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BioWare VGA teaser shows tanks, APCs – watch it now

Tuesday, 22nd November 2011 17:10 GMT By Johnny Cullen

Keighley’s just linked out a video to the next game from BioWare that will debut at the Spike VGAs in nearly two weeks.

The video features a three second tease of what to expect from the title, made by a new BioWare studio, in a similar way Mass Effect 3 was teased last year.

Tanks and APC vehicles can be seen.

Last year, BioWare were hiring for a new “action/adventure IP” and a “military-genre FPS.” You can probably guess this is one of the two.

The game has already been seen through one single shot released days after it was announced the new project would debut at the event alongside a re-unveil of MGS; Rising and the showing of Alan Wake for XBLA.

Get the video below. The Spike VGAs happen on December 10.

The Next Game From BioWare
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31 Comments

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  1. DarkElfa

    OMG…they’re…doing…modern war stuff.

    Fucking ARGH! They’re getting RL in my fantasy AND chocolate in my peanut butter.

    #1 2 years ago
  2. Edo

    Yes,a shooter!We can never have enough of those!

    #2 2 years ago
  3. Phoenixblight

    @1 & 2

    Not even a second of a CG (probably made by Blur)clip and some how you know what the entire game is about?

    #3 2 years ago
  4. unacomn

    Medal of Honor Online.

    #4 2 years ago
  5. DarkElfa

    Well, maybe it some sort of clever modern war RPG. Also, the sky is green and kippers taste good.

    (You know they don’t British peoples, tell your moms to stop trying to give you fish for breakfast.)

    #5 2 years ago
  6. onlineatron

    Ad before the tease, for me, was a trailer of RAGE. Pretty apt.

    #6 2 years ago
  7. Edo

    #3 Well now…I see tanks SHOOTING at an APC so it must be….an epic fantasy adventure….no?

    #7 2 years ago
  8. Phoenixblight

    @7

    No it obviously is not that but they wouldn’t do that anyways since it directly competes with their own franchise.

    But it just showing tanks shooting at an APC it doesn’t mean that the game is about that, hell it could just be a showing of the war was like before X happened. Lots of possibilities.

    #8 2 years ago
  9. Maximum Payne

    New Command and Conquer game Generals ?

    #9 2 years ago
  10. DSB

    Kinda reminds me of KKnD, big vehicles shooting at eachother in post-apocalyptia. Reminds me of KKnD all the more for the fact that those aren’t APCs, but just trucks with guns mounted on the bed.

    How many developers are making games where civilization actually still exists these days?

    #10 2 years ago
  11. Patrick Garratt

    Hmm.

    #11 2 years ago
  12. fearmonkey

    I love Bioware games, but this one has me a bit nervous.
    If this is Bioware Edmonton Canada, I’m concerned.
    If this is another EA studio that they have named Bioware that really isn’t bioware, then I don’t mind.

    #12 2 years ago
  13. DSB

    Because it’s not like the “real” Bioware has left RPGs in the dirt to do cheap and dirty action games. Or anything.

    #13 2 years ago
  14. Ireland Michael

    The name BioWare at this point is a blanket term for a specific division of E.A., and has little if nothing to do with the original independent company that went by the name.

    Unless it’s one of the mainstay RPGs made under the creative input of Muzyka and Zeschuk, I find it hard to consider it a “BioWare RPG”.

    #14 2 years ago
  15. DSB

    They’re both executives now, and they’re both set for life. Their old buddies at Pandemic weren’t so lucky. It took EA all of two years to kill them off.

    #15 2 years ago
  16. Phoenixblight

    Yes it was totally EA’s fault that Pandemic couldn’t deliver a game. Have you played Saboteur? It was crap and this how the industry works especially if you work for a publisher. You don’t make them money you get a pink slip it goes with any type of work you get into unless you are under a union which there are none in the game industry.

    #16 2 years ago
  17. DSB

    Have you played it?

    I thought it was one of the better open world games in recent years. Not even Just Cause 2 could match the sandbox gameplay in The Saboteur, and I don’t think it’s unreasonable to expect that an investment worth nearly a billion comes with at least a 2 year obligation to an open world game.

    They just got slaughtered, and The Saboteur was rushed out before it was done. Even in the unfinished state, it was still great fun. The only core flaw of the game was the fact that the story and characters wasn’t very good. Same thing could be said for GTA IV or Just Cause 2.

    “These are two of the most respected studios in the industry and I’m glad to be working with them again. They’ll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties,” said John Riccitiello, EA’s Chief Executive Officer.

    Two years later it’s guillotine time.

    Ultimately it had little to do with Pandemic itself, or The Saboteur specifically. It was just another case of EA recklessly squandering their capital on a wild investment spree (which also happened when they were going to be the next big “social gaming” company) and having to do a 180 as soon as the market tanked. Which is really business as usual at that publisher. Aside from Pandemic, more than a thousand people lost their jobs.

    #17 2 years ago
  18. Phoenixblight

    “These are two of the most respected studios in the industry and I’m glad to be working with them again. They’ll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties,” said John Riccitiello”

    Thats just PR bs. WIth publishers especially with Activision and EA when you sign on to them you get this contract that states the number they would like to get out of you. Pandemic signed that piece of paper in order to meet those goals, whose fault is then for not being able to deliver? You start missing milestones which Pandemic was doing you start inching yourself closer to that guillotine. Pandemic was working on Saboteur prior to being bought up by EA. If you can’t take the pressure of working for a publisher don’t sign the damn papers. THere are plenty of other avenues to go especially now a days.

    #18 2 years ago
  19. DSB

    @18 Well have you seen the contract? Who says that they’re the ones in violation here?

    Except for perhaps a generous bit of bias, I don’t see what you’re basing that conclusion on.

    Pandemic has made plenty of interesting games over the years, and The Saboteur was yet another one. As opposed to Prototype, it clearly wasn’t wildly outdated in either design or technology, so I don’t see how you definitively say that any sort of deadline was broken.

    More likely EA found themselves strapped for cash, because EA always assumes that one sunny day follows another, and once the going got tough, someone had to pay for their general incompetence. Approximately 1100 employees worth.

    #19 2 years ago
  20. Edo

    #19 Completely agree,The Saboteur was and still is one of the most underrated games ever!

    #20 2 years ago
  21. Phoenixblight

    @19

    I actually know people who are now freelance 3d artists that worked for Pandemic and they all blame it on the management of Pandemic because they couldn’t manage their time that the games end up being half baked as you have seen.

    Pandemic went to EA showed off the work for Saboteur, EA liked it so much and they thought Pandemic would be a good studio to own, the management of Pandemic broke under the pressure and it started to come up in their work as you can see. THere is no forgiveness in this industry its either sink or swim, thankfully I work for a studio that doesn’t have to abide by these rules its all self funded by the owners.

    #21 2 years ago
  22. DSB

    @20 Definitely. It combined two of the best things in videogame history. Killing nazis and blowing shit up whenever you feel like it.

    @21 I’m impressed that the leadership could degrade to the point of meltdown within less than two years of being bought by EA, after having produced games for over 10 years. Either that, or your friends are talking out of their asses.

    Here’s EA’s own take via internal memo:

    “Pandemic is a powerful brand and the team has delivered some highly innovative and fun titles. However to improve our cost structure, ensure quality and build schedule integrity for this studio, EA has elected to close the Westwood facility and consolidate a core IP team on the EALA campus in Playa Vista. This move has resulted in a reduction in the work force at Pandemic and Josh, Andrew and Greg will leave the company. The Pandemic team in Playa Vista will report to Sean Decker.”

    In other words they knew they had a good studio, but since EA were in very dire straits due to reckless spending going into the financial crisis, it was time to sacrifice Pandemic. And more than 1500 other employees.

    Here’s a journalists impression of the studio after having visited:

    “From Resnick and Goldman down to the receptionist, every employee we met was a fun person, a gamer, a guy or girl we would hang out with. They were livin’ the life, doing what they loved, and it showed, from the 16th floor conference room to the 17th floor beer fridge. Programmers had Mega Man toys in their cubes, designers had NES games on their walls, and there was a wall filled with drawings from little gamers. There was even a “Make a Wish” wall, where a kid’s dying wish was to design a video game. Who helped him make it? Pandemic Studios. He came out for the day and everybody stopped what they were doing to make this kid’s game.”

    If you honestly think your friends supposed take on the studio and its management is enough to explain how a newly purchased, highly experienced studio tanks within less than 2 years of being purchased by EA, in the final stages of making the best game of their career, fair enough. I personally don’t.

    What makes it all a lot more nauseating is the fact that Ricitiello himself actually ran the equity fund that invested in Bioware and Pandemic in the first place. They were both studios that he helped cultivate, at the very least financially, until they were bought out by EA, soon to be under his leadership.

    #22 2 years ago
  23. Phoenixblight

    Well obviously the people who worked for Pandemic didn’t have bad blood with EA because majority of them went to work for Visceral. SO if it was purely EA would they just go work for a competitor instead of sticking with the “devil”?

    Really all you have to support your theory is rumors and supposed internal memos. If want to believe that, that is you choice but the majority of the studio obviously disagree with that statement. THe game industry is a volatile environment. It becomes sink or swim especially when you are playing with someone else’s money.

    #23 2 years ago
  24. DSB

    Okay.

    Timeline of events:

    EA buys Pandemic and Bioware from Elevation Partners (co-founded by John Ricitiello) by acquiring VG Holdings from the company.

    http://news.cnet.com/8301-10784_3-9796120-7.html

    http://kotaku.com/309937/ea-buys-bioware-pandemic

    Finalizing seven months after John Ricitiello steps in as CEO of EA.

    http://www.forbes.com/2007/02/27/cx_bf_0227varietygames.html

    Shortly after, the financial crisis hits EA hard after years of mismanagement.

    http://en.wikipedia.org/wiki/Late-2000s_financial_crisis

    http://www.gamasutra.com/php-bin/news_index.php?story=25999

    http://www.joystiq.com/2009/11/09/report-ea-lays-off-staff-at-four-major-divisions/

    http://www.joystiq.com/2007/11/02/analyst-ea-financial-troubles-are-only-beginning/

    http://www.joystiq.com/2007/10/20/analyst-ps2-slowly-dying-and-ea-sports-juggernauts-underperform/

    Which immediately begins to affect the company’s studios.

    http://news.bigdownload.com/2008/11/07/arkane-studios-hit-hard-by-ea-financial-problems/

    With Pandemic Studios, a studio that Ricitiello made money off of selling from one company that he partly owned, to one company that he was soon to work for, becoming just one of many.

    http://www.gamepro.com/article/news/212982/pandemic-studios-loses-most-employees-including-founders/

    http://gaming.icrontic.com/article/our-farewell-to-pandemic-studios/

    http://kotaku.com/5406830/confirmed-ea-closes-pandemic-studios-says-brand-will-live-on

    Additional documentation.

    http://seekingalpha.com/article/236658-electronic-arts-john-riccitiello-s-reign-of-pain

    Summary of those articles:

    The internal memo is confirmed.

    EA summarily laid them off, they weren’t handed anything. By EAs own account, “key members” were moved to EA LA. Some of these worked at EA LA under the Visceral Games label, but these number just 35 employees out of a total 228 laid off.

    Since then Ricitiello has refused to lower his own salary, in spite of his company being worth less than half of what it was when he came on as CEO, and EA continues the practice of both wildly buying studios left and right, while now also trying to dent the bottomline by what has become known as yearly layoffs.

    When confronted with the inconsistencies between his performance and his pay, Ricitiello argues that he has been hit as well, since his own stock in the company is worth significantly less. And I’m sure that those 1500+ that have lost their jobs under his leadership all feel his pain.

    #24 2 years ago
  25. DSB

    I kinda hope that doesn’t get caught by the anti-spam squad :/

    #25 2 years ago
  26. albo88

    to me looks like a strategy game

    #26 2 years ago
  27. Phoenixblight

    I honestly don’t care I stand by what I had said. When the company takes a hit the bottom of the barrel gets removed that’s how business works and has since corporations have came into being.

    ALl your articles reek of the same bias you are selling. Activision, Take Two are no better. But you just like putting all the blame on EA since they sell and publish majority of the market so obviously they are doing something right. Activision has removed and sold off studios and Kotick makes enough to to pay for the cost of a triple A title every year. Ricitiello doesn’t make that much where’s your bitching there?

    #27 2 years ago
  28. DSB

    Oki doke.

    All these articles are wrong, they’re all (nine different independent sources) intended to serve a deluded idea of EA, where as your assurances based on unnamed sources (who apparently don’t quite have their facts straight) coupled with a wish to seemingly never really want to critisize EA, is surely not intended to serve any kind of bias on your part.

    I’m just going to let it stand at that.

    What Take Two, Activision or other publishers get up to has no bearing on this discussion, which is actually about EA in the handling of Pandemic Studios. It’s a ridiculous cop-out that just because other publishers are assholes too, that somehow makes EA less of one.

    In terms of Take Two, I guess you can say that Take Two never attempted a hostile takeover of EA, whereas EA most certainly did do something similar to Take Two.

    http://www.1up.com/news/initiates-hostile-takeover-take-two

    http://www.gamespot.com/news/eas-take-two-takeover-bid-turns-hostile-6187712

    http://www.wired.com/gamelife/2008/03/ea-makes-2-bill/

    Activision isn’t doing stunningly either. In fact Ricitiello has outdone Kotick in growth over the last one year period. Kotick arguably has more to answer for in terms of his salary in light of that. However, this discussion was never about Bobby Kotick or Activision.

    The fact that publishing is a rotten business, full of rotten people, doesn’t somehow serve to make EAs conduct more or less impressive, they can still very much be judged on their merits.

    Of course, unless you really really don’t want to do that for some reason.

    #28 2 years ago
  29. LOLshock94

    No gameplay and already people hate….

    BTW when did bioware mean RPG?

    #29 2 years ago
  30. Phoenixblight

    “All these articles are wrong, they’re all (nine different independent sources) intended to serve a deluded idea of EA, where as your assurances based on unnamed sources (who apparently don’t quite have their facts straight) coupled with a wish to seemingly never really want to critisize EA, is surely not intended to serve any kind of bias on your part.”

    I never said they were wrong but that they are just as ripe with bias as your usual comments are. Publishing is a business they all work on based what brings home the bacon. And the fact remains that no studio unless they want to be independent can’t do business without publishers. Just like a car can’t work without gas the same applies here. Bioware, Lionhead, Rockstar, Blizzard, Bathesda wouldn’t be where they are now without publishers. Its a neccessary evil. I was not defending EA, I am just sick of people pinpointing that EA is the reason why the industry is the way it is. Publishers have all worked the same way across all forms of media. Sorry that the world works on money and not on good deeds people or companies do.

    #30 2 years ago
  31. DSB

    @30 I don’t care about money, I care about games. That is still what the industry is based on (even if the games industry is increasingly more about selling nothing at all) and there are good ways of going about it, and bad ways of going about it.

    I’m not going to get my pompoms out and do a cheer because EA is downsizing, and increasing their viability as a future investment to suit the whims of a paranoid, irrational market. I couldn’t care less, and I don’t see who they’re serving by buying and then killing talented studios, just because corporate drops the ball.

    I’m always going to care infinitely more about a talented developer, than disposable executives who more than likely couldn’t give less of a fuck about gaming, or games.

    Their jobs are interesting and I like keeping up with financial aspects, but I sure as fuck don’t have to like their conduct, especially when it’s boneheaded and counterproductive for all involved.

    #31 2 years ago