still the same night so all typos and that…
    I just found in the upper comments that you have a corrupt government and law enforcment is taking your studio and something… That is a big problem if this is true. Same thing here, im probably going to america or somewhere the fuck outta here, slovenia sucks, as far as the government goes, well idk… im pissed off…

    #48 3 years ago

Comments are now closed on this article.

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    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]