Irrational Games boss Ken Levine is definite about who’s steering the BioShock: Infinite ship.
“This is my game,” Levine told Joystiq of his relationship with other key creatives on BioShock: Infinite.
“I love the fact that we sit down and chat with each other but at the end of the day this thing’s gotta be my decision.”
That doesn’t mean he takes credit for a team effort, of course – Levine compared his role at Irrational as similar to a magazine editor who also contributes content – and while protective of the BioShock brand, is capable of letting go, as with an upcoming film adaptation.
“If I were to make a game that was based on somebody else’s franchise, you need somebody there who’s going to say, ‘This is true to the franchise, this isn’t true to the franchise.’ So that was more my role in the film,” he said.
BioShock Infinite is expected on PC, PlayStation 3 and Xbox 360 in 2012.