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Anti-Multi: Online play isn’t necessary for the right game

Thursday, 24 November 2011 09:10 GMT By Johnny Cullen

Skyrim, Deus Ex and Batman have proven this year that the market still supports big budget solo games, but only if they tick certain boxes. Johnny Cullen reports.

People tend to think of this issue backwards. The question isn’t related to the relevance of the single-player game: it’s whether or not big budget, single-player experiences are still economically viable without an additional multiplayer component.

I’m looking at my shelf to see how many of its games are online-enabled. I count at least 50 that feature connectivity in some form. For every game without it, I can probably find ten with multiplayer.

A brief sample. Call of Duty, FIFA, Halo and Gears of War are the obvious ones, but there’s also Metal Gear Online, Crysis 2, Motorstorm Apocalypse – the list goes on.

In recent years, multiplayer has been introduced to traditionally single-player franchises, and, in some instances, has been criticised as forced or tacked on. BioShock 2 and Dead Space 2 are prime examples; they both came with multiplayer modes which didn’t go down particularly well with fans of the originals.

It’s a generalisation, obviously; some single-player games have introduced multiplayer and done it well. Uncharted 2, multiplayer and all, followed a single-play only original and made it work.

Assassin’s Creed, too, managed the transition. The third game, Brotherhood, introduced multiplayer but slotted it into the franchise’s overarching narrative. As I said previously, when I debated if AC should take a break after next year, if the story was all about Desmond, Ezio and the assassins, multi was all about Abstergo and the Templars. It was a decent trick by Ubisoft, and one that worked.

“Because we have something like the Animus as a narrative device, it does allows us, within those constraints, to be creative and not make something feel tacked on,” presentation director Brent Ashe told me at Eurogamer Expo while promoting Revelations.

Series art director Raphael Lacoste added that multiplayer was “an expansion of the universe, but you create the universe and you have all the storyline in the single-player, so that works too.”

But is a multiplayer component actually necessary for success in the action space? It’s a “reality of the workplace,” Epic design chief Cliff Bleszinski told us when plugging Gears of War 3 in September, while admitting he wished People Can Fly’s Bulletstorm had “a far larger and far deeper multiplayer suite”: the game failed to make a profit and the series is unlikely to continue.

And, according to some, it isn’t even a case of simply including online play if you want to succeed. If you don’t aim for top-of-class, you’re dead.

“You can have a 10, 12, 14-hour single-player game with some minimal online modes, and I don’t think that’s going to cut it,” THQ core boss Danny Bilson said as part of a gamescom interview in August.

“I think you have to go bigger and give the gamers really a lot of value for their money. That’s all part of the formula for creating an event, not just great IP and great production.”

People tend to think of this issue backwards. The question isn’t related to the relevance of single-player game: it’s whether or not big budget, single-player action experiences are still economically viable without an additional multiplayer component. Given the crop of exceptionally well-made single-player hits this Christmas, it seems the solo-player has every reason to be cheerful.

“I never asked for this.”

A multiplayer component is not necessary in the action category, but only if you have the right product: three of the biggest triple-A core games this holiday season haven’t featured mutiplay in any form.

Multi-play would makes no sense for Skyrim.

Deus Ex: Human Revolution was the first this year. Eidos Montreal’s premiere release was successfully birthed without any kind of online play.

Human Revolution was hailed by critics. With 2 million units shipped since launch in August (the numbers were announced in September) and a few weeks at the top of the UK charts, the game clearly succeeded.

Game director Jean-Francois Dugas thus explained why Eidos Montreal didn’t introduce multiplayer into Human Revolution: “Reviving Deus Ex is quite a huge challenge on its own already, and Deus Ex, in its heart, is more of a solo experience than anything else,” Dugas told VG247 in a February interview.

“Don’t get me wrong: we could do some great multiplayer, but we thought, as a first attempt, we should really, really focus into making the best Deus Ex game we could come up with, and not try to spread our efforts all over the place.”

What’s key to note here is that Dugas and his team knew they didn’t have to include multiplayer. Deus Ex is a much-loved legacy franchise, and millions were going to buy it regardless. But read the quote again: the chances of multiplay not being included in the sequel are very slim.

“There’s plenty wrong with me”

Whatever the future may hold for Deus Ex, though, there’s no denying it succeeded as a single-player game this time. Another example of a product that can work completely offline came this year as a sequel to Rocksteady’s multiplayer-free Batman: Arkham Asylum, which launched in 2009 to critical success, and even pipped favourite Uncharted 2 to the Best Game BAFTA the following March.

Arkham City came out last month. Make no mistake: it’s one of this year’s finest. And it did it all without multiplayer. It has scoreboards for the Challenge Rooms, but nothing more.

When asked why multiplay or co-op wasn’t included in AC, Rocksteady game director Sefton Hill told IGN: “Our thought process behind this was fairly simple: when we investigated adding multiplayer we asked: ‘If we use all of the energy that is required to create multiplayer and instead focus this on the single-player, would that deliver a better overall game?’”

He added that while it may not have been “the fashionable choice,” he was clear that the studio had “made the right decision.”

Some games do need multiplayer, but developers should only do it if they have the right team, the right tools and the right product. Saints Row: The Third, for example, does need online modes. GTA V will have them. Can you see a modern military shooter ever releasing again without a comprehensive multiplayer component? Of course not: it’d be commercial suicide.

Arkham City currently holds a score of 96% on MetaCritic. It shipped 4.6 million units on PS3 and 360 in its launch week, and the PC demo on OnLive smashed records for the service, although numbers weren’t given.

The caveat in this case? The IP. It’s Batman. It has Bat-fans. Releasing a massive, hugely expensive open-world action game without online modes and no large IP? Not so bright.

Which brings us to 2011′s single-play daddy.

“He is Dovakhiin: Dragonborn!”

Skyrim looks set to win as many Game of the Year awards as it can eat. Bethesda’s latest RPG epic saw saw a large marketing campaign between E3 and launch, and it paid off. The game’s success is not in question: it shipped 7 million units and sold at least half of that figure in 48 hours, giving Bethesda its biggest ever UK launch week despite the release of Modern Warfare 3 in the same period.

The true beauty of Bethesda Game Studio’s achievement with Skyrim is crafting a game that absolutely doesn’t need multiplayer. An MMO could easily work in Tamriel – and is happening, last we heard – but online hooks are unnecessary for Skyrim. You don’t “bolt” modes onto adventures like this.

But, again, it’s the right product. It’s the fifth game in Bethesda’s Elder Scrolls RPG series, and has a gigantic level of resonance with both its die-hard fans and the gaming world at large as a leading genre example. It’s a monstrously large, open-world adventure with hundreds of hours of play. “Online modes” don’t make sense in Skyrim. If you add a “mass” element you have an MMO. If you add co-op, you destroy the epic nature of the adventure. It’s a single-player game, but it’s of a very specific type. And do people want it? The answer, clearly, is yes.

While these examples show that core, single-player games can work, though, there are specific reasons why they achieved success. They work in an increasingly brutal market because of their legacy, or their wider IP, or their intrinsic structure. Some games do need multiplayer, but developers should only do it if they have the right team, the right tools and the right product. Saints Row: The Third, for example, does need online modes. GTA V will have them. Can you see a modern military shooter ever releasing again without a comprehensive multiplayer component? Of course not: it’d be commercial suicide.

But while we may be living in the era of Steam, PSN and Live, single-player-only games are certainly not dead. And I doubt they ever will be.

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25 Comments

  1. The_Red

    Love these articles and this one is just pure pure WIN. Can’t wait for next years singleplayer only Prey 2 and many other games that haven’t forgotten the joy of exclusive solo experiences.

    #1 3 years ago
  2. G1GAHURTZ

    SP only games need to change, because the AI in them is usually very one dimensional and predictable.

    Once you’ve figured out how to beat a game, there’s no challenge and it’s dust collecting time.

    For me, they will never come close to giving the feeling of reward you get from outsmarting other human beings.

    Just look at games with similar SP and MP components. From my experience, people spend years playing the MP components of games like CoD, Starcraft, Street Fighter, FIFA, etc, but not the SP. The SP might get 10 hours or so played, then it’s not touched again.

    #2 3 years ago
  3. DEADEYES

    In my country, most of people playing games which have “singleplayer”, they try to avoid “multiplayer” because the game that they play is … “pirate version”. All the games without “multi” were easily to download from torrent, so i think “multi” will keep people go to buy original game rather than download from torrent!

    #3 3 years ago
  4. Gurdil

    Great article. I disagree on one point though. I really don’t think Batman sold because it’s Batman. Well, ultimately it did but at first, I’m sure it was more of an obstacle. How many franchise games are actually good? Not many at all. So making a Batman game (AA cause AC benefitted from AA’s success obviously) was not a sure hit IMO. I, for one, waited a long time before getting AA for €20 because I was so afraid it would be a light MGS-like with a franchised hero. It kind of was, sure, but it was really well done. That’s why AC sold so well IMO.
    Oh, and also, I was very surprised to see many Skyrim buyers didn’t even know that The Elder Scrolls series existed beforehand.

    #4 3 years ago
  5. Talkar

    You should add The Witcher 2 on that list, no multiplayer and no DRM, so it is a paradise for pirates, yet it managed to succeed.

    #5 3 years ago
  6. Edo

    Very good good article indeed.#2 It’s not about beating a game,it’s about the story and the immersion.

    #6 3 years ago
  7. jacobvandy

    @5 Pfft, yeah, The Witcher 2 is a glaring omission in this article. Not surprising, considering it was a PC-only release…

    #7 3 years ago
  8. silkvg247

    I don’t see the point of “tacked on” multiplayer at all. I never play it. It’s a complete waste of dev time from my pov.

    COOP is a different matter, coop is always welcome in a game for me, but it should always be optional and never affect solo gameplay.

    Games that were more or less released purely for multiplayer are what I play MP. e.g. MMO’s or Battlefield and the like.

    Starcraft I’m not sure. I was a fan of SP in the original but did get into MP massively, it was one of the few games where both SP and MP played a solid part. SC2 I never got into at all, maybe because all the hype makes me shy away or maybe cos I’m a zergie at heart and the terran can gtfo!

    Sometimes though you get SP games that would have worked out better as MP. e.g. RAGE. Whilst it’s SP was good, there’s a gaping hole where MP should be. I mean racing, really? This could have been the next big DM game, and there’s a gap in the market for DM right now given that well.. the last big DM/CTF game was probably Quake 3. Us twitchy ex-quake players are dying for a pure skill based shooter, there’s only so many semi realistic cover-taking ghey campy sniping battleduty games we can take! :p

    #8 3 years ago
  9. Johnny Cullen

    @5, 7 – I only decided to cover the stuff out for the holiday period rather than the entire year. If i did the entire year, LA Noire would have been in the piece as well. Besides, I’ve not played The Witcher II: don’t have a PC (or even a desktop at all) that would run it.

    #9 3 years ago
  10. silkvg247

    @9 – Gasp! You need to sort that out. Get a PC.. BE A MAN! :p

    #10 3 years ago
  11. Johnny Cullen

    Gonna sort it out for Christmas, hopefully. Gonna get The Witcher II and The Old Republic to start me off anyways for when I do.

    #11 3 years ago
  12. silkvg247

    What about Saint’s Row the Third? I played it from start to end 2 days straight at the i44. A very good PC version considering how lazy some devs are lately with sloppy ports.

    Also, I’d grab battlefield 3, if you like your MP that is. :)

    #12 3 years ago
  13. freedoms_stain

    The thing about multiplayer games is it’s hard to fit more than a select few into your schedule. As such what we tend to see is of the top x number if multiplayer titles there are only a handful that attract a player base in the millions, with a very sharp drop towards thousands and then hundreds to dozens to a handful not terribly far down that list.

    Publishers need to take a look at the real numbers the multiplayer they’ve mandated into games actually draw and realise that unless someone brings you a good multiplayer idea there’s no point in forcing it.

    #13 3 years ago
  14. Mike

    I still maintain the multiplayer should come as a seperate packaged product.

    Game only £25
    Game + Multiplayer £40

    I play Halo, but never online. I play Uncharted, but never online. I play AC, but I’ll never go online. So why should I pay for it?

    #14 3 years ago
  15. Mike

    …and Yeah, Johhny; get onto your boss about sorting you out a proper gamig rig innit! ;P

    #15 3 years ago
  16. YoungZer0

    “Multi-play would makes no sense for Skyrim.”

    What? =D

    #16 3 years ago
  17. GrimRita

    Some games just dont do well online. But with games so short, something extra is needed.

    I always used to be against Co-op modes because they are just crap, until I played L4D2 and it was alot of fun.

    But online is excellent, when done correctly of course.

    #17 3 years ago
  18. DarkElfa

    I think that Co-op is a really fantastic place to go with future games as a more pirate proof ways to do more traditionally single player games. I would have loved if Skyrim had a Co-op component. Same with Batman.

    I love single player but it does get stale after awhile and makes it easy to pirate. Multiplayer is more stale proof, but there is rampant cheating and sometimes competing against other people is just exhausting.

    Co-op has appeared in a few games so far but it’s really untapped by developers.

    #18 3 years ago
  19. ginger_monkey

    I’m just not into multi-player. When AAA games like Uncharted 3 come along and the single-player is so foreshortened I feel pretty cheated. Thank heaven for Bethesda with Skyrim who still consider us ‘loners’ to be paramount in their design principles.

    #19 3 years ago
  20. Maximum Payne

    @18 Agree.Game like La Noire or Mass Effect just be great with coop IMO and every game where always have partner with you.

    #20 3 years ago
  21. IL DUCE

    @3 have fun continuing the ruin the games industry

    #21 3 years ago
  22. The_Red

    @21 Actually I understand what he means. While piracy does hurt a lot of developers, there are countries that pirate version is the only version. Heck, in a country like Iran, a legit copy is considered illegal and only pirated versions distributed by the government are allowed to be sold. I’m not joking.

    #22 3 years ago
  23. _LarZen_

    I would love the possibility to play with friends in Skyrim, its the only thing myself and friends say we would like.

    It is not a must but exploring worlds and fighting evil is always more fun with good friends guarding your back.

    #23 3 years ago
  24. HighWindXIX

    Its sad that so many developers feel the need to tack on multi-player these days. Sure some people might like them, but you could argue that the single player portion could have gotten all that attention and been all the better for it. Dead Space and BioShock are the obvious examples but even in Uncharted the multiplayer feels tacked on and unnecessary.

    In conclusion, developers, don’t let the suits tell you that your game needs multiplayer. Just rip a page out of the Rocksteady book and make the best single player game possible. Please.

    #24 3 years ago
  25. Kabby

    In Skyrim it would be very nice if you could summon people into dungeons.
    Thinking of something akin to Dark Souls phantom helpers.

    #25 3 years ago

Comments are now closed on this article.

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    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]