Quick Shots: Strike at Karkand screens released for Battlefield 3

Tuesday, 8th November 2011 16:35 GMT By Stephany Nunneley

EA and DICE have released three new screenshots for Back to Karkand, the upcoming DLC for Battlefield 3. Have a look at them below the break. The pack is set for release in December, and features new weapons, vehicles, persistence, maps, and the return of Conquest Assault. It will be free for those who pre-ordered BF3, and will run £11.99 f/$14.99/1200 Microsoft Points for everyone else.



  1. Se_7_eN

    Ahhhh! My wiener is stirring with excitement!

    Now that the CoD kids will be gone, we can actually get some teamplay in.

    BF3 (PC), Dark Souls, UC3, and Skyrim… I have months and months of good gaming ahead.

    #1 3 years ago
  2. Ireland Michael

    “Conquest Assault”

    This makes me very happy.

    #2 3 years ago
  3. DSB

    Yup, Conquest Assault seems the perfect fit for BF3.

    It’ll also accomodate a fair number of the BF3 players who love nothing more than to stand in one place and shoot at whatever moves into their crosshair.

    Yesterday I had a round where I stabbed two guys in the back and shot a third. No one bothered to turn around and shoot at me.

    #3 3 years ago
  4. viralshag

    I think people are being insanely crazy to think that now CoD is here all the lone wolves of BF3 will disappear.

    Even though team play can rule a map often, a squad of more-than-competent lonesone players will still own.

    #4 3 years ago
  5. noherczeg

    Can someone please explain to me what exatly “persistence” mean in this context?

    #5 3 years ago
  6. DSB

    It’s pretty much been my mantra since launch that we need more CoD players. There are plenty of guys that just stay grouped up and do absolutely nothing with that.

    I do more, personally, by running forward towards the other guys, surviving, and thus showing them what a bunch of pussies they are. That’s usually what it takes to get people to move.

    I don’t bother with Rush, but in Conquest there are two games going on. One to keep 3 flags, and one to cause as many casualties as possible. You don’t do that by sitting around and shooting at eachother from a distance. You do that by flanking up, alone or otherwise, and shooting them all in the back.

    #6 3 years ago
  7. noherczeg


    Staying alive is the key feature in most cases. This is the thing wich isn’t accomplished because there are no “rules” how a squad should be composed etc, yet again IMHO.

    If you have a varied squad, it’s more likely that it can accomplish anything. They have spotting, spawn beacon, heals, and resurrection. This is the thing wich almost newer becomes reallity, and this is why it’s so rare to see good rushing teams.

    edit: all of my thoughts are meant in the normal scenario where people who play rolls know what are they meant for, and utilize everything well enough :(

    #7 3 years ago
  8. OrbitMonkey

    Daddy why was CoD so much more popular than BF? Too many wannabes banging on about proper play in BF son. Faces like a puckered arse everytime someone mentioned K/D ratio…

    #8 3 years ago
  9. noherczeg

    The Kills and Deaths fields should be combined and replaced with let’s say: ping? :P

    #9 3 years ago
  10. DSB

    @7 That’s a matter of enterpretation. If you don’t control 3 flags out of 5, then all you’re doing is losing the game.

    Staying mobile and making the other team work for it is the most powerful thing you can do in a Conquest match. If they take the third flag, then the two others are going to be weak.

    A good team knows to move the pressure to those two, but far too often it becomes an idiotic race to capture the flag you most recently lost, and losing tickets in the process.

    Also, if the other team expects you to not charge, because everybody’s ducking and trying to stay alive, then charging is the single most damaging thing you can do.

    #10 3 years ago

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