Dead or Alive 5 to “push the genre” into next-gen territory

Monday, 14th November 2011 02:25 GMT By Brenna Hillier

Team Ninja boss Yosuke Hayashi claims Dead or Alive 5 will use the full power of current generation hardware, something none of the “simplistic” fighters of this generation have done.

“In the six years that have passed since Dead or Alive 4, we’ve thought a lot about what we can do with the games,” Hayashi told VG247 in the wake of the game’s September reveal.

“You see a lot of fighting games come out now that are really easy to pick up and play – and play online as well. Really simplistic fighting games. You just get ready and go.

“For us though, we thought ‘that’s okay,’ but we really wanted to bring a new dimension to fighting games. We wanted to evolve, and create something that really uses the current generation systems’ full potential.

“What would a fighting game be like if you took the base of a fighting game, and upped that 100%? Used up all the machine power of the PlayStation 3 and Xbox 360?

“That’s something that we wanted to do – something that you can’t really port onto a handheld, something that can only be done on these consoles.

“When we thought of that idea, we knew the industry had changed a lot since Dead or Alive 4 and that going along the same route wouldn’t be enough for us. We wouldn’t be satisfied by that.

“Using that as our inspiration, we want to really pump up Dead or Alive 5 as much as we can, really make it something that will push the genre from this generation towards next generation.”

No release date has been set for Dead or Alive 5, which was announced at the Tokyo Game Show, but we do know it’ll launch on PS3 and Xbox 360 – and probably nowhere else.

Image from 2005′s Dead or Alive 4.



  1. Cygnar

    These are completely vague and unevaluable claims. What is the “base of a fighting game,” and what does it mean to “up” it? For that matter, what exactly is this “inspiration” Mr. Hayashi mentions but never identifies? Why would Team Ninja set out to make a fighting game so complicated to play that it will require “all the machine power” of an Xbox 360 or Playstation 3? From these statements, it is completely unclear what Team Ninja intends to deliver with this game.

    On one hand, Mr. Hayashi seems rather fed up with the accessibility of fighting games, leading me to question whether he and his design team have actually played the games he is so quick to criticize. Team Ninja is careful to assure Ninja Gaiden fans that it will not disappoint long-time fans by changing NG3, so why would it commit the same offense towards its other fans by reinventing the fighting game that always wished it could be as complex as Tekken?

    Alternatively, if Team Ninja’s plan is merely to make a graphically advanced game, then they have already shot themselves in the feet by showing off gameplay footage that looks substantially the same as every game in the series since Dead or Alive 2 hit the Dreamcast.

    Graphics do little for a fighting game, and huffing like this does even less. If Hayashi is talking about complexity in gameplay or controls, his comments about needing current-gen consoles in order to run the game are bullshit, plain and simple. When it comes to making intricate fighting games, Hayashi and his team are not only out of their element, but more than likely out of their league. Unless Team Ninja can deliver on any of these vacuous promises, they should just leave Dead or Alive as the softcore pornography the franchise has become.

    #1 3 years ago
  2. fearmonkey

    I guess after Tomonobu Itagaki left, they needed someone to come out and start making wild claims and acting nuts.
    Dead or alive is a fun series but has never been that deep, unless breast physics is important to you. I have always preferred Soul Calibur and Mortal Kombat, they aren’t exactly deep either, but overall more interesting.

    The new engine is pretty, but as #1 mentioned above, gameplay looks exactly like games before it.

    #2 3 years ago

Comments are now closed on this article.