Breadth in games combatting triple-A “content-churning”

Monday, 28th November 2011 13:05 GMT By Patrick Garratt

In my latest Huffington Post UK piece, I posit that conservativeness at the top-spend end of video gaming has, thankfully, been off-set by increases in internet speeds and the rise of “bite-size” gaming formats such as mobile and PC.

When I sat down to write the article last week, I couldn’t quite believe it when I turned up the facts for this paragraph:

“The bestselling games this Christmas are so entrenched in sequelisation as to border on ridiculousness. We have the Elder Scrolls V: Skyrim, the 14th Elder Scrolls release since 1994; we have Battlefield 3, the 19th Battlefield product published since 2002; and, most obviously, we have Call of Duty: Modern Warfare 3, the Vaz-baiting, industry-crushing super-game built on seven previous releases in the Call of Duty franchise since 2003.”

Shocking. But not devastating. We aren’t facing a true crisis in gaming creativity as we’ve managed to skirt the traditional publisher model thanks to increases in ‘net speeds and the rise of digital distribution, and we’ve seen expansion away from reliance on the traditional, £40 game through the arrival of mobile gaming and the PC as an open platform.

So stop whining about shooting yet another man in the face: there’s so much variety out there it’s bewildering. Have a read.



  1. DSB

    I don’t think you can really proclaim victory until indie is properly recognized as something that’s worth investing in.

    I don’t see anyone except maybe Valve taking it as seriously as the triple-A reruns, and for as long as that’s the case, I don’t see how indie balances anything out.

    It’s like saying the 2nd division is where the real football is. Who cares, people are still only going to care about the Premier League.

    It provides a certain kind of sanctuary and throwback to the time when games were all about imagination, and that’s awesome, but there was a time where production values and investment went hand in hand with those visions.

    I still think there’s plenty of reason to rage against the machine. As long as the industry is run by executives who aren’t willing or capable of taking an educated risk, it’s still a crippled food chain.

    #1 3 years ago
  2. GwynbleiddiuM

    Well this is mostly publishers’ fault, they’re the one that turn the industry upside down and I honestly don’t blame them making games still is a way to make money so they invest in things that still works. And I’m undecided on the fact publishers should invest in indy market as well cause if they get in they expect quadruple their investment so they will interfere and they ruin the original idea.

    Having good sequels isn’t that bad either. I for one enjoyed ever TES game I played, I suffered from disappointments because of expectations I had and were not delivered, but enjoyed them nonetheless.

    Pretty much am in agreement with what DSB said though. There are issues that can’t be helped at the moment.

    #2 3 years ago
  3. PowerT


    Indie fails a lot more often than it succeeds. And once they succeed to the point of being noticed they no longer practice indie development styles due to being bought out or using corporate style antics to milk more money.

    #3 3 years ago

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