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BioWare VGA teaser shows tanks, APCs – watch it now

Tuesday, 22 November 2011 17:10 GMT By Johnny Cullen

Keighley’s just linked out a video to the next game from BioWare that will debut at the Spike VGAs in nearly two weeks.

The video features a three second tease of what to expect from the title, made by a new BioWare studio, in a similar way Mass Effect 3 was teased last year.

Tanks and APC vehicles can be seen.

Last year, BioWare were hiring for a new “action/adventure IP” and a “military-genre FPS.” You can probably guess this is one of the two.

The game has already been seen through one single shot released days after it was announced the new project would debut at the event alongside a re-unveil of MGS; Rising and the showing of Alan Wake for XBLA.

Get the video below. The Spike VGAs happen on December 10.

The Next Game From BioWare
Get More: The Next Game From BioWare

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31 Comments

  1. DarkElfa

    OMG…they’re…doing…modern war stuff.

    Fucking ARGH! They’re getting RL in my fantasy AND chocolate in my peanut butter.

    #1 3 years ago
  2. Edo

    Yes,a shooter!We can never have enough of those!

    #2 3 years ago
  3. Phoenixblight

    @1 & 2

    Not even a second of a CG (probably made by Blur)clip and some how you know what the entire game is about?

    #3 3 years ago
  4. unacomn

    Medal of Honor Online.

    #4 3 years ago
  5. DarkElfa

    Well, maybe it some sort of clever modern war RPG. Also, the sky is green and kippers taste good.

    (You know they don’t British peoples, tell your moms to stop trying to give you fish for breakfast.)

    #5 3 years ago
  6. onlineatron

    Ad before the tease, for me, was a trailer of RAGE. Pretty apt.

    #6 3 years ago
  7. Edo

    #3 Well now…I see tanks SHOOTING at an APC so it must be….an epic fantasy adventure….no?

    #7 3 years ago
  8. Phoenixblight

    @7

    No it obviously is not that but they wouldn’t do that anyways since it directly competes with their own franchise.

    But it just showing tanks shooting at an APC it doesn’t mean that the game is about that, hell it could just be a showing of the war was like before X happened. Lots of possibilities.

    #8 3 years ago
  9. Maximum Payne

    New Command and Conquer game Generals ?

    #9 3 years ago
  10. DSB

    Kinda reminds me of KKnD, big vehicles shooting at eachother in post-apocalyptia. Reminds me of KKnD all the more for the fact that those aren’t APCs, but just trucks with guns mounted on the bed.

    How many developers are making games where civilization actually still exists these days?

    #10 3 years ago
  11. Patrick Garratt

    Hmm.

    #11 3 years ago
  12. fearmonkey

    I love Bioware games, but this one has me a bit nervous.
    If this is Bioware Edmonton Canada, I’m concerned.
    If this is another EA studio that they have named Bioware that really isn’t bioware, then I don’t mind.

    #12 3 years ago
  13. DSB

    Because it’s not like the “real” Bioware has left RPGs in the dirt to do cheap and dirty action games. Or anything.

    #13 3 years ago
  14. Ireland Michael

    The name BioWare at this point is a blanket term for a specific division of E.A., and has little if nothing to do with the original independent company that went by the name.

    Unless it’s one of the mainstay RPGs made under the creative input of Muzyka and Zeschuk, I find it hard to consider it a “BioWare RPG”.

    #14 3 years ago
  15. DSB

    They’re both executives now, and they’re both set for life. Their old buddies at Pandemic weren’t so lucky. It took EA all of two years to kill them off.

    #15 3 years ago
  16. Phoenixblight

    Yes it was totally EA’s fault that Pandemic couldn’t deliver a game. Have you played Saboteur? It was crap and this how the industry works especially if you work for a publisher. You don’t make them money you get a pink slip it goes with any type of work you get into unless you are under a union which there are none in the game industry.

    #16 3 years ago
  17. DSB

    Have you played it?

    I thought it was one of the better open world games in recent years. Not even Just Cause 2 could match the sandbox gameplay in The Saboteur, and I don’t think it’s unreasonable to expect that an investment worth nearly a billion comes with at least a 2 year obligation to an open world game.

    They just got slaughtered, and The Saboteur was rushed out before it was done. Even in the unfinished state, it was still great fun. The only core flaw of the game was the fact that the story and characters wasn’t very good. Same thing could be said for GTA IV or Just Cause 2.

    “These are two of the most respected studios in the industry and I’m glad to be working with them again. They’ll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties,” said John Riccitiello, EA’s Chief Executive Officer.

    Two years later it’s guillotine time.

    Ultimately it had little to do with Pandemic itself, or The Saboteur specifically. It was just another case of EA recklessly squandering their capital on a wild investment spree (which also happened when they were going to be the next big “social gaming” company) and having to do a 180 as soon as the market tanked. Which is really business as usual at that publisher. Aside from Pandemic, more than a thousand people lost their jobs.

    #17 3 years ago
  18. Phoenixblight

    “These are two of the most respected studios in the industry and I’m glad to be working with them again. They’ll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties,” said John Riccitiello”

    Thats just PR bs. WIth publishers especially with Activision and EA when you sign on to them you get this contract that states the number they would like to get out of you. Pandemic signed that piece of paper in order to meet those goals, whose fault is then for not being able to deliver? You start missing milestones which Pandemic was doing you start inching yourself closer to that guillotine. Pandemic was working on Saboteur prior to being bought up by EA. If you can’t take the pressure of working for a publisher don’t sign the damn papers. THere are plenty of other avenues to go especially now a days.

    #18 3 years ago
  19. DSB

    @18 Well have you seen the contract? Who says that they’re the ones in violation here?

    Except for perhaps a generous bit of bias, I don’t see what you’re basing that conclusion on.

    Pandemic has made plenty of interesting games over the years, and The Saboteur was yet another one. As opposed to Prototype, it clearly wasn’t wildly outdated in either design or technology, so I don’t see how you definitively say that any sort of deadline was broken.

    More likely EA found themselves strapped for cash, because EA always assumes that one sunny day follows another, and once the going got tough, someone had to pay for their general incompetence. Approximately 1100 employees worth.

    #19 3 years ago
  20. Edo

    #19 Completely agree,The Saboteur was and still is one of the most underrated games ever!

    #20 3 years ago
  21. Phoenixblight

    @19

    I actually know people who are now freelance 3d artists that worked for Pandemic and they all blame it on the management of Pandemic because they couldn’t manage their time that the games end up being half baked as you have seen.

    Pandemic went to EA showed off the work for Saboteur, EA liked it so much and they thought Pandemic would be a good studio to own, the management of Pandemic broke under the pressure and it started to come up in their work as you can see. THere is no forgiveness in this industry its either sink or swim, thankfully I work for a studio that doesn’t have to abide by these rules its all self funded by the owners.

    #21 3 years ago
  22. DSB

    @20 Definitely. It combined two of the best things in videogame history. Killing nazis and blowing shit up whenever you feel like it.

    @21 I’m impressed that the leadership could degrade to the point of meltdown within less than two years of being bought by EA, after having produced games for over 10 years. Either that, or your friends are talking out of their asses.

    Here’s EA’s own take via internal memo:

    “Pandemic is a powerful brand and the team has delivered some highly innovative and fun titles. However to improve our cost structure, ensure quality and build schedule integrity for this studio, EA has elected to close the Westwood facility and consolidate a core IP team on the EALA campus in Playa Vista. This move has resulted in a reduction in the work force at Pandemic and Josh, Andrew and Greg will leave the company. The Pandemic team in Playa Vista will report to Sean Decker.”

    In other words they knew they had a good studio, but since EA were in very dire straits due to reckless spending going into the financial crisis, it was time to sacrifice Pandemic. And more than 1500 other employees.

    Here’s a journalists impression of the studio after having visited:

    “From Resnick and Goldman down to the receptionist, every employee we met was a fun person, a gamer, a guy or girl we would hang out with. They were livin’ the life, doing what they loved, and it showed, from the 16th floor conference room to the 17th floor beer fridge. Programmers had Mega Man toys in their cubes, designers had NES games on their walls, and there was a wall filled with drawings from little gamers. There was even a “Make a Wish” wall, where a kid’s dying wish was to design a video game. Who helped him make it? Pandemic Studios. He came out for the day and everybody stopped what they were doing to make this kid’s game.”

    If you honestly think your friends supposed take on the studio and its management is enough to explain how a newly purchased, highly experienced studio tanks within less than 2 years of being purchased by EA, in the final stages of making the best game of their career, fair enough. I personally don’t.

    What makes it all a lot more nauseating is the fact that Ricitiello himself actually ran the equity fund that invested in Bioware and Pandemic in the first place. They were both studios that he helped cultivate, at the very least financially, until they were bought out by EA, soon to be under his leadership.

    #22 3 years ago
  23. Phoenixblight

    Well obviously the people who worked for Pandemic didn’t have bad blood with EA because majority of them went to work for Visceral. SO if it was purely EA would they just go work for a competitor instead of sticking with the “devil”?

    Really all you have to support your theory is rumors and supposed internal memos. If want to believe that, that is you choice but the majority of the studio obviously disagree with that statement. THe game industry is a volatile environment. It becomes sink or swim especially when you are playing with someone else’s money.

    #23 3 years ago
  24. DSB

    Okay.

    Timeline of events:

    EA buys Pandemic and Bioware from Elevation Partners (co-founded by John Ricitiello) by acquiring VG Holdings from the company.

    http://news.cnet.com/8301-10784_3-9796120-7.html

    http://kotaku.com/309937/ea-buys-bioware-pandemic

    Finalizing seven months after John Ricitiello steps in as CEO of EA.

    http://www.forbes.com/2007/02/27/cx_bf_0227varietygames.html

    Shortly after, the financial crisis hits EA hard after years of mismanagement.

    http://en.wikipedia.org/wiki/Late-2000s_financial_crisis

    http://www.gamasutra.com/php-bin/news_index.php?story=25999

    http://www.joystiq.com/2009/11/09/report-ea-lays-off-staff-at-four-major-divisions/

    http://www.joystiq.com/2007/11/02/analyst-ea-financial-troubles-are-only-beginning/

    http://www.joystiq.com/2007/10/20/analyst-ps2-slowly-dying-and-ea-sports-juggernauts-underperform/

    Which immediately begins to affect the company’s studios.

    http://news.bigdownload.com/2008/11/07/arkane-studios-hit-hard-by-ea-financial-problems/

    With Pandemic Studios, a studio that Ricitiello made money off of selling from one company that he partly owned, to one company that he was soon to work for, becoming just one of many.

    http://www.gamepro.com/article/news/212982/pandemic-studios-loses-most-employees-including-founders/

    http://gaming.icrontic.com/article/our-farewell-to-pandemic-studios/

    http://kotaku.com/5406830/confirmed-ea-closes-pandemic-studios-says-brand-will-live-on

    Additional documentation.

    http://seekingalpha.com/article/236658-electronic-arts-john-riccitiello-s-reign-of-pain

    Summary of those articles:

    The internal memo is confirmed.

    EA summarily laid them off, they weren’t handed anything. By EAs own account, “key members” were moved to EA LA. Some of these worked at EA LA under the Visceral Games label, but these number just 35 employees out of a total 228 laid off.

    Since then Ricitiello has refused to lower his own salary, in spite of his company being worth less than half of what it was when he came on as CEO, and EA continues the practice of both wildly buying studios left and right, while now also trying to dent the bottomline by what has become known as yearly layoffs.

    When confronted with the inconsistencies between his performance and his pay, Ricitiello argues that he has been hit as well, since his own stock in the company is worth significantly less. And I’m sure that those 1500+ that have lost their jobs under his leadership all feel his pain.

    #24 3 years ago
  25. DSB

    I kinda hope that doesn’t get caught by the anti-spam squad :/

    #25 3 years ago
  26. albo88

    to me looks like a strategy game

    #26 3 years ago
  27. Phoenixblight

    I honestly don’t care I stand by what I had said. When the company takes a hit the bottom of the barrel gets removed that’s how business works and has since corporations have came into being.

    ALl your articles reek of the same bias you are selling. Activision, Take Two are no better. But you just like putting all the blame on EA since they sell and publish majority of the market so obviously they are doing something right. Activision has removed and sold off studios and Kotick makes enough to to pay for the cost of a triple A title every year. Ricitiello doesn’t make that much where’s your bitching there?

    #27 3 years ago
  28. DSB

    Oki doke.

    All these articles are wrong, they’re all (nine different independent sources) intended to serve a deluded idea of EA, where as your assurances based on unnamed sources (who apparently don’t quite have their facts straight) coupled with a wish to seemingly never really want to critisize EA, is surely not intended to serve any kind of bias on your part.

    I’m just going to let it stand at that.

    What Take Two, Activision or other publishers get up to has no bearing on this discussion, which is actually about EA in the handling of Pandemic Studios. It’s a ridiculous cop-out that just because other publishers are assholes too, that somehow makes EA less of one.

    In terms of Take Two, I guess you can say that Take Two never attempted a hostile takeover of EA, whereas EA most certainly did do something similar to Take Two.

    http://www.1up.com/news/initiates-hostile-takeover-take-two

    http://www.gamespot.com/news/eas-take-two-takeover-bid-turns-hostile-6187712

    http://www.wired.com/gamelife/2008/03/ea-makes-2-bill/

    Activision isn’t doing stunningly either. In fact Ricitiello has outdone Kotick in growth over the last one year period. Kotick arguably has more to answer for in terms of his salary in light of that. However, this discussion was never about Bobby Kotick or Activision.

    The fact that publishing is a rotten business, full of rotten people, doesn’t somehow serve to make EAs conduct more or less impressive, they can still very much be judged on their merits.

    Of course, unless you really really don’t want to do that for some reason.

    #28 3 years ago
  29. LOLshock94

    No gameplay and already people hate….

    BTW when did bioware mean RPG?

    #29 3 years ago
  30. Phoenixblight

    “All these articles are wrong, they’re all (nine different independent sources) intended to serve a deluded idea of EA, where as your assurances based on unnamed sources (who apparently don’t quite have their facts straight) coupled with a wish to seemingly never really want to critisize EA, is surely not intended to serve any kind of bias on your part.”

    I never said they were wrong but that they are just as ripe with bias as your usual comments are. Publishing is a business they all work on based what brings home the bacon. And the fact remains that no studio unless they want to be independent can’t do business without publishers. Just like a car can’t work without gas the same applies here. Bioware, Lionhead, Rockstar, Blizzard, Bathesda wouldn’t be where they are now without publishers. Its a neccessary evil. I was not defending EA, I am just sick of people pinpointing that EA is the reason why the industry is the way it is. Publishers have all worked the same way across all forms of media. Sorry that the world works on money and not on good deeds people or companies do.

    #30 3 years ago
  31. DSB

    @30 I don’t care about money, I care about games. That is still what the industry is based on (even if the games industry is increasingly more about selling nothing at all) and there are good ways of going about it, and bad ways of going about it.

    I’m not going to get my pompoms out and do a cheer because EA is downsizing, and increasing their viability as a future investment to suit the whims of a paranoid, irrational market. I couldn’t care less, and I don’t see who they’re serving by buying and then killing talented studios, just because corporate drops the ball.

    I’m always going to care infinitely more about a talented developer, than disposable executives who more than likely couldn’t give less of a fuck about gaming, or games.

    Their jobs are interesting and I like keeping up with financial aspects, but I sure as fuck don’t have to like their conduct, especially when it’s boneheaded and counterproductive for all involved.

    #31 3 years ago

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    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]

  • HTC hopes to see Half-Life on VR headset Vive

    Vive manufacturer HTC said that it hopes to see Valve games, including Half-Life, on the virtual reality headset. Speaking to the BBC, HTC chairwoman Cher Wang said that Valve is keen on having its games available on the VR headset. “I think Valve’s best game is Dota, right, and Portal and [Team Fortress] and I […]

  • Make money easily in Monster Hunter 4 Ultimate

    If you’re looking to buy a fell set of armour for your character in Monster Hunter 4 Ultimate but keep falling short on Zenny, this video will show you an easy way to make lots of it. Arekkz Gaming has a very handy tip for all Monster Hunter 4 Ultimate players: how to make Zenny […]