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North: Ubisoft should adopt Naughty Dog's motion capture process with Assassin's Creed

Nolan North is of the opinion Ubisoft should adopt the same motion capture process for its Assassin's Creed series as Naughty Dog uses with the Uncharted franchise.

Speaking in an interview with CVG, North, who provides the voice of Desmond in the series, feels there's a bit of a "disconnect" in the motion capture methods used: voice actors provide facial animation while body capture is recorded by separate actors.

"I wish it wasn't done separately," he said. "Don't get me wrong, the mo-cap actors do a great job, but there will always be somewhat of a disconnect when it's done this way. After my experiences on the Uncharted franchise, where the actors do both performance and voice, I can honestly say there is absolutely a difference.

"The cut-scenes are shot exactly like a film or television program. The actors interact more naturally and unique and subtle elements to the performances are captured. Don't think for a minute that gamers don't notice. They're a savvy bunch."

North has stated before, that switching to full performance capture in the Uncharted series made a huge difference in "realistic quality" of the games.

"In the first game, we would do the mo-cap and then have to go back in and do ADR ourselves," he told IGN at the time. "Now we have our own mo-cap studio. I think it makes a difference with the focus. You can't be as lazy."

Assassin's Creed: Revelations was is out today in the US and on Friday in the UK. Hit up reviews for the game through here.

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Stephany Nunneley-Jackson

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Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.
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