Wed, Nov 09, 2011 | 01:41 GMT
Sledgehammer: “A lot of pressure” in co-developing Modern Warfare 3
Working alongside Infinity Ward was the the opportunity of a lifetime for Sledgehammer Games, but not a light-hearted undertaking.

“I’d be dishonest if I said I didn’t feel the pressure. To be working on Modern Warfare 3, with 30 million plus fans demanding nothing less than an amazing sequel to Modern Warfare 2 … yeah, we knew it was going to take everything we had to give,” COO and co-founder Michael Condrey told IndustryGamers.
“We also knew that it was an opportunity of a lifetime. It’s like that saying – the hardest steel is forged in the hottest fire. It’s been quite a two-year journey and it certainly took a herculean team effort.”
“There has been a lot of pressure, but most of it we put on ourselves,” general manager Glen Schofield added.
“We realize there are millions of fans out there that are counting on us to deliver something that can be held up to Modern Warfare 2. There are so many people looking forward to playing Modern Warfare 3 that I’d be kidding you if I didn’t say we feel some pressure.
“But at Sledgehammer Games we love a challenge and live for the pressure. It makes us perform at our very best. I think those that can handle the pressure, and love what they do, always do their greatest work.”
Sledgehammer, Infinity Ward and Raven worked on Call of Duty: Modern Warfare 3 and its attendant social network platform, Call of Duty: Elite. The game likely to be the biggest seller of the year launched globally on November 8.


55 comments
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#51
G1GAHURTZ
09/11/11, 7:26 pm
@50:
Commando?
You beat it without any underwear?
Or do you mean Hardened?
#52
Gekidami
09/11/11, 7:50 pm
^ Its called Commando in the language i played it in. But yeah, whatever comes before Vet.
#53
G1GAHURTZ
09/11/11, 7:55 pm
Oh right.
#54
DSB
09/11/11, 8:04 pm
I always thought the fact that it did so much in such a short time was one of the biggest advantages of the singleplayer. Rio, Russia, Washington DC. Ain’t no thing.
The gameplay itself is little more than a glorified shooting gallery, which is fine, but not very interesting without some serious glorifying.
That kinda sucked for me in Black Ops, because they kept you in Vietnam for like 3 or 4 chapters. I wanted to go to the damn Iranian embassy, mang.
#55
Erthazus
09/11/11, 8:36 pm
“The utter lack of actual European forces in Europe (the most you see being resistance fighters), instead having the US everywhere is boarder line offensive.”
What is so offensive? It’s an American game about Americans for That market. So what is there offensive? You shoot Russians and play as Americans and you still get to fight with European forces in England if i remember.
“The game is surprisingly easy too, i beat it on Commando first time, its by far the easiest CoD game to date. I’ll have to see how it fairs in Vet.”
CoD game was hard? Since when?
I finished this campaign with pistol in most cases on Veteran. Easiest shooter like any Polish shooter about military with infinite respawn.
But to be honest you can finish it without even shooting targets. Your friends are doing all work for you anyway. You just need to be sure that bots are not respawning, because respawning in CoD games is always ridicilous.
+ you need to move forward because respawning system in this game is depending on your progress.
Why am i saying this? Because there is no atmosphere for me anymore. I see that campaign as a piece of code already. There is no fucking atmosphere in it. You just kill bots in one small map.
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