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I Am Alive "started from scratch" following developer switch

When development of I Am Alive switched from Darkworks to Ubisoft Shanghai, work went back to square one but remained "with the same pitch," the latter has said.

"First it was a CG trailer," Aurelian Palasse of Ubisoft Shanghai told Eurogamer. "It arrived in Shanghai in 2010, and we decided to make it more realistic.

"We started from scratch, but with the same pitch. I don't want to take the point of view that our game's better [than Darkworks'] - but first of all it was a CG, so everything was possible, and it wasn't real gameplay. But we liked the pitch, and we liked the way it felt."

Ubisoft recently re-unveiled I Am Alive as a digital title, having previously announced the game as a AAA retail game at E3 2008. It was previously rumoured - and debunked several times - to have ex-Assassin's Creed head and current Ubi Toronto boss Jade Raymond attached.

It'll release on PSN and XBLA this winter.

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I Am Alive

PS3, Xbox 360, PC

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About the Author

Johnny Cullen

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Johnny has experience at a wide range of games media outlets, having written for Eurogamer, Play Magazine, PC Gamer, GameDaily, and more. He worked at VG247 pumping out news at an astonishing rate for several years. More recently, he founded the games website PlayDiaries.

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