If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Machinarium developer in "love" with iPad

Amanita Design is super keen on the "relaxed" nature of the iPad 2, which will soon be graced by a port of Machinarium.

"We've been interested in tablets since the first iPad appeared. I love the idea of tablets as a gaming device - it's similar to books or magazines. You can play anywhere and especially in relaxed conditions," designer Jakub Dvorsky told Gamasutra.

Amanita's iOS love doesn't extend to the iPhone 4, and the memory contraints of the original iPad will keep Machinarium off it for now.

"The screen is just too small, and without zoom functionality it would be unplayable," Dvorsky said.

"It would probably be possible to make the game work on iPad 1 if we re-do it again from scratch, which is still a possibility."

The chance of an iPad 1 release is helped along by the extensive rewriting Amanita has conducted for the upcoming PlayStation 3 version, which the designer calls "the best Machinarium experience ever". That said, there's no date for the PSN release yet.

"We developed the game for PC and Mac and released it when it was ready. Then we started thinking about a tablet version, and at the same time we started working on the PS3 version, which is the most complicated so is taking the longest to finish. So we are releasing immediately when the game is ready," Dvorsy advised.

Machinarium, a whimsical point and click, builds on the success of Amanita's previous release, Samorost.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments