Sections

PS3 Skyrim stutter-bug linked to Fallout: New Vegas glitches

Monday, 5 December 2011 14:09 GMT By Johnny Cullen

Fallout: New Vegas director Josh Sawyer has suggested the reasons framerate slowing in the PS3 version of Skyrim are similar to those that plagued the Obsidian RPG.

The Bethesda RPG was patched last week to fix issues with the PS3 version, including stuttering caused by large save files.

However, it seems the update has made things worse rather than better for most owners.

The Obsidian developer, who helped make the Fallout spin-off last year, explained in a Formspring Q&A that higher memory management capacity on PS3 than 360 or PC coupled with functionality of the game’s engine itself was causing the problem.

“It’s an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main .esm + DLC .esms,” he said.

“As the game modifies any placed instance of an object, those changes are stored off into what is essentially another .esm. When you load the save game, you’re loading all of those differences into resident memory.”

There’s no simple fix, according to Sawyer’s comments.

“It’s not like someone wrote a function and put a decimal point in the wrong place or declared something as a float when it should have been an int,” he said.

“We’re talking about how the engine fundamentally saves off and references data at run time. Restructuring how that works would require a large time commitment. Obsidian also only had that engine for a total of 18 months prior to F:NV being released, which is a relatively short time to understand all of the details of how the technology works.”

There’s more on Sawyer’s Q&A here.

Latest

  • Portal Stories: Mel is a fantastic looking Portal 2 mod

    Portal Stories: Mel is a Portal 2 mod with over 20 levels, a new protagonist, and custom dialogue and story. And it looks smashing, really. The community created mod from Prism Studios takes place between Portal 1 and Portal 2. It stars a lady named Mel, who after being asleep for years, wakes to find […]

  • Elder Scrolls Online Update 6 contains new inventory feature

    Along with Provisioning, and the Champion and Justice system, Update 6 for The Elder Scrolls Online will include the Collections feature. The new feature allows player to organize various items such as costumes, pets, mounts in tab format. This will serve as a way to free up inventory space. Items which can be sorted through […]

  • Dying Light Easter Eggs include the Master Sword, Super Mario, others

    Dying Light has more Easter Eggs than just the Destiny loot cave. There’s Plants vs Zombies, Super Mario Bros., and even one from Techland’s own Dead Island. Over on the Steam community page for Dying Light, Steam user Garbett has compiled all the Easter Eggs found in the game so far. He’s even posted links […]

  • Final Fantasy 14 DirectX 11 upgrade coming with Heavensward expansion

    Final Fantasy 14: A Realm Reborn will finally support DirectX 11 when its first major expansion, Heavensward, releases later this year. According to the latest producer’s letter (thanks, D’toid), the switch from DX9 to DX11 won’t apply dramatic changes. Instead, players will note finer aspects made to the MMO’s graphical quality, such as more realistic […]

  • Frozen Cortex updated with single-player mode, set for February release

    Frozen Cortex, the spiritual successor to Frozen Synapse, has been updated with a single-player mode. Known as Frozen Endzone at one point, the simultaneous-turn-based tactical game now sports the following features: Knockout – A rogue-like permadeath-type mode where you need to get as far you can without losing a single match, using only limited randomized) […]

  • Blizzard to continue adding Heroes of the Storm characters until it “gets sick of it”

    Blizzard’s Heroes of the Storm MOBA currently has 33 heroes and the developer said it plans to continue adding more heroes until it “gets sick of it.” Speaking with PC Gamer, the game’s game director Dustin Browder said there are currently six other heroes being tested internally, but there’s “no secret number” of heroes planned […]

  • Safety violations at hotel force Smash Bros. tournament to change venues

    After a Fire Marshall shut down the Apex 2015 event being held at a hotel in Secaucus, New Jersey due to safety concerns, the Super Smash Bros. tournament was been moved to another location. The event was cancelled at the hotel on day one of the tournament before the first match could be started, after […]

  • Xenoblade Chronicles 3D screens show how the game looks on New 3DS

    New screenshots of Xenoblade Chronicles 3D have been released, giving you a better idea of what the handheld version of the Wii port looks like. The New 3DS and New 3DS XL title is being handled by Monster Games, which ported Donkey Kong Country Returns to 3DS. A new bonus mode is included, allowing players […]

  • Octodad: Dadliest Catch made $4.9M, sold 460,000 copies

    Octodad developer Young Horses announced on Twitter yesterday Octodad: Dadliest Catch sold 459,735 units its first year, bringing in $4.9 million in revenue. According to infographic posted by the indie team, 55% of sales came from PC and 39% from PlayStation 4. Other stats note 200 million Let’s Play views for Octodad and the one […]

  • Square’s Project Code Z is a free-to-play Spelunker title for Japan

    Project Code Z, the upcoming PlayStation 4 title Square Enix has been teasing, was revealed this weekend during its NicoNico Live stream at Tokaigi 2015. The game is called Minna de Spelunker Z and is the latest installment for Spelunker. In development at Tozai Games, according to Siliconera the game the free-to-play platfomer is similar […]

  • Action and stealth triple packs from Square hit North America in March

    Square Enix will be releasing two game packages in North America which include three games each. The Ultimate Action Triple Pack contains Just Cause 2, Sleeping Dogs and Tomb Raider. The Ultimate Stealth Triple Pack contains Deus Ex: Human Revolution, Hitman: Absolution and Thief. Released in Europe last year, both packs will be released in […]

  • The Order: 1886 TV spot to be shown during Super Bowl XLIX

    A TV spot advertising The Order:1886 is posted below, which Sony says will be shown “before Sunday’s big game.” Said big game is Super Bowl XLIX, obviously. Below you will find the Japanese version of the Airship gameplay video we posted back in December (thanks, Evil Avatar). This version of the video was shown during […]

  • Metal Gear Rising 2 teased for PS4 at Taipei Game Show

    During the Taipei Game Show in Taiwan this weekend, Sony showed a sizzle reel of its PS4 line-up, and included was a possible tease for Metal Gear Rising 2. You can see it for yourself in the video below pulled from the presentation by AGB, but don’t blink. It’s only shown for a second. Literally. […]

  • Madden 15 predicts Super Bowl XLIX winner

    Like every year, the latest Madden game – in this case Madden NFL 15 – predicts the winner of the Super Bowl. This year isn’t any different. Despite the Seattle Seahawks leading the first half of the game, Madden 15 predicts The New England Patriots will walk away with the coveted Super Bowl 49 trophy. […]

  • The time has come for another Majora’s Mask 3D video

    Nintendo has released a new video for The Legend of Zelda: Majora’s Mask 3D, and it’s almost three minutes long. Enjoy. Majora’s Mask 3D arrives in stores alongside New 3DS XL in North America and Europe on February 13.

  • Here’s an in-depth breakdown of Battlefield Hardline’s beta video

    Want an in-depth look at some of the Battlefield Hardline changes noted in the latest trailer for the game? Westie has you covered. In the video below, our Battlefield expert notes the significant changes made to Battlefield’s long-standing Reflex Sight. The reticle has been changed from a Red Dot to a Yellow Triangle, which Westie […]

  • Take 90% off when you purchase the GOG Devolver Game & Watch bundle

    GOG and Devolver Digital have teamed up to offer a deal which includes games such as Hotline Miami and movies for 90% off. Starting today through February 3, individual games and movies can be purchased for 50% off the regular price, or you can grab all in bundle form for 90% off ($13.75). The Devolver […]

  • Borderlands 2 writer Anthony Burch announces departure from Gearbox

    Borderlands 2 writer and Hey Ash, Whatcha Playin’? creator Anthony Burch has announced his departure from Gearbox Software. Burch announced on Twitter today he had left the developer to work as the lead writer on an original Hulu series from Freddie Wong’s RocketJump. The show will be produced by Lionsgate. The new series will expand […]

  • Final Fantasy Type-0 HD video shows contents included in Collector’s Edition

    Some lovely gameplay screenshots and a video showcasing the Collector’s Edition for Final Fantasy Type-0 HD have been released by Square Enix in order to tempt you into purchasing one. The video shows off the artwork of illustrator Yoshitaka Amanthe and also provides a look at the exclusive content included in the limited product such […]

  • The new modes in DmC: Definitive Edition sound agonizingly difficult

    The PlayStation Blog has posted a hands-on with DmC: Definitive Edition which includes more details pertaining to the collections new game modes. According to the article, one of the new addition is Turbo Mode, which ups the game’s speed by 20%, which makes fighting off hordes monsters much more challenging. A new difficulty level titled […]

  • Reminder: GTA 5 PC pre-order incentive ends February 1

    Just a friendly reminder for those planning on pre-ordering GTA 5 for PC: the free game and $1 million $GTA incentive ends on February 1, which is this Sunday. As previously reported, those who pre-order will be handed $500,000 in-game cash for GTA 5 and and $500,000 for GTA Online. Pre-order by February 1, and […]

  • Free Evolve: Hunters Quest launches for smartphones, tablets

    A free companion app for Evolve has been released on smartphones and tablets titled Evolve: Hunters Quest. Developed by 2K studio Cat Daddy Games, Evolve: Hunters Quest is a match three puzzle-combat game with over 100 missions set in the Evolve universe. Players join a team of Hunters on the planet Shear to find unique […]

  • Super Bowl participants play Mortal Kombat X in latest Clueless Gamer segment

    Late Night talk show host Conan O’Brien aired another Clueless Gamer segment last night, and it featured NFL players Marshawn Lynch and Rob Gronkowski playing Mortal Kombat X. Seattle Seahawks running back Lynch and and New England Patriots tight end Gronkowski will go up against one another during Super Bowl 49 this coming Sunday, February […]

  • Full release of Prison Architect to occur in 2015

    Prison Architect, which first surfaced in 2011, will finally be released at some point this year. After numerous updates over the years, and over a million units sold, Introversion said a mobile version is also in development. Prison Architect is still currently in alpha, and started life as a crowdfunding project on the developer’s website […]

  • Bloodborne console bundle confirmed, new Chalice Dungeons video

    The Bloodborne PlayStation 4 console bundle which popped up on Amazon Spain yesterday, has been confirmed by Sony for release across Europe. The bundle includes a black PS4 console, matching Dualshock 4, and a physical copy of the game. Prospective buyers are encouraged to check their local retailers for pre-order options. Sony has also released […]

  • Parkour saves Dying Light from the edge of mediocrity

    Techland’s latest scrapes together enough fun to help you survive the winter. But only just. “There’s a great sense of vertigo in Dying Light. Techland has done a thorough job of building a tiered city that you can scale quickly and easily.” Dying Light doesn’t do itself any favours in the first 30 minutes. It […]

  • GTA 5 looks a lot like Limbo without textures

    Every screenshot you see for Grand Theft Auto 5 is carefully textured, carefully lit. But what if everything was tripped down to basic silhouettes? Artist Kim Laughton has created a project called los_santos.obj. It strips the well-detailed GTA 5 textures from the landscape shots, resulting in a haunting, Limbo-like aesthetic, that brings depth into the […]

  • #IDARB made free on Xbox One a few days early

    February’s Games with Gold game on Xbox One, #IDARB, has been made free a few days ahead of schedule. #IDARB is a couch co-op, arcade sports game. It’s also February’s free Games with Gold game on Xbox One. But you don’t need to wait until February. The game is available right now through the Xbox […]

  • 300 staff offered voluntary retirement as Sega focuses on mobile and online PC games

    The jobs of around 300 employees at Sega will be cut amid ongoing restructuring of the company. Sega has released a note today advising that 300 of its staff members will be solicited for voluntary retirement. The company is going through restructuring and as it realigns its focus on smartphone and online PC games. 120 […]

  • Watch the first gameplay footage for Sid Meier’s Starships

    The first gameplay footage for Sid Meier’s Starships has been shown through a developer Twitch stream. Developer Firaxis hosted a Twitch live-stream yesterday to give everyone their first look at Sid Meier’s Starships, the upcoming turn-based strategy set in the Civilization: Beyond Earth universe. Sid Meier even shows up at one point, so watch the […]

  • Life is Strange reviews round-up, all the scores

    The first episode of Life is Strange comes out today. So, is it worth your time? Life is Strange is an episodic adventure game in the style of recent Telltale games. The game is developed by Dontnod, the team behind Remember Me. A few outlets have gone live with their reviews of the first episode […]

  • No PC specs yet for Battlefield Hardline, but should be close to Battlefield 4

    Battlefield Hardline developer Visceral Games has said that the PC requirements for the game won’t be that much different from those of Battlefield 4. Visceral Games has been pretty active on Twitter recently, revealing details about the game and the upcoming beta, as well as answering fan questions. The developer tweeted this earlier regarding the […]

  • Hearthstone: Team Archon releases player following cheating allegations

    Hearthstone’s Team Archon has released member Raphael ‘Hosty’ Tsantili from the team following cheating allegations. The cheat allegations originated in a Reddit thread that showed Hosty watching the his opponent’s stream, AKA stream sniping. The match was played against Lifecoach in the Pinnacle 2 tournament. Team Archon later announced the news in a tweet. “Archon […]

  • H1Z1 survival guide: tips and tutorials for surviving your first days

    It’s a zombie-eat-man world out there, newbie. Follow this guide and you may survive to see the sun come up. H1Z1 wants to be the new DayZ. Whether or not it has the depth to truly compete is yet to be seen, but first impressions are solid. You may be here for some time. That’s […]

  • Destiny: Xur location and inventory for January 30, 31

    Xur’s weekly shopping event has commenced with the usual assortment of Exotics. Xur: Agent of the Nine has arrive at the Tower in Destiny for yet another week of mystifying lines murmuring and Exotic gear trading. Strange Coins and Motes of Light are the only currencies he accepts. Along with the usual suspects, Xur will […]

69 Comments

  1. Ireland Michael

    tl;dr translation: You’re fucked, PS3 owners.

    #1 3 years ago
  2. Jet Black

    Bethesda PS3 Forums link = Not good…

    http://forums.bethsoft.com/index.php?/forum/182-playstation-3/

    #2 3 years ago
  3. Suikoden Fan

    Bethesda made games are the only multiplat games i’d buy on 360 instead of ps3

    #3 3 years ago
  4. Dark

    I hope bethesda get sued for this!

    #4 3 years ago
  5. The_Red

    “It’s an engine-level issue with how the save…” I knew it. This “brand new” engine has the same problems as the super old engine they’ve been using for Fallout 3 and NV? Bethesda’s much touted “Creation” engine is nothing but an upgraded Gamebryo.

    #5 3 years ago
  6. Mike

    This is the crux of it:

    Is the inflating save file just an issue for the PS3 (I’ve seen lots of lag/crash complaints from PS3 users) or does it happen on all platforms? I’m just wondering if other platforms handle it better than the PS3.

    As with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool.

    “divided memory pool”?

    The Xbox 360 has a unified memory pool: 512 megs of RAM usable as system memory or graphics memory. The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. It’s the same total amount of memory, but not as flexible for a developer to make use of.

    ———–

    So it’s the way the system is built, the hardware, that’s the fudamental problem.

    #6 3 years ago
  7. Ireland Michael

    The problem is entirely with the hardware and it’s horribly restrictive RAM limitations. The machine simply can’t access the amount of data the game is feeding it.

    There’s almost nothing you can do to fix this without completely redesigning the games saving process from scratch, and that could cause even more problems. Entire processes would have to be rewritten.

    I put all the blame here on Sony’s horribly designed hardware, but Bethesda still shouldn’t have released it in this kind of state regardless.

    @6 Just the PS3.

    Any PC that can run this game is powerful enough to handle the memory pooling already, and the file never gets big enough for the 360 to be affected either.

    It’s not just about the split memory though. It’s also about how fast the machine can access it, feed it in and send it back out.

    Let’s just say the PS3 is still very much in Special Ed class in that area…

    #7 3 years ago
  8. Maxey

    While Bethesda has nothing to do with how the PS3 hardware is like, they should’ve figured out a way to work around it.

    #8 3 years ago
  9. OrbitMonkey

    Something to look forward to :-(

    #9 3 years ago
  10. Joe Musashi

    Logically, the issue cannot be exclusively hardware – no matter how much some people would want it to be.

    Hardware doesn’t program itself. Bugs don’t create themselves. Software doesn’t write itself. You don’t need to be gifted with any special insight to appreciate this, just a little common sense.

    If the issue relates to something from a game’s tech that’s, what?, a year or so old, then it points to a combination of programming, engine development (or lack of) and, just as importantly, quality assurance (or lack of).

    5 years after a machine’s release is, I think, sufficient time to have expected professional programmers releasing commercial software to understand the specific demands of each hardware platform. Given that these people have already released multiple commercial titles for the platform already, it’s not an unrealistic expectation.

    Bethesda have only cemented their reputation as a firm happy to release catastrophically bug-ridden software and patches that do as much harm as good.

    JM

    #10 3 years ago
  11. Mike

    @8 – how do you know it’s possible?

    #11 3 years ago
  12. Ireland Michael

    @10 The only way to reduce this problem would be to lower the number of flags being monitored at any one time. And considering the game we’re talking about here, that’s not really an option.

    The save data is literally choking your PS3 to death. It’s feeding it so much that it can no longer breath.

    The PS3 CPU and GRAM communicate at 16MB/s (not a typo…) between a split 512MB. The 360 communicates at 22GB/s to a full 512MB of RAM.

    That’s a rather startling difference.

    Sony’s own specs slide: http://m.theinquirer.net/img/1606/PS3-memory-bandwidth-table.jpg?1241331976

    It’s like building a car with already punctured wheels. The car might be great, but without decent parts, it’s not going to mean jack.

    #12 3 years ago
  13. Mike

    @10: Yeah, you tell yourself that. A piece of fundamentally flawed hardware isn’t the issue, it’s the developer…

    #13 3 years ago
  14. KAP

    Ive just platinum’d this during the weekend clocking over 160hrs and selling all my unwanted stuff leaving me with 200,000 coins yet have got shit load of misc and sides mishs to do so I’m gonna leave skyrim until they actually decide to fix the lag because thats the only reason I cant enjoy myself exploring without it lagging to the point of the game crashing.

    Its bad, very bad.

    And at 14mb and counting I cant and wont 100% this game until they sort it out.

    #14 3 years ago
  15. IL DUCE

    @4 you’re stupid dude they’re not going to get sued for anything…buying a bethesda game there’s gonna be bugs…360 is consistently the lead platform, so buy it for 360…the ps3 is garbage anyway, mine collects dust besides when I occassionally would like to watch a bluray

    #15 3 years ago
  16. Clupula

    This is what happens when you make cheap, easy 360-to-PS3 ports, instead of working directly with the hardware. They should have gone the route of trying to optimize each game for the hardware it’s released on, but Bethesda have never shown much care for the PS3 side of their business.

    #16 3 years ago
  17. Joe Musashi

    @13 When other developers using the same hardware can produce vast games with thousands of entities in them without these sort of issues then logically the difference is the developers.

    You can either use logic or prejudice to draw an outsider’s conclusion of where the issue lies. This game didn’t program itself and the hardware it’s running on is no different to the hardware that hundreds of other games manage to run fine on.

    And even if a game’s remit is outside the scope of the hardware’s ability then it should not be made for that hardware. That, again, is a decision carried out and executed by the people behind this game, not the silicon it runs on.

    Bad workmen ALWAYS blame the tools. Ingenious programmers can get around many limitations with talent, time and effort. Doom running on scientific calculators shows you just what can be done with talented programming on constrictive hardware.

    It’s makes no sense to remove the scope of human-error from a product made by hundreds of humans and blame it entirely on the thing that, like any computer, can do nothing for itself until instructed to do so by others. It also makes no sense to dismiss all accountability from a studio that has a reputation for producing buggy software and buggy patches – not just on this game but on many earlier ones.

    Either way, this game was not fit for release and has been riddled with bugs for all platforms.

    JM

    #17 3 years ago
  18. Clupula

    @17 – Exactly. There are some people out there who, I don’t know, Jack Trenton must’ve raped their mothers or something, because they’ll find any excuse to rag on Sony.

    Is the PS3 hardware restrictive? Of course it is. There’s no denying that. However, other developers, who put more care into their work, seem to be able to find ways around it.

    #18 3 years ago
  19. Ireland Michael

    @17 I agree with you completely on the point that they simply shouldn’t have made something for hardware they knew couldn’t handle it.

    Personally, I’m blaming the tools *and* the workmen. A broken wrench is always going to be useless, but only a stupid workman keeps using it.

    I don’t think Mike is making this into “a hardware fight”. The facts of the system limitations are a clear detriment to the potential quality of the game though. This isn’t a “bug”. It’s fundamental hardware limitations.

    @18 How many games can you count with the same level of scope in them at The Elder Scrolls games? Not many, I wager. You would have to strip out half the content of the game to stop this problem from occurring.

    #19 3 years ago
  20. robmlufc

    Basically they figured they could do a simple port across to PS3 but didnt look into it enough.

    #20 3 years ago
  21. Joe Musashi

    Hardware limitations can be worked around. Always. My Doom example demonstrates this. That the game will, undoubtedly, get patched to a workable standard will also support this argument.

    I think the issue is entirely with the slack codebase, the inadequate QA and, above all, the commercial need to release the software before it was ready for release.

    Limited hardware means as much today as it did when Elite was running in 32kb.

    JM

    #21 3 years ago
  22. OrbitMonkey

    Hey if Bethesda want to openly admit they can’t or more likely won’t work around the PS3 tech, that’s their problem.

    I don’t know how big Demon Souls, final fantasy of White Knight Chronicles are in comparison, but they don’t sound small. Did they have these issues? No. Does Bethesda really care? No.

    #22 3 years ago
  23. Phoenixblight

    @22
    But this isn’t Bathesda saying its the engine but Obsidian. Then again when has a Obsidian game ever not been riff with issues?

    #23 3 years ago
  24. Gekidami

    @22
    Add Oblivion to that list (not forgetting LA Noire for that matter). Rather ironic that one Elder Scrolls game can run perfectly on PS3 (in fact much better than the original 360 version) but for FO3 and Skyrim suddenly there are issues.

    Of course it probably wont surprise anyone to learn that Bethesda didnt do the PS3 version of Oblivion, it was made by 4J Studios.

    #24 3 years ago
  25. NiceFellow

    This is squarely Bethesda’s and a software issue. The PS3 having split memory and requiring certain engine approaches is irrelivent. Bethesda know how the PS3 is designed.

    You either develop your engine to work on HW or you don’t. You can’t develop it badly for a given hardware spec then blame the hardware. That’s not how it works – and I speak as an ex professional coder.

    Either the engine should have been developed properly to support all intended platforms (id’s Tech5 springs to mind as a good example, or the latest CoD engine under MW3, or the engine under Dead Space 2) or you take the fall for fucking up.

    At the end of the day the developer has produced software which is fundamentally flawed for one of its platforms and, in the best interests of us consumers, needs to be sued and generally beaten up until it spends money to re-code the required elements of said engine. Given they already have the money in the bank for all the initial sales I think it’s a given they’re going to have to do this – probably in stages judging by the first, initial patch.

    The PS3/360 have different designs and each is perfectly capable of supporting the same games so long as the code is properly written and designed to work on each.

    #25 3 years ago
  26. Ireland Michael

    @22 Are White Night Chronicles or Final Fantasy computing the reactions and statuses of hundreds of NPCs across a hundred miles of terrain, alongside countless mobs, items and quests? No, they aren’t.

    Do these games have procedurally generated content connected to an enormous selection of quests, with tonnes of these being taken into consideration every time you so much as pass an NPC? No, they don’t.

    Every time you fight a mob in a random battle in Final Fantasy, it take five seconds or so just to lead the creature’s data, graphics and A.I.. It’s a loading screen hidden behind a fancy swirly effect. As soon as the fight ends, that data is dumped again. The actual game itself holds onto very little data.

    That’s not an option for a game like Skyrim, for fairly obvious reasons. A mob you spotted 20 hours ago is still going to be guarding that location when you go back. That bandit you killed? It’s still going to be lying there, waiting to be looted. All those trinkets you left lying around your house? The game needs to remember all of that.

    That data needs to be stored somewhere. The PS3′S ability to read this information directly is, to put it bluntly, fucking abysmal. A 16MBs local memory reading speed was bad even when the PS2 was around. It’s insultingly poor and lazy.

    I’m not setting this let’s Bethesda off the hook though. They never should have released something if the hardware can’t even handle it, without fundamental changes to the code first.

    #26 3 years ago
  27. ManuOtaku

    For me the key issue here is multiplatfom games, because the devs need to focus on two very distint machines and most of the times they base their work on a lead platform, therefore one of the two is going to have a product that doesnt run so smoothly compare with the other, in the xbox side of things we have Final Fantasy XIII, and in the ps3 we have bayoneta, fear 2, dead dead redemption, etc, its just the way it is plain and simple.

    In this particular case, is like a marriage, the fault is 50% on the two sides , one for having a different hardware and not being involve hand in hand with the dev to assure things went going ok, and the other for not having the right amount of people, money or time to assure a nice running game without this important issue.
    P.S oblivion doesnt count on this becuase it did have a very different time line , work approach and other developer.

    #27 3 years ago
  28. NiceFellow

    @26 oh c’mon. The HDD in the PS3 is faster for I/O than a DVD and the PS3 has more than enough memory for Skyrim plus the radiant engine.

    The issue is the underlying code hasn’t been properly written for the PS3 hardware vs 360/PC and Bethesda have failed to support what I understand (I play their stuff on PC myself) is at least 30 to 35% of their audience on PS3.

    Even the thousands of bits of info to be checked in Skyrim shouldn’t be an issue. It’s not what the game needs to do it’s how it does it that’s the problem.

    While updating the engine (which let’s face it is Oblivion 1.5 rather than Oblivion 2.0) the should have invested in re-writing the core approach to how the engine managed that data on PS3.

    Costly? Sure. But that’s the cost of supporting the PS3. They should either accept it to get the millions of PS3 sales or not support the platform and simply release on 360/PC.

    Instead they’ve taken the greedy, lazy route of figuring they could get away with a certain level of sub-standard product on PS3 and take the money.

    Sure the PS3 isn’t designed as the easiest platform to code for, and arguably should have been, but that’s just the way it is. The consumer should come first if you want to support them and that means figuring out how to better balance memory, multi-core threading, I/O and use of the SPUs.

    Heck, let’s not forget on PC you can’t even get at the theoretical capabilities of the engine because it’s capped in its use of multiple cores: another example, although far less game breaking, of Bethesda aiming pretty low with the engine design and leveraging of platforms.

    Anyone with any tech knowledge can see they built it from the ground up on 360, ported to PC and added a few better textures and a small smattering of extra trinkets and ported to PS3 while playing with basic graphical setting as a (very crude) method of tuning the thing on PS3.

    Really shoddy for games with those kinds of sales figures vs the many examples of sterling, truly multi-platform optimized engined we’ve been seeing for years now.

    #28 3 years ago
  29. OrbitMonkey

    Sorry Michael, but the hardware can handle it. It’s the programming that wasn’t up to scratch. But hey games crashing is just par for the course with Bethesda, don’t matter what platform.

    #29 3 years ago
  30. Razor

    Well, the very bright side to all of this is that we can say for certain that PS4 will be a better designed game system.

    I think Sony have learnt their lesson…

    #30 3 years ago
  31. Cygnar

    @12
    Not even Skyrim requires even a fraction of 16mb of NPC data each and every second. Processing literally everything at once is poor programming.

    #31 3 years ago
  32. Joe Musashi

    @27 P.S oblivion doesnt count on this becuase it did have a very different time line , work approach and other developer.

    Erm, if you’re going to assign any blame to a lump of inert silicon then none of the above make ANY difference. All that matters is that the game exists on PS3.

    JM

    #32 3 years ago
  33. get2sammyb

    Would Ireland Michael care to explain why Oblivion was a triumph on PS3? Especially if the hardware’s at fault.

    Though I do agree with his point. If Bethesda couldn’t release a quality product on the hardware they’ve had five years to learn, then they probably shouldn’t have bothered at all.

    #33 3 years ago
  34. ManuOtaku

    #32 no becaue it was a very different project, especially with a very different timeline, a one which multiplatform games doesnt have, my point still stands if you read the whole thing.

    #34 3 years ago
  35. get2sammyb

    @34: That’s rubbish. If one developer could get something working while another couldn’t, then it stands to fact that the developer that couldn’t should be held accountable. Regardless of timelines or otherwise.

    #35 3 years ago
  36. Joe Musashi

    @34 No. If you’re busy blaming hardware than all that matters is that the game exists. Dismissing it because it doesn’t quite fit with the already broken logic you’re using is just childish. If your point stands, it stands against every example. If you have to resort to excluding examples that diminish your argument then it simply shows your argument wasn’t very good in the first place and that you don’t have a better way of responding.

    JM

    #36 3 years ago
  37. ManuOtaku

    #36 again read my comment, take the time please and you see i didnt blame any particular hardware, i did put examples of many games on both machines that were multiplatforms on the same day of release that had this same problem, all of them were made by different devs therefore one can argue this issue it is very common in this gen.

    And thats the key word same day of release, not an almost year later like in oblivion case, with different resources and different dev, thats a whole different thing not having the pressure of a simultanesly release, therefore thats why i put not oblivion as an example of this, a reason which can be see as a childish way of thinking, is your opinion and i respect it, maybe because although i have 36 i have my inner child alive and kicking, so thanks in that regard.

    #37 3 years ago
  38. Maxey

    Everyone knows the PS3 is tricky to properly program for but that doesn’t mean you shouldn’t invest the time and money to learn how to work stuff around it, mainly when it’s a big title like Skyrim.

    It also doesn’t help that Bethesda has already released two games for the PS3 and still hasn’t mastered its tricks yet.

    It’s not like Bethesda doesn’t have both the resources and manpower to do that but we all know they can’t make a properly polished game to save their lives.

    #38 3 years ago
  39. get2sammyb

    @37: The issues in Bayonetta and Red Dead Redemption are not comparable to this though. Particularly the latter — which was functional on both platforms, albeit some slight performance differences.

    Bayonetta is a better example, but the game still worked as advertised. It just didn’t run or look anywhere near as good as its XBOX 360 counterpart.

    The issue here is that one version of the game is fundamentally broken. This isn’t minor resolution or texture differences, this is serious.

    The blame is at Bethesda’s feet for not either: a) delaying the PS3 game; b) cancelling the PS3 game, or; c) taking the time to fix the PS3 game.

    #39 3 years ago
  40. ManuOtaku

    #39 i agree with that, it is very different this is a more serious issue, i just did want to state the multiplatform side of things that maybe affected the development cycle.

    #40 3 years ago
  41. deathgaze

    We take our technical advice from Obsidian since when?

    #41 3 years ago
  42. Ireland Michael

    @28: http://en.wikipedia.org/wiki/Direct_memory_access

    Bethesda should not have to rewrite its entire codebase because of stupid design on the part of Sony’s hardware.

    @33 1) There is far less going on in that game on a computational level. It was also far from a triumph. Do a quick search and you’ll find tonnes of complaints of lag issues in that game on the PS3.

    The graphics were slightly clearly, and locations loaded faster. That’s it. Neither of those bare any relation to this.

    You’re completely misunderstanding the problem, which is completely different to either of those. This is information that needs to be accessible at all times, and needs to be stored in a location (local memory) that is not used by any other part of the system, in order to ensure that it can be accessed swiftly even when other parts of the system are being heavily utilised (such as the GPU).

    The 360 reads this information this at a speed of about 22 GIGAbtyes a second. The PS3 does this at a speed of about 16 megabytes a second. Even Sony themselves, when unveiling these stats privately to game developers, had to admit that it wasn’t a typo, and was in fact that slow. How the fuck do you make a system like this that’s a few hundred times *slower*?! It’s fucking ridiculous.

    it is a constraint that *all* developers have to work around, its a restraint that most developers hate because it’s such piss poor fucking design, and its a handicap that doesn’t exist on any current format and *shouldn’t* exist in the first place. And this wouldn’t even be an issue right now.

    If all of this information wasn’t instantly available in the way that it is, the game wouldn’t even be able to function. The only other solution is to simplify the game’s mechanics. Less procedural questing, less NPCs, less random generation of quests or mob or items. And that would be fucking boring.

    Sony needs to design their systems better, it’s that simple. The PS3 has better graphics than most 360 games, yet it can barely load a menu during a game without seconds of lag, or allow a group of people to communicate privately in real time, things my PC have been able to do without breaking a sweat for the past 10 or more years.

    #42 3 years ago
  43. Jet Black

    Beginnings of a product recall of Skyrim stock for PS3?

    http://forums.bethsoft.com/index.php?/topic/1305776-brother-who-works-at-gamestop-has-huge-info/

    #43 3 years ago
  44. NiceFellow

    @42

    “Bethesda should not have to rewrite its entire codebase because of stupid design on the part of Sony’s hardware.”

    Actually, yes they should. You see you keep looking at is as Sony/PS3 problem. It’s not. The PS3, warts and all, is what it is. You might as well argue Nintendo deliberately designed the Wii not to support Skyrim.

    The second Bethesda chose to develop and publish Skyrim on PS3 they, and they alone, are responsible for the code and how it performs. They, and they alone, have a care of duty to achieve a certain level of quality.

    If that needed a nearly 100% re-design of their code then so be it. Or don’t support the PS3 with Skyrim.

    But, let’s be honest, they went for the money and screwed consumers in the process.

    They could have said the game wouldn’t work on PS3, made it 360/PC exclusive and been done with it.

    But they didn’t. They chose to put it on PS3 and take millions of consumers money, and that makes them 100% responsible for the quality of their product.

    Arguing about PS3 specifications is simply to require an excuse.

    There is no excuse. They failed their customers and they have to solve it.

    Should PS3 be easier to program for? Sure. Changes nothing. Nobody made Bethesda support the platform. They chose to. And that choice puts the responsibility on their shoulders.

    Also, quotes from 2006 that fly in the face of actual titles on PS3 really carry little weight at this point. Awkward or not you can code the PS3 to support a game like Skyrim. Bethesda simply didn’t do so well.

    #44 3 years ago
  45. Ireland Michael

    @44 The hardware specs are the same now as they were then.

    What Sony did with their hardware towards developers is the equivalent of someone selling you a car with square wheels and telling you that you that you don’t have any other option but to use them. Sure, it might work, but its not going to be particularly easy or fun.

    #45 3 years ago
  46. OrbitMonkey

    @44, +1. It’s laughable that supposedly intelligent people will look at a obvious code fault and say it’s the hardware’s fault. It’s not. Not in anyway.

    If the PS3 had changed its design midway through the making of Skyrim, then fair enough. But the fact is its the same machine Bethesda have released 3 big open world games on. I think that’s more than enough time to figure it out.

    But hey this is Bethesda, they know where their bread is buttered. The 360, and that’s who they keep sweet. A good example of their lackadaisical approach to the PS3, is the anniversary edition of Oblivion.

    How much effort would it have taken to put in a trophy system? But could they be bothered? Nope.

    Still love Skyrim, but some of the shine is taken off, by their treatment of separate platforms :-(

    #46 3 years ago
  47. NiceFellow

    @45 sorry but you’re wrong Michael. The situation is more analogous to a car maker who produces cars for left hand drive in France. They want to sell their cars in UK, they have to – at great cost – redesign their production process to produce right hand drive versions of their car.

    Bethesda is wrong no matter how hard you try and blame the HW for somehow conspiring against them.

    As for the specs that’s my point. Despite the specs Oblivion works on PS3. Despite the specs Uncharted 2 with the technically challenging train sequence works on PS3.

    The PS3 is simply not analogous with selling a car with square wheels. Sorry, that just doesn’t wash. You’re trying to make one flawed title the majority and ignore the true majority of perfectly working titles.

    Skyrim however is a case of a left hand car hastily – perhaps too hastily and with too severe flaws – being converted to right hand drive. And the blame lies with the company that made the choice to try it.

    Honestly, if you’re going to keep ignoring the true commerical responsibility of Bethesda in this and keep trying to focus on PS3 I’m not going to bother replying as you’re simply stuck defending an incorrect position.

    Personally if Bethesda don’t solve this soon I hope they find themselves having to accept a product recall, with all the expense to Bethesda that would entail.

    Let’s be clear here – they chose to take the money of PS3 owners. They are not some poor developer valiantly fighting the PS3 specs to get their game working. They are a developer who have always been better at designing than coding games – all their games have been suspect technically – who made the mistake of designing for 360/PC first and foremost and producing a shoddy – I’d argue so shoddy consumers have a valid reason to demand a full refund – product on PS3.

    Again, that is 100% Bethesda’s problem.

    If you can’t see that I’d love to have you as a customer as you seem happy to place blame anywhere but where it belongs and accept being treated poorly by your suppliers.

    #47 3 years ago
  48. Fin

    Yer, you don’t get to blame the hardware when 30-40% of your userbase is on that hardware.

    Could the PS3 be better? Sure, but that’s no excuse for releasing a poor quality patch/port/bug.

    #48 3 years ago
  49. Gekidami

    A guy over on the official forums has looked into what could be causing the problem and he seems to have pin pointed it down to a memory leak:
    http://forums.bethsoft.com/index.php?/topic/1298690-confirmation-of-memory-leak/
    http://forums.bethsoft.com/index.php?/topic/1299677-confirmation-of-memory-leak-%E2%80%94-page-2/
    http://forums.bethsoft.com/index.php?/topic/1305774-confirmation-of-memory-leak%E2%80%94page-3/

    Worth pointing out that the guy estimates that the 360 version will also start to suffer from the lag after extended play (though thats REALLY extended, within the 200 hour mark), and there are some reports of this apparently being the case:
    http://forums.bethsoft.com/index.php?/topic/1304766-game-temporarily-freezes/

    #49 3 years ago
  50. Mike

    I wonder what it will take for people to realise that PS3 is poorly designed from the ground up? Year after year we hear developers say the same thing, only for them to be called “lazy” or simply negligent.

    Whose word are we going to believe? Who has to tell us that yeah, it’s flawed, so flawed the certain gaming experiences simply won’t run as well as PC etc?

    Kaz? Kan K? Who? You’ve all heard it so many times yet you never believe it. The. machine. is. poorly. designed. The. end.

    That doesn’t make it “rubbish,” that doesn’t mean that some games built specifically with the machine in mind aren’t amazing, but it does mean that multi-platform titles will suffer in a 3-player market with one weak member. You’re always going to develop mainly for the other two – as we’ve seen time and time again with only a few exceptions.

    #50 3 years ago
  51. OrbitMonkey

    Year after year we hear it’s hard to programme for… Then games like Uncharted, Ratchet and clank, Bioshock, Metal Gear Solid come out and we see what can be done if you put the effort in.

    Instead of putting all your eggs in the 360 basket and throwing out a cheap port for the pc/PS3.

    #51 3 years ago
  52. fearmonkey

    Blame Sony for halving the 512mb total memory, if it was unified this wouldn’t be an issue. Yes, other developers, who developed for PS3 first, have not had the issues, but the underlying engine for these games is a PC engine that is memory starved.
    PS2 had the 4mb frame buffer, and PS3 has the 256/256 memory layout, just really dumb design decisions.
    I’m no fanboy, MS almost made the mistake of having 256mb, and they might make the same mistake in the future going with 2GB instead of at least 4.
    Unified memory is the way to go, Im hoping MS remembers that for the next console, I bet Sony does it much better next gen…..

    #52 3 years ago
  53. OrbitMonkey

    ^ Y’know I’m betting the devs actually know this. The point is Bethesda can’t bothered to program for it from the ground up.

    #53 3 years ago
  54. Jet Black

    & I bet they couldn’t even be bothered to test the game either…

    #54 3 years ago
  55. Jet Black

    IGN calls out Bethesda…

    http://uk.ps3.ign.com/articles/121/1214016p1.html

    #55 3 years ago
  56. Ireland Michael

    @51 Your point? Different games have completely different ways of coding stuff. Most of the games you just listed, for instance, have very little data that actually needs to be stored or retained long term.

    Metal Gear Solid, for instance, can’t even keep enemy formation information retained between more than a few rooms, and it has a loading screen between every (incredibly small) location.

    @53 What part of “the machine can’t read the information fast enough” do you not understand? This isn’t something you can just “recode”. The *problem* with the hardware is a severe one. The *only* way you could make this system work is if every item you put down disappeared, every mob you killed despawned after looting them, and all the NPCs lost procedural awareness. You’d probably have to ditch the “radial” questing system as well.

    The game needs to retain this information. It needs to be prioritised, or IT SIMPLY WON’T WORK. If you *want* it to work, the game would have to be fundamentally redesigned and half the things you enjoy about it would have to be ripped out.

    Look at the speed difference between the 360′s ability to read from local memory, and the PS3′s. It’s not just a slight difference. It’s a few hundred times slower.

    And do you know what Sony’s response was? “Oh, don’t use it.” Yes, lets not use a basic feature of all multi-core processors, one that’s at the very centre of HOW THEY WORK!

    The system reads information slower than it can write it. This is utterly retarded.

    Why is it that when a Xbox 360 game say… requires more than one disc it gets blamed for “ruining a game” (see: FFXIII), but as soon as the PS3 has a limitation that impacts on a tittle, it’s not the hardware’s fault, but the developer?

    A device without a Blu-ray Drive is out-dated, but a system that can’t even read information from prioritised memory at anything slower than a snails pace isn’t? Please, spare me.

    There is no magic button that can fix this problem besides new hardware.

    #56 3 years ago
  57. Jet Black

    Quote from Pete Hines before Skyrim was released…

    “watched Todd play Skyrim for quite a while. Had no idea he was playing PS3 version until he held up controller. So PS3 owners don’t fret”

    I smell PR BS!

    #57 3 years ago
  58. Gekidami

    …Erm, Michael, you do know that the RSX local memory is pretty much worthless, right? The CELL doesnt need to access it (or barely and only if its told to) hence its slow read speed. The PS3′s main memory is XDR. I mean, arent you a journo? Yet you’re going off a piece from the fucking Inquirer of all things that was pretty much instantly debunked by devs? i mean seriously? I’m glad you dont work for a bigger site is all i can say.

    If you want to throw around numbers at least get your facts straight and try to have a minimum of knowledge on what you’re actually blurting out.

    #58 3 years ago
  59. NiceFellow

    @58 why even bother trying to point out his errors? He’s obviously got a big case of confirmation bias going on.

    Unless I’m totally getting it wrong he’s basically saying it’s Sony’s fault a software developer didn’t develop an engine that ran properly on Sony’s hardware, while into the bargain completely ignoring the fact than many equally complex games somehow are able to run perfectly fine on that self same hardware.

    Totally nuts.

    #59 3 years ago
  60. Ireland Michael

    Guess we’ll see in a few weeks, when Bethesda (hopefully) tackles this issue.

    #60 3 years ago
  61. OrbitMonkey

    Er I made my point quite clear Michael. You keep banging your drum about the PS3, it obviously keeps you happy. Fact is Bethesda have made a dodgy game on for a machine whose limitations they are fully aware off.

    Their priority is and always has been the 360 version, which they then port over to pc/PS3. It’s cheaper and it shows.

    #61 3 years ago
  62. raygun

    You all quoting the 16mb/s, did you actually look at the dam chart? May be you should. Sure there appears to be a problem with cell reads to local memory (16MB/s), but it writes to local memory at 4GB/s??? But who cares, the cells read and write to main memory at 16.8GB/s and 24.9GB/s! And the RSX read and writes local memory at 22.4GB/s, and main memory at 15.5GB/s and 10.6GB/s. Do you really think any competent programmer would decide to use the cell read from local memory for anything, with this knowledge???

    #62 3 years ago
  63. Cygnar

    @62
    Someone like you could never understand the thrill of being angry about computer part specs.

    #63 3 years ago
  64. Mike W

    Seeing how well the game is received, I don’t see Bethesda ever handling the situation on the PS3. It’s a shame really to see how foolish and ignorant these developers are this generation. How long have we been hearing the PS3 is a pain in the balls to develop for? And these guys are still making the same excuses that System A is more easier to develop for than System B and C.

    #64 3 years ago
  65. Talyis

    Screw Bethesda, they ruined the game for me! I’m so pissed off it’s a bunch of crap! I want my 180 dollars back for the collectors edition game and strategy guide, no point in owning something that don’t work >:-(

    #65 3 years ago
  66. raygun

    @63 I’ve built about 10 pc’s so yes i do know about hardware issues. Morrowind would crash because of sound card issues. That would make me angry. Buying a new pc game and having it crash first run, and having to go online to find solutions..that’s why I gave up on Pc gaming. Do I agree that Bethesda is somewhat lame, YES. JustCause2 had a huge sandbox, great graphics, no stuttering on the PS3, so what’s their problem?

    #66 3 years ago
  67. raygun

    “It isn’t at all unusual for the video memory to have incredible write speeds and painfully slow read speeds (back to the CPU that is). The reason is that in 3d graphics the video card does the actual rendering. Therefore you simply tell it “I want a blue triangle at the coordinates X,Y,Z (x3) with T texture applied”. The card renders it and applies the texture from texture memory and then displays it onto the screen. You never need to read the (texture) memory, because the data contained in it is throw away (why would you need to read the texture in that you sent to the card?)

    So it is perfectly normal for texture memory to be nearly write-only. As long as writing to it is extremely fast (which it is in this case according to the PP slide), that isn’t a problem.”

    #67 3 years ago
  68. Joe Musashi

    @49 If it turns out to be a memory leak then that’s 100% programming issue and quite likely to affect all platforms in time. Given how crucial memory management is in today’s development processes (irrespective of platform) and the fact that standard dev tools from Sony, Microsoft, Nintendo and others will include profiling tools to assist automated monitoring of resources to locate stress hotspots, it really does smack of shoddy work.

    Those who argued how it must be hardware and can’t be developers appear to be losing considerable ground on this one.

    JM

    #68 3 years ago
  69. OrbitMonkey

    Well anyone who downloaded the fastest patch and discovered that all types of resistance have been removed, must kinda realise that Bethesda are not the best programmers. That’s all magical, disease and poisen resistance.

    Including your racial abilities, or armour you enchanted. None that means shit now. That’s on ALL platforms I believe. If your on ps3 you get the added bonus of pacifist dragons. Blood dragon just flies around looking at my Breton, whose special power and racial trait now mean squat.

    It must take a special skill to create a patch that doesn’t fix something, but makes it worse. Go Bethesda!! :’(

    #69 3 years ago

Comments are now closed on this article.

  • Battlefield Hardline beta will be 11GB, pre-load date revealed

    The file size for the open beta of Battlefield Hardline has been confirmed along with some pre-load information. EA posted a handy FAQ that reveals a few small details you may missed about the upcoming beta for Battlefield Hardline. The beta download will be between 10-11GB on PC, Xbox One and PS4. As for Xbox […]

  • Competition: Win graphic novel Ricky Rouse Has A Gun

    We have five digital copies of acclaimed graphic novel Ricky Rouse Has A Gun to give away on iPad. Ricky Rouse Has a Gun – Out Now from Oiffy on Vimeo. Named one on the best graphic books of 2014 by The Boston Globe Ricky Rouse Has A Gun has been praised by Minecraft creator […]

  • Dying Light reviews round-up, all the scores

    A few reviews of Dying Light have started going live and we’ve gathered them all. As you’re probably aware, review copies for Dying Light were sent to outlets only 24 hours before the release date. As a result, it’s taking most of them a while to play and asses the game. There are a few […]

  • Best Destiny videos of the week – epic kills and loot rage

    Destiny Guardians continue to prove they are the funniest, most talented and wildly handsome players around. This week’s top Destiny videos are a short but sweet bunch. We’ve mostly got Crucible material this time, kicking off with two particularly awesome kills. This first one comes from Steven Genore. I don’t want to call it a […]

  • Ouya scores $10 million cash injection – rumour

    Ouya has been granted a new lease on life thanks to a hefty investment. Ouya games and software may be added to Alibaba’s set top box following a $10 million investment, according to rumours out of the financial world. The Wall Street Journal cited “people familiar with the matter” for the news. No further details […]

  • Chinese console trial to expand nation-wide

    China will open its borders to video game consoles. Last year, the Chinese government allowed a trial of video game console sales in Shanghai, ending a 14 year ban. Bloomberg reports the trial went well enough that China has elected to allow the business nation-wide. Platform holders still have to wait on local governments, who […]

  • 3DS life to date sales top 50 million, Wii U at 9.2 million

    Nintendo has released update hardware life to date sales figures. According to figures released in Nintendo’s latest financial briefing, the 3DS has sold over 50 million units, and spawned 215 million software sales. The poor old Wii U is still languishing at under 10 million hardware sales, with 52 million software sales to its name. […]

  • Destiny heavy ammo bug to be fixed, probably won’t break everything else

    Praise the Sunbro, Bungie is finally going to fix the heavy ammo bug in Destiny. If Destiny has one bug that has gone too long unresolved, it’s the heavy ammo issue. For quite a while now Guardians wearing armour that increased heavy ammo capacity have found their supply emptied whenever they respawn, return to orbit […]

  • MLB 15 The Show continues year-to-year saves, has real time sun and shadows

    MLB 15 The Show is going to be oodles better than last year’s effort, judging by a list of planned improvements. SCE San Diego has released a list of features and improvements coming to MLB 15 The Show. For those keen on the franchise the news that year-to-year saves are making a return is an […]

  • Nintendo outlines 3DS and Wii U release dates for the upcoming year

    Nintendo has published a list of release dates for upcoming 3DS and Wii U games. There aren’t a great many surprises on offer, unfortunately, but if you’rew wondering what’s next for your faithful 3DS and Wii U, you can now consider yourself fully informed. It’s worth noting that these dates are subject to change, and […]

  • Majora’s Mask Hyrule Warriors DLC is just too, too cute

    Majora’s Mask might be the creepiest Zelda but its Hyrule Warriors incarnation is so adorable I don’t know whether to eat it or tuck it up in a little blankey. The Majora’s Mask DLC hits Hyrule Warriors is due on February 5, and includes a version of young Link so sweet that I need a […]

  • Fahrenheit remaster doesn’t play nicely with unusual Steam names, apparently

    Fahrenheit will reportedly not work for you if you have special characters in your Steam name. Fahrenheit, or Indigo Prophecy as it is sometimes known, has been re-released on iOS, Linux, Mac and PC thanks to Aspyr Media. It’s not much of an upgrade, but it is pretty cheap and a great way to experience […]

  • Bloodborne PS4 bundle pops up on Amazon Spain

    Bloodborne should definitely get its own PS4 bundle. It just makes sense. A Bloodborne PS4 bundle has popped up online, although there’s been no official announcement form Sony. Amazon Spain listed the pack, which includes a 500GB console and goes for €440. In other words it’s very similar to existing game bundles and doesn’t include […]

  • Ermac joins Mortal Kombat X cast

    Mortal Kombat X will see the return of the red-clad ninja with origins in myth and glitches. Today’s Mortal Kombat X Twitch stream made good on NetherRealm’s promise of a new roster reveal. As a few of you guessed from the teasers, the latest character to be announced is Ermac, another of the ninjas. Like […]

  • Badland: Game of the Year Edition coming this spring to multiple platforms

    Frogmind Games has announced it will be bringing its action-adventure game Badland to multiple platforms this spring with Badland: Game of the Year Edition. Initially released in 2013 on tablets, the game is a mix of physics-based gameplay with varying level designs and power-up featuring cloning, growing and slowing down time. Badland is set in […]

  • Star Wars Battlefront concept art shows Endor, map details teased

    With Star Wars Battlefront set for holiday 2015, it’s high time we were told something about the FPS. Today, a slight bit of information was released on the game, along with a piece of concept art. Finally. While we wait until spring for the first look at the game, we’ll have to be sated with […]

  • You can now catch Emboar and Serperior in Pokemon Omega Ruby & Alpha Sapphire

    Two new Pokemon are now available for Omega Ruby and Alpha Sapphire through the official Pokemon website’s special event. You can pick up the fire, fighting type Pokemon Emboar from January 28 – November 30, per IGN, using the special code POKEMON500. Enter it into the Mystery Gift section from the main game menu to […]

  • Fight demons, save the world in The Awakened Fate Ultimatum this March

    A new set of videos for The Awakened Fate Ultimatum have been released by NIS America, showing off the roguelike RPG coming to PlayStation 3. In the game, player will guide a high school student named Shin Kamikaze as he comes to term with being a god. After having a dream featuring a girl talking […]

  • You can now pick up Heroes of Might & Magic 3 HD Edition on PC, tablets

    Heroes of Might & Magic 3 HD Edition is now available on PC as well as Android and iOS tablets. The fifteen year-old title has been revamped in full HD and includes the seven original campaign scenarios and 48 skirmish maps. Local multiplayer mode, a map editor and a Steam lobby are also included.

  • 50 finalists for Bohemia Interactive’s Make Arma Not War contest announced

    The 50 finalists for Bohemia Interactive’s €500,000 Make Arma Not War contest have been announced, after the firm combed through over 250 entries. Finalists chosen in the single-player category were chosen by Arma 3 players, and the add-on and multipkayer entries were selected by Bohemia Interactive. Winners for the next round will be evaluated by […]

  • Here’s a new batch of gruesome Killing Floor 2 screenshots

    Tripwire Interactive has released a new batch of screenshots for Killing Floor 2. The screens show various weapons as well as a variety of Zeds ready to tear you to shreds. Killing Floor 2 is slated for release this year on PC and PlayStation 4. It will also be made available for SteamOS.

  • Hatred is now available for pre-order, new video released

    Hatred is now available for pre-order through the game’s official website. There are two editions to choose from: Digital version with the official game soundtrack for €16.66; or the Digital version with the game soundtrack and a T-shirt for €36.66. The second edition is limited to 1,485 units. Hatred, which was handed an AO rating […]

  • This The Legend of Zelda: Majora’s Mask 3D TV spot is sort of creepy

    With The Legend of Zelda: Majora’s Mask 3D arriving on the first Friday the 13th of the year, it’s only fitting Nintendo would release a slightly creepy TV spot for it. The game’s concept is rather dark, and while it the commercial isn’t too creeptastic, for as short as it is the message is conveyed […]

  • GTA 5 “documentary” chronicles the life of a Tennis Pro

    Here’s another user created video featuring footage from GTA 5, but this one is a documentary instead of crazy stunts, mayhem and face-plants. Created by Bombastic Gamer Films, the documentary delves into the life of Tennis Pro Andreas Schmovakovic, who is both the “greatest player in the world, and the worst.” It’s rather good honestly. […]

  • World of Tanks Xbox 360 updated with console exclusive Pacific Island map, JapaneseChi-Nu Kai tank

    World of Tanks: Xbox 360 Edition has been updated with a new and exclusive console-only map called “Pacific Island”, which also comes with a Japanese tank. Players will be able to wreck havoc in their very own Japanese Chi-Nu Kai tank, which ca be picked up through the in-game store for Tier 5. It tank […]

  • Here’s the first trailer for OlliOlli 2: Welcome to Olliwood

    Roll 7 has released the first trailer for OlliOlli2: Welcome to Olliwood. Gameplay in the second outing will include ramps, jumps and hills, allowing for plenty of air and split level routes. It comes with a deeper combo system with Manuals, Reverts, Revert Manuals and Grind Switching. The ‘Tricktionary’ has also been updated with new […]

  • Learn all about the single-player mode in this Evolve video

    A video showing off the single-player portion of Evolve has been released by 2K and Turtle Rock. All content in the game can be played in either online multiplayer or offline in single-player. The video below contains two matches of Defend mode played from both the Monster and Hunter perspective. AI obviously takes on the […]

  • Super Smash Bros. Wii U update comes with 15 extra stages

    An update for Super Smash Bros. Wii U has been released, and it comes with 15 new stages for the 8-player mode. The update, version 1.0.2., is 316MB in size and the stages are split with nine normal stages and six Omega stages. Here’s the list: Regular stages Animal Crossing – Smashville Animal Crossing – […]

  • Nintendo US eShop update includes Metroid Prime Trilogy, Code Name: S.T.E.A.M. demo

    Nintendo has updated the North American end of the eShop with the Metroid Prime Trilogy, Shadow of the Ninja on Virtual Console and a demo for Code Name: S.T.E.A.M. Here’s your update: Metroid Prime: Trilogy – Wii U Rock ’N Racing Off Road – Wii U Frenchy Bird – Wii U Code Name: S.T.E.A.M. – […]

  • Battlefield Hardline open beta takes place next week on all systems

    Details and dates for the Battlefield Hardline open multiplayer beta were announced by EA and Visceral Games today. From February 3-8, the beta will be available to all players worldwide on Origin for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. You’ll notice that the dates coincide with the Microsoft slip up earlier in […]

  • Transistor, Yakuza 4, Thief headline February PS Plus offerings

    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]