Sections

Ubisoft: I Am Alive unlikely to hit PC, sales “not worth it”

Wednesday, 23 November 2011 15:37 GMT By Johnny Cullen

Ubisoft has seemingly killed off hope that I Am Alive will come to PC.

Stanislas Mettra, creative director at Ubisoft, said he’s heard “loud and clear that PC gamers are bitching” over the fact the game hasn’t had a formal announce for the platform in an interview with IncGamers.

He said: “Are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?”

Even if the demand’s there, there’s still one thing holding back any PC release: the threat of piracy.

“It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it,” said Mettra.

“Perhaps it will only take 12 guys three months to port the game to PC; it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it.”

I Am Alive launches this winter for PSN and Xbox Live Arcade. New shots are here.

Latest

  • PS4 firmware update version 2.50 adds suspend/resume feature – report

    According to screenshots leaked from the PlayStation MVP Program, Sony is beta testing a PlayStation 4 firmware update which contains the long-awaited suspend/resume feature. Per Gematsu, firmware update version 2.50 contains the following: The system can now enter rest mode without closing any applications. You can adjust this setting in [Power Save Settings] > [Set […]

  • 30 minutes worth of Xenoblade Chronicles X combat footage released

    A new Xenoblade Chronicles X video has been released giving the viewer a look at combat. The 30 minutes worth of footage shown is a Nintendo of Japan livestream from earlier this morning. Gematsu has a written summary of the combat if you’d rather a read instead, as the video is in Japanese. The Monolith […]

  • Rockstar offers tips on setting up for GTA Online Heists

    With Heists launching next week for GTA Online, Rockstar has posted some tips to help you get started. The small tutorial goes over Leaders getting a Crew together, how headsets will be an important peripheral to have in order to communicate, assigning roles, and how Special Heist Completion bonuses will work. Here’s more information on […]

  • Here’s some Wolfenstein: The Old Blood gameplay footage out of PAX East

    If you missed the Wolfenstein: The Old Blood livestream from PAX East, Eurogamer has pulled the gameplay portions from it. Enjoy. It’s out May 5 on PC, PS4 and Xbox One.

  • Overwatch beta kicks off this fall, new characters announced

    Blizzard is on a roll today at PAX East, and the latest announcement from the developer pertains to Overwatch, the first-person team-based multiplayer shooter announced at BlizzCon 2014. According to Blizzard the beta will start in the fall. You can sign up for the beta here. The two characters announced were Zarya and Jesse McCree […]

  • Lady Sylvanas, new Battlegrounds announced for Heroes of the Storm

    Blizzard announced during its PAX East panel today that Warcraft’s Sylvanas will be the next playable hero in its Heroes of the Storm MOBA. A new Battleground, Tomb of the Spider Queen, was also announced a small map with a dark and moody interior. Players will earn gems when killing off the minions which can […]

  • Hearthstone’s Blackrock Mountain Adventure pack launches in April

    The Blackrock Mountain Adventure pack was announced for Hearthstone: Heroes of Warcraft by Blizzard at PAX East today. The content includes the Dark Iron dwarves, fire elementals, and dragons, as well as Ragnaros the Firelord. Those who manage to bring an end to the villains will be rewarded with 31 new cards inspired by the […]

  • New GTA 5 music, radio station coming in April from The Alchemist and Oh No

    A brand new radio station and soundtrack album are on the way from GTA 5 score composers The Alchemist & Oh No. The Alchemist and Oh No Present: Welcome to Los Santos, is described as a “genre-spanning collection” of new music for Grand Theft Auto 5, which will debut debuting with the PC version of […]

  • Wayward Wonders sounds like a fun CTM map for Minecraft

    Wayward Wonders is a rather lovely CTM map for Minecraft which tasks the player with building monuments. Players will need to find special blocks scattered across the map which will need to be placed on the Wonders of the World monuments. It’s a mixture of survival and adventure elements, as players will encounter enemies which […]

  • Wil Wheaton is Abraham Lincoln in Code Name: S.T.E.A.M.

    Nintendo of America has announced Star Trek: The Next Generation actor Wil Wheaton will provide the voice of Abraham Lincoln in Code Name: S.T.E.A.M. Code Name: S.T.E.A.M. (Strike Team Eliminating the Alien Menace) is a 3DS exclusive turn-based strategy title which takes place in an alternate, steampunk history. “After waiting almost a year to be […]

  • The Elder Scrolls Online: Justice and Champions systems arrive with Update 6

    Update 6 for The Elder Scrolls Online went live yesterday, which added the new Justice and Champions systems. The update also overhauled provisioning, which resulted in new recipes and more inventory space being added. There’s also a new way to keep track of your mounts, pets, and costumes through the Collections Window, which allows the […]

  • Turbine’s Infinite Crisis MOBA will see a full release later this month

    Turbine and Warner Bros. have finally given the Infinite Crisis MOBA a release date. The game has been in development since 2011 and a beta kicked off in 2013. “Infinite Crisis™ has massively evolved over the past year with the help of the millions of players who participated in our open beta,” said executive producer […]

  • PAX East kicks off today – here’s the Twitch livestream schedule for March 6

    Today is the first day of PAX East, and Twitch has posted its livestream schedule which kicks off with gameplay of Wolfenstein: The Old Blood. Highlights today include the live premiere of Gameplay: Story of the Videogame Revolution, a look at the Heart of Thorns Guild Wars 2 expansion, Blizzard shows off Sylvanas and Tomb […]

  • Watch the Wolfenstein: The Old Blood livestream from PAX East here

    A livestream of Wolfenstein: The Old Blood, the standalone prequel to The New Order, will take place at PAX East today, and you can watch it right here on the site at 10.30am EST/3.30pm GMT. The stream will be hosted on the main Twitch channel, with gameplay from The Old Blood kicking the first day […]

  • Rock Band 4 and Justin Bieber: “if people ask for it, then why not?”

    We ask the Rock Band 4 team why there’s no PC or keyboard support, what happened to The Beatles, and most importantly, can we sing Boyfriend? “I would say around 95 per cent of content has survived – there are a few bits that, even on last-gen platforms, are no longer available. Our intention is […]

  • Magic the Gathering’s next game is going free-to-play

    Magic Duels: Origins, the upcoming game in the Magic the Gathering series, will be free-to-play. Magic the Gathering developer Steel Games has announced that the next game in the series, Magic Duels: Origins will adopt a free-to-play model. It will be based on the Summer set of the physical game. The developer announced the new […]

  • Mortal Kombat X dev confirms Johnny Cage and Kenshi ahead of official reveal

    Mortal Kombat X will indeed have Johnny Cage and Kenshi as playable characters. It looks like someone spoke about Johnny Cage and Kenshi a little bit earlier they they should’ve. Mortal Kombat X senior producer Adam Urbano spoke to Game Crate in a video interview and confirmed the addition of both fighters. The video has […]

  • You won’t need Xbox Live Gold to play online on Windows 10

    Microsoft has confirmed that playing online games on Windows 10, including cross-play titles, won’t require Xbox Live Gold. Integrating the Xbox platform into Windows 10 will not result in users needing to pay for an Xbox Live Gold subscription. Online gameplay on Windows have traditionally been free, but some users were sceptical, thinking back to […]

  • “Zero percent of people get motion sick,” says Gabe Newell about Vive

    Valve has apparently broke through and found a solution to the VR motion sickness issue with its headset Vive. According to Gabe Newell, Valve has solved the issue of nausea associated usually with virtual reality headsets. Speaking to the New York Times, Gabe Newell said that “zero percent of people get motion sick.” The reason, […]

  • MGS5: The Phantom Pain development update from Kojima

    Metal Gear Solid creator Hideo Kojima has revealed many details during last night’s Kojima Station live-stream. Yesterday, Kojima hosted another episode of Kojima Station, the show that reveals a few MGS5: The Phantom Pain details every time it airs. It’s always in Japanese though, which makes it hard for those of us who don’t speak […]

  • Steam Machine prices: from $480 all the way up to $5,000

    The prices of Steam Machines vary wildly. You could pay less than $500, or ten times more. Since Steam now has hardware pages for each manufacturer’s Steam Machine, it makes sense to go through them and see what the average price is. The full list of manufacturers includes names like Alienware, Digital Storm, Asus, Gigabyte, […]

  • Dreadnought screens are filled with lasers and explosions

    Dreadnought just keeps looking better and better every time we see it. Spaceship fighting simulator Dreadnought has produced a new set of screens to help you parse all the action. If you like what you see, you can check out ten minutes of equally-explosive gameplay. The screens are captured from a pre-alpha build and were […]

  • Bloodborne: tons of new PvP, co-op, and item details

    The Japanese site of Bloodborne has been updated with tons of new info pertaining to PvP, summoning, co-op, and much more. Bloodborne’s Japanese site was recently updated to bring into light many of the game’s features, and how some of them differ from earlier Souls games. According to translation by DualShockers the game supports up […]

  • Destiny: Xur location and inventory for March 6, 7 – Ice Breaker edition

    Xur: Agent of the Nine has brought a new set of Exotic wares to Destiny’s Tower. Xur: Agent of the Nine is back again to the Tower for another weekend of Exotic adventure. Xur will sell you Exotic weapons and armour in exchange for your Strange Coins and Motes of Light. Exotic Shards and upgraded […]

  • 30 new GTA Online screens show two Heists

    We’ve got a batch of hot new Heist screens from GTA Online that you wouldn’t want to miss. There are quite a lot of screens here showing all sorts of activities, pre-heist, during, and the getaway. Most of them are from the Humane heist, but others show one taking place at Fleeca Bank. Many details […]

  • BoingBoing’s Offworld resurrected as new, diverse gaming blog

    Offworld is back, but not as you know it. Offworld was Boing Boing’s gaming blog, helmed by Brandon Boyer from 2008. By 2010 it had been rolled into Boing Boing itself, eventually falling mostly silent and in 2011 Boyer founded a new site, Venus Patrol. The brand has languished unused ever since, but Boing Boing’s […]

  • SimCity developer: “EA is actually a great place to work these days”

    The Sims 4 developer Maxis may have been shuttered, but at least one former employee doesn’t have beef with EA and its decision. Although The Sims 4 and SimCity will continue along with the studio’s brand, the flagship Maxis studios has been closed. The closure prompted a resurgence of interest in EA’s acquisitions; there was […]

  • Humble Weekly Bundle goes monochromatic

    The theme of the latest Humble Weekly Bundle is “monochrome” – every game features a black and white aesthetic. Pay what you want for The Bridge (Linux, Mac, PC; Steam or DRM-free), Closure (Linux, Mac, PC; Steam or DRM-free) and Dominique Pamplemousse (Mac, PC; Steam or DRM-free). Cough up more than the average – $4.09 […]

  • Final Fantasy 7′s nine-disc, open-world fan sequel was too beautiful to live

    This Final Fantasy 7 sequel put together by fans shows off just how flexible Squaresoft’s tech was. Final Fantasy 7: Time Guardian was a fan-made sequel to the classic RPG, developed by Japanese indie Rodensoft. What makes it different from other FF7 fan projects is that it was being developed in the same engine as […]

  • Half-life 3 in VR: “We’re not saying no,” says Valve

    Half-life might work in virtual reality, or it might not. That’s Valve’s stance on the matter. Half-life 3 in VR makes perfect sense and should definitely happen, but Valve says it hasn’t made any decisions yet. “We’re not saying, ‘no’ but we don’t know what the right thing is [yet],” Valve programmer Jeep Barnett told […]

52 Comments

  1. The Evil Pope

    It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it,” said Mettra

    Like piracy doesn’t happen on consoles…

    #1 3 years ago
  2. Optimaximal

    It’s amazing that they peddle that same line constantly. It’s as if some Ubisoft indoctrination process makes them believe it above all other reasons for a games failure on a platform it’s either hastily ported to or heavily compromised on by some awful consumer-unfriendly and broken anti-piracy process.

    #2 3 years ago
  3. Gurdil

    He’s not a DA at Ubisoft Shanghai anymore if my information is correct. He’s now full-time lead animator on “I Am Alive”. I can’t stand this guy, he’s so full of it, always trying to act cool while he’s just being a dick really…

    #3 3 years ago
  4. Maximum Payne

    Funny thing ”cost of making it” its like they are going to add DX11,3D,high res textures they would just port from xbox ….yea to much EFFORT!

    #4 3 years ago
  5. Stardog

    Yeah, £500,000-1,000,000 pure profit just isn’t worth it.

    #5 3 years ago
  6. silkvg247

    lol cost of making it indeed, if it’s out on xbox, presumably coded through XNA or similar, they could port it to windows with a few manhours on putting in key configs etc.

    The only reason the PC market is becoming undesirable is because of dicks like this killing it off in the first place.

    If no-name indie games can rake it in on steam, I would imagine a large title from a reputable games company can do it too. Try not putting shit DRM in or making half assed ports.

    WAH WAH piracy, what a load of shit. I’m pretty sure blizzard and EA must piss themselves laughing at such absurd comments, whilst raking in the £££’s from the PC market.

    And yes I am in a bad mood today.. back from the i44 and back at work. BAH.

    #6 3 years ago
  7. GrimRita

    Yet another excuse from a lazy developer. Steam has over 4 million active daily users (not counting those registered and not playing) so this guy is talking out of his arse.

    But importantly, does anyone care about a shoddy port?

    #7 3 years ago
  8. Gurdil

    @silkvg247 Well you might be in a bad mood but your comment is not less valid. That guy IS a dick and his lame-ass reasons for not porting “I Am Alive” to PC don’t make any sense!

    #8 3 years ago
  9. YoungZer0

    I’m a console and PC Gamer, but when the developer has such a disgusting attitude, i’ll probably have to think twice before i support someone like this.

    #9 3 years ago
  10. unacomn

    /looks at Paradox, looks at Minecraft, looks at CD Project, looks at Stardock, looks at Blizzard.

    Totally dude, it’s like mental to release a game on the PC, it’s got these like big things called with buttons and numbers on it, it’s like whooo. They all must be pirates, gnarly dude.

    Point is, if you intend to make a PC game, do it. If not say you won’t, and just specify that you have no clue how the market works and are afraid to try anything different.

    #10 3 years ago
  11. Patrick Garratt

    I get a feeling this isn’t going to end well.

    #11 3 years ago
  12. TheBlackHole

    As much as I hate to say it, he’s right.

    Whether you like it or not, PC sales (digital or otherwise) are only really strong on good/indie hit/heavily marketed PC games.

    This game is obviously shit, ergo, he knows it won’t sell well, ergo, it’s not worth the effort.

    #12 3 years ago
  13. DuckOfDestiny

    Guess what shit-face, treat us well and we’ll actually buy your piece of shit. I know right, who’d of thunk it? But if you’re going to give us a shoddy port, with poor optimization and intrusive DRM, we’ll just fucking ignore it.

    #13 3 years ago
  14. Gheritt White

    Apart from #11 & #12, literally NONE OF YOU have a fucking clue what you’re talking about.

    Also, #6: You *seriously* think that major third-party full-blown AAA games are made using XNA, i.e. written in C#? ARE YOU OUT OF YOUR MIND???

    #14 3 years ago
  15. Gurdil

    @14 Well enlighten us then… How is it that lots of companies make profit on PC Games but Ubisoft couldn’t ever? Is there some kind of curse on them?

    #15 3 years ago
  16. Erthazus

    “Also, #6: You *seriously* think that major third-party full-blown AAA games are made using XNA, i.e. written in C#? ARE YOU OUT OF YOUR MIND???”

    Yes. Because there is nothing better than C/C++ for the games for this generation. All games in 95% are made in C+

    Why i say this? Before you will start saying stupid things like “shut up” or “no one likes U” and etc. i learn programming at university and i know console programming in theory at least.

    C/C++ gives developers on old consoles over threading, memory management/access and optimization. Lastly, 5fps on a 30/60 fps game is a lot, not to mention 50 m on a 256/512 mb machines is the best thing there is.

    #16 3 years ago
  17. Gurdil

    @Erth actually you’re making his case. C and C++ are used a lot in video games, you’re right about that. But he’s saying C# (which is VERY different from C++) isn’t used for AAA titles and while I don’t have stats to support it, I think he’s actually right on this one…

    #17 3 years ago
  18. blackdreamhunk

    reasons why
    i buy less games these the gaming industry is garbage. After mass effect 3 and guild wars I am done with gaming or be playing a lot less.Oh and ubisoft is a garbage publisher.

    #18 3 years ago
  19. Erthazus

    @Gurdil
    Hmm, if thats the case. Than ok i guess.

    but our industry is very slow moving from C+/C++ anyway. It is the best way to do it right now in my opinion.

    also, Ubisoft are assholes.

    #19 3 years ago
  20. Gheritt White

    They’re not saying they *couldn’t* – they’re saying they *probably wouldn’t*. If they only sell 50,000 units, they wouldn’t recoup the costs on the development man-hours, nor all the publishing bits (marketing, packaging, supply chain, blah blah blah).

    At I guess, I imagine they’d need to shift *at least* 250,000 units on PC to make it worth their while and given that they’d probably be shipping a month or so after the console launch (realistically), I doubt the market is there for them in the USA, Western Europe and Asia-Pacific. In markets like Eastern Europe and the Near East, piracy makes it a valueless proposition.

    Also, bear in mind this a brand new IP – this isn’t a Batman or even a Half-Life where name recognition would earn it additional sales. We, the “community”, account for fuck-all % of final game sales, so saying “me and all my website-reading friends would buy it!” doesn’t count for shee-yit.

    Even if they released this as a Steam exclusive I doubt it’d be worth their while as then you’re locking out all the people who aren’t on/don’t know about Steam.

    Basically, if Ubisoft thought for an instant they could make their money back then they’d probably do it just for the positive PR hit – lord knows they need to improve their reputation with PC gamers. But they simply can’t afford to make a loss – have you seen how their shares have been performing? Trust me, it’s not been great – not a great investment. This is why they’ve been cranking out AC every year. So, the fact that they’re publicly saying that they don’t think they could make a profit should speak volumes.

    Now, I hope that they change their mind as it looks like a great game and I’m a big platform agnosticist, but I seriously doubt it.

    Make sense?

    #20 3 years ago
  21. xtyler_crx

    How can you be a Creative Director of a company like Ubisoft and denigrate all the pc gamers like these? He’s just throwing torches to it’s own castle… +1 at #1

    He talks like those guys in the music industry complaining about pirace instead of trying to move into a new bussiness model, this kind of people like you guys have no future in our ever-changing technologic world.

    It’s to evolve or to die out there, get over it.

    #21 3 years ago
  22. AHA-Lambda

    if you can’t sell 50,000 units on pc I think it says more about your game than anything else ubi -_-

    #22 3 years ago
  23. Gurdil

    @Erth You’re right, it is. And it’s slow to move away from that because the alternatives are not good enough especially in terms of memory management.

    #23 3 years ago
  24. Gheritt White

    @ Erthazus: Firstly, shut up – no-one likes you :)

    Secondly yes, I meant C Sharp, i.e. the foundation of XNA. No game outside of the XBLA indie channel is made in C#, to the best of my knowledge. Things might change in the next gen depending on how managed code frameworks are implemented, but I don’t see that happening.

    #24 3 years ago
  25. DSB

    What he is conveniently failing to mention is the fact that Ubisoft have thrown away more than half of their business by betting on Online Services Platform.

    If they were to somehow admit that those 60% were lost due to their own incompetence, they’d get spanked for wasting investors money on malware that has only served to lose them business.

    It’s much more convenient to blame pirates, as it always has, or apparently the paying PC public as now seems to be the case.

    Granted, with all they’ve done to completely alienate themselves from that audience, I can see why they might be worried.

    #25 3 years ago
  26. Gurdil

    @Gheritt your logic makes sense of course but I don’t think anybody here is extrapolating from “I’d buy it” to “every gamer would buy it”. And I don’t know for sure that their decision to not port it to PC is wrong. What’s shocking is that he blames piracy as if every PC gamer was a pirate. I, for one, know more people who pirate console games than PC games. Of course I can’t say this means PC piracy is nothing but it sure as hell means it’s not the only platform with this problem.
    So, I guess it’s logical they don’t want to risk it with a new IP, but blaming piracy is utter bullshit.

    #26 3 years ago
  27. Gheritt White

    @ 22: I’d be very interested to hear your estimates of how much a AAA game sells on PC in comparison to its console counterparts.

    #27 3 years ago
  28. blackdreamhunk

    First gaming Industry is going down hill. Second I blame Microsoft and Sony for pc gaming problems. I don’t buy Sony products no more. I see Sony on it I don’t buy it. The only Microsoft product I buy is windows if there was better operating systems out there I would drop any windows products like I drop Sony products.

    I don’t need to spend any money on the gaming Industry too, it does not hurt me not to buy any any ID software,epic games,crytec games no more.

    After Mass effect 3 I will not be supporting the gaming Industry like I use to. It’s not worth support money hungry jerks. I says let the Industry take a noise dive a few more bankuprt game devs and publishers is a good thing.

    #28 3 years ago
  29. TheBlackHole

    #28

    If you’re not going to invest in the games industry, for the love of god invest in an English lesson.

    …or at the very least use the fabulous spell-check option in that lovely Windows OS you still use.

    #29 3 years ago
  30. AHA-Lambda

    @27 – sorry is I am alive considered AAA? =/

    if it is then sure 50000 is TERRIBLE but I assumed it was a $15 download and had a budget to match. I that realm of game development 50,000 isn’t exactly too taxing is your game is good enough and gets the word of mouth that say a super meat boy, torchlight, trine, limbo or even mincraft.

    I was always under the impression that AAA titles on average did roughly 10% of their LTD on pc compared to consoles (only exception i can think of is battlefield at 30ish%).

    #30 3 years ago
  31. Gheritt White

    @ 30: OMG, I’m so sorry – you’re 100% right. This is a DDL game now, isn’t it? Hmmm… okay, that invalidates quite a lot of what I said in this topic.

    Yes, 10% of LTD sales on PC in comparison to consoles is the rule of thumb by which I was going.

    Now if you’ll excuse me, I have some humble pie to munch…

    #31 3 years ago
  32. mehdidante

    please don’t port this game to pc , we’re not going to buy it cause u know what , this game “not worth it” .

    #32 3 years ago
  33. Yoshi

    @6 Whoopwhoop i44 :P I was there too :D

    Maybe if they actually made this game worth it the PC community would respond in kind. That’s what is so special about the PC users, if they do pirate a game it’s normally just to test it and see how it is then if they did like it they’d buy it.

    #33 3 years ago
  34. Gheritt White

    @ 33: It’s that degree of entitlement that really fucks me off about pirates. I’m sure that saying “I might buy it” is cold comfort to the devs who actually make the game. After all, that’s what demos and trailers are for.

    #34 3 years ago
  35. Yoshi

    @34 Well if PC users were able to rent or have a demo then I’m sure it would be different but the lack of demos and no chance of rentals on PC results in pirating being the way to demo.

    #35 3 years ago
  36. Old MacDonald

    Guys, guys. He’s right, it won’t get many sales on the PC. In fact, I’m sure that if they hadn’t invested tons of money in it already, they’d cancel the console versions too, because frankly: It looks like crap and it won’t sell on ANY platform.

    #36 3 years ago
  37. loki

    Ubisoft, respect
    You finaly start use brains

    #37 3 years ago
  38. Gheritt White

    @35: How about trailers and reviews?

    #38 3 years ago
  39. Yoshi

    @38 In this day and age trailers can be full of false shit and reviews… well have you read any recent reviews? So many fanboys and idiots are doing reviews these days *cough* IGN, Gametrailers, etc *cough*

    #39 3 years ago
  40. Gheritt White

    I think GameTrailers’ reviews are pretty much spot on, actually. That said, I do think it behoves PC game developers to produce a demo.

    #40 3 years ago
  41. LOLshock94

    pc gamers bitching like bitches, the guys got a point even if they did port it yous will still complain about the drm thing (whatever its called)

    #41 3 years ago
  42. silkvg247

    @Gheritt/Erthazus – Calm down boys. Firstly you’re assuming this is a triple A title. Is it? Secondly, I’ve been programming for a good 17 years albeit not in gaming. As it happens I have recently started to write a game, and I’ve opted for XNA 4 seen as it’s fairly simple to write a cross platform Xbox/Windows/Widows phone title and C# is a nice language. I wouldn’t be surprised at all if some games have been written using this at least in part, As for AAA titles I’m not sure and neither are you, so pointless argument.

    As far as I’m aware and from initial research, a game is usually split into a game engine (such as Unity) and you can basically plug in your own code in whatever language you like. Unity and dotnet is entirely possible. I don’t see why XNA wouldn’t be used on top of an engine either, given it’s rather elegant way of joining together three platforms without needing to rewrite code.

    My game is a simple top down 2D RPG, and doesn’t really need a powerful engine. I just use the XNA framework to handle camera, scrolling, sprites etc. Seems just perfect for what I want to do tbh. I’ve read up a bit and it’s also fine to use for 3D games, so not sure what your little tantrum is about.

    I’d like to point out that it’s what you do with the tool rather than the tool itself, and optimisation comes down to quality of coding just as much if not moreso than the actual language. Did you need to define two variables when you could have used one? Shouldn’t that be passed byref to save memory? Why are you looping twice there when you needen’t loop at all? Why aren’t you cleaning up that memory (e.g. a large array) sooner? And so on. An infinite loop is an infinite loop in any language i.e. crap code. ;)

    I’lll level with you – I know and I agree that most games were/are written in C++, and if not, they usually have an underlying engine written in C++. Doesn’t mean things won’t change. Before that they were written in assembler afterall. Frankly you’re living in the past if you think things have to be written in a certain way or using a certain language and I honestly woudln’t be surprised if today’s games are written using a combination of some C++ engine and XNA or similar. It’d be cool if any actual game devs out there could comment on it. :)

    Hell, whilst not the best design choice nor one I agree with, the binding of isaac is uber fun, sold loads.. and was written in flash! You also seem to be forgetting about java; most android games and of course minecraft spring to mind.

    As for most people not knowing what they are talking about. Yes, we’re all deluded, obviously the PC as a gaming platform is a waste of money and/or too risky. It’s not like the companies that actually invest in the platform properly (rather than an afterthought) profit massivley from it, oh no. It’s not like the biggest selling, most profitable, most popular game in history is a PC exclusive either.

    That paragraph was laced with dripping sarcasm in case you missed it! :)

    Ubisoft are giving up on the PC and whilst I don’t blame them given their financial situation, I think they are sorely mistaken if they think piracy is to blame for their failings. One finger pointing forwards, three pointing back, definitely springs to mind here. You need look no further than their ridiculous mistakes with “always online” DRM and more recently, the rather horrendously buggy Settlers 7 (good game potentially, but even on a rock solid system gives graphical glitches).

    Also, their marketting on the PC side of things for games like Assassin’s Creed was virtually non existent. All I ever saw was bad press about DRM, no shiney positive reviews from a port well done.

    #42 3 years ago
  43. DestrucSean

    It seems as if the problem sits right in the middle of this debate. Gheritt White makes an obvious stance on the anti-piracy end of things. This is the mature and correct stance on the matter (not to mention legal.) However, it definitely seems as if Gheritt is blind to some aspects of Ubisoft and piracy. Ubisoft has notoriously brought out highly rated titles that have been dismal on the PC platform. Let’s recap a few key points here.

    1) Ubisoft does a bare minimum port to every single title they bring to the PC.

    2) Ubisoft rarely (if ever?) offers a demo to the PC market (consoles I believe this to be different).

    3) Ubisoft can stop piracy if they took the initiative to create a proper anti piracy system. (Kudos Blizzard)

    4) They reference a 12 man team with 3 months of developer time to port a PC game which sells 50,000 copies. This is a generous number of developers allocated with an equally generous development timeframe just to sell 50,000 copies? Last I checked, blockbuster releases were doing well over 500,000 to 1 million copies (and yes, these games were victim to piracy too). Not worth it? Really?…

    A nearly perfect series called Rainbow Six seems to come to mind here. This series was the pinnacle of tactical shooters with the sales and rewards to prove it. Redstorm Entertainment pioneered this series and kept it going strong, until of course, Ubisoft bought them out. Now the series is completely butchered. Ubisoft’s Montreal team completely ruined the experience. We went from a tactical, mission planning, injury susceptible, 1 shot death, intense video game to a health regeneration, 3rd person camera cover system, 2 player co-op pile of nonsense. Not to mention they didn’t even give us PC gamers a demo. I actually bought this piece of garbage to only find 14 players online the day after release. They butchered that series and others before piracy was an issue (most people didn’t even have broadband yet then).

    Bottom line is that Ubisoft has an on-going reputation of disrespecting the PC market. This is due to the PC users having a high expectation on their experience. Ubisoft lacks the development of a proper anti piracy system and releases sub-par ports from the console titles. They give the user no trial of their existing games either. They have nobody to blame for this issue but themselves

    This is coming from someone who has owned all latest generation consoles and a gaming PC.

    EASTER EGG! If you want to see Ubisoft’s company morals then take a look at this site: http://torrentfreak.com/ubisofts-no-cd-answer-to-drm-080718/ . Here we see Ubisoft taking a cracked EXE file from a game and sending it to the popular download site (DIRECT2DRIVE) for mass production of their downloadable game. Yep, they’re so anti-piracy that they steal the pirated work of the hacker for a downloadable copy!

    #43 3 years ago
  44. Daodan

    Wow. His primary argument for not making the game is because PC gamers are bitching over lack of a release announcement? What the fúck is that?
    Oh, and as an added argument piracy kinda sucks too.
    That’s how he brings it. Jesus what a douche.

    #44 3 years ago
  45. albo88

    i a PC gamer and i don’t really got offended cos this game dint come on PC rofl look at it looks like the very first tech of unreal 3 fucking blurry and shit graphic who need it plus dev have bben switched and now to don’t let the title go cos they have spend money on it they will release on xbl and psn not even in disk so at last they could get what they have invested in it at last seems logic

    #45 3 years ago
  46. DarkElfa

    I’ve never heard of this game and I don’t want to play one of Ubisoft’s shitty, DRM plagued games anyways.

    #46 3 years ago
  47. Gurdil

    @silkvg247 Of course crap code is crap code and a shitty developer will be shitty whatever language he uses. But the choice of the programming language DOES matter. The example that comes to mind is Dofus. Don’t know if you’ve heard of it but it’s a quite popular MMORPG in France. I happen to know its creators and I asked one of them how they got the idea of a turn-based MMO. He confessed that it wasn’t their first choice but seeing as it’s impossible to do real-time with Flex/Flash and it’s the technology they knew the best, they decided to go for it. My point is the choice of a programming language can have tremendous consequences on a game. The problem is the same with AAA SP games. As I said, C# (and Java for that matter) are really not great with memory management. Therefore, if you use it on a AAA game, it can generate lots of problems and will require better hardware to work properly. I hope a new language will emerge and replace C++ in game development but if it’s still so largely used nowadays, it’s cause there’s no better language yet for this exact purpose.

    #47 3 years ago
  48. Gheritt White

    @ Gurdil & silkvg247: It looks like we all agree on the three main points:

    1. Currently, AAA console releases tend to be written in C/C++.

    2. Programming languages of choice have changed over the last 35 years and are likely to do so again in the future.

    3. If high-level programming languages like C# or even Python are to become the new industry standard in videogames programming, then the next generation of consoles will need to be developed taking this into account from the ground up.

    So, we’re cool… right?

    #48 3 years ago
  49. Gurdil

    @Gheritt Yep, seems like we agree :-)

    #49 3 years ago
  50. IL DUCE

    Piracy is far more rampant on PC…PC gamers feel entitled for some reason as the cream of the crop of gamers, at least the console themselves actually attempt to prevent piracy…maybe if the majority of PC gamers stopped biting the hand that fed them every game would come to PC

    Not saying every PC gamer is like this, but its the general consensus that is felt when the majorty of PC players fuck the industry, which hurts the smaller games…the big games have big enough budgets to try to balance those negative effects of making a PC game

    #50 3 years ago
  51. GrimRita

    @50 what a load of bull.

    The reason why pirating isnt so wide spread on the console is because you need a PC to download and burn the game to disc – not every console owner has a PC to do this.

    If they did, I think the outcome would be alot different.

    #51 3 years ago
  52. DSB

    The PC isn’t a DRM platform like the consoles are. I think one thing that people appreciate about PC gaming is the diversity it allows. Obviously “piracy is far more rampant”, because it isn’t a DRM box, and people can do whatever they like on it, but it obviously hasn’t made the games market smaller for anyone.

    The fact is that publishers have and continue to make good business on the PC, but it is an extra expense if you want to use it to it’s full extent. Consoles are far less demanding, and it’s easier to blame piracy for simply wanting to save a buck on everything that’s involved with a PC release, than simply admitting that you’re cheap.

    Even if IL DUCE wants to believe their unfounded accusations, their own earnings reports will easily dismiss any notion of the PC as somehow being less viable than either console from a business perspective. Ubisoft are the only ones that are failing to make money. For obvious reasons to any PC gamer.

    #52 3 years ago

Comments are now closed on this article.

  • Pokemon developer, Sega collaboration teased

    Pokemon developer Game Freak is apparently working on something with Sega. The Sega Twitter published the following teaser image this week: pic.twitter.com/12XtR6f9LM — SEGA (@SEGA) March 5, 2015 Game Freak is, of course, the team behind the Pokemon games, and we often forget that it’s independent rather than a Nintendo studio. As such, whatever the […]

  • Rock Band 4 “feels almost like coming home”, says Harmonix

    Rock Band 4 has been a long time coming, and Harmonix is as excited as we are. Or it would be, if that were possible. Harmonix announced Rock Band 4 overnight to massive excitement, especially in the vicinity of me. It’s something we’ve all been waiting for, but no less has Harmonix been waiting for […]

  • Destiny Weekly Update – what’s coming in the pre-House of Wolves patch?

    Destiny guru Arekkz Gaming runs down what Bungie’s mysterious update means – and could mean. This week’s Destiny Weekly Update was kind of light on information, but sometimes even saying nothing is really saying something. What are your theories for what’s coming soon to Destiny?

  • Ashes of the Singularity is “the most advanced RTS ever”, says Stardock

    Stardock has revealed Ashes of the Singularity, a new take on sci-fi RTS. Ashes of the Singularity is described as “not an RTS battle, an RTS war” which sounds pretty exciting. Built on Oxide Games’ Nitrous Engine, Ashes of the Singularity boasts of thousands of units on screen at a time, each with multiple targeted […]

  • Disgaea 5: meet Zeroken and Christo

    Disgaea 5 developer Nippon Ichi has dropped a ton of new information regarding its next RPG. Disgaea 5: Alliance of Vengeance is coming to PS4 in Japan this month ahead of its western launch in northern autumn. Gematsu has gathered all the latest intel on the RPG from a recent Nippon Ichi press release. Head […]

  • Skyworld VR strategy game looks kind of like playing with toys

    Skyworld is a new turn based strategy designed for use with VR headsets. Skyworld comes to us from Vertigo Games, and will be compatible with Valve’s Vive headset. IGN reports Vertigo has worked in close collaboration with the SteamVR project, so Skyworld will support both seated VR and full-room features. Think about that while you […]

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]