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Rockstar’s future will be to “continue doing new things,” says Houser

Wednesday, 26th October 2011 14:27 GMT By Johnny Cullen

Rockstar creative boss Dan Houser has said “new things” will form the backbone of the company’s upcoming projects.

In an interview with Japanese mag Dengeki, Houser said that the main focus at the company will always be to creative good games.

“I think the future for us is to continue doing new things,” he said. “Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the GTA series. We didn’t rely on testimonials in a business textbook to do what we’ve done.”

He admitted Rockstar’s secret to success was maintaining development teams in a collaborative process.

“All we’ve done is keep on working with the same teams and the same really talented people — not just one or two people, but everyone in Rockstar contributed, which I think is really important,” said Houser, adding: “Sam [Houser, co-founder and Dan's brother] likes to say that consumers see video games have to be fun if we expect consumers to lay out $50 or so for them, but the focus of my effort has been to make good games first and let the results come naturally after that.

“If we make the sort of games we want to play, then we believe people are going to buy them.”

Rockstar has three known efforts in the works at studios around the world: Max Payne 3 in Vancouver; new IP Agent at North in Edinburgh; and Grand Theft Auto V, announced yesterday.

Thanks, 1UP.

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13 Comments

  1. Charlie Sheen

    bully 2 my good man.

    #1 3 years ago
  2. The_Red

    Yeah, new things like GTA 5 and Max Payne 3.

    #2 3 years ago
  3. Christopher Jack

    @2, They did bring 2 serious new critically acclaimed IPs 2 years in a row now. I’d like them to keep it up, Agent next year too? xD

    #3 3 years ago
  4. Ireland Michael

    @2 Blind cynicism that ignores blatant facts, FTL.

    Red Dead Redemption and L.A. Noire. All that really needs to be said.

    Any company that wants to stay afloat in this industry has to nurture its most popular franchises. Its the income from the success of these particular titles that allow other new titles to exist in the first place.

    #4 3 years ago
  5. DarkElfa

    I agree Michael. You know, you can hardly blame any developer for cashing in on their success and giving fans what they want in concert with new IP’s.

    #5 3 years ago
  6. Ireland Michael

    @5 And to add to that, it’s not like Take Two Interactive sits around milks all its franchise into the ground on a regurgitated, yearly basis like a certain other company I could name….

    They take their time, and it shows.

    #6 3 years ago
  7. Fin

    Well technically Redemption was actually a continuation of the franchise from Revolver.

    But yer, as long as Rockstar keep making awesome games, it’s all good.

    #7 3 years ago
  8. Christopher Jack

    @7, Spiritual successor isn’t a true successor hence the word ‘spiritual’, it’s not the first great game created by a mediocre, failed, or cancelled ‘prequel’.

    #8 3 years ago
  9. Fin

    @8

    It’s not a new IP, regardless of how the first game performed (it was awesome).

    #9 3 years ago
  10. Ireland Michael

    @9 For all intents and purposes, considering how completely different the two games are from each other (first one was fun, but limited), and how far apart their releases were between each other, it might as well be considered a new series.

    #10 3 years ago
  11. Fin

    @10

    Very true.
    Just like the way the new Syndicate is considered a new series.

    But anyway – new series perhaps. But not new IP.

    #11 3 years ago
  12. DaMan

    If MP3 ends up as much of an improvement as Gta 4 was over the third one, they can keep their new things to themselves.

    #12 3 years ago
  13. DSB

    I can’t say I share Michaels devotion. It’s certainly true that Take Two and Rockstar seem to give their employees time in an industry that generally won’t, and they deserve that much, but with a development cycle that’s twice as long, do you really get twice the game?

    I don’t think so. LA Noire was pretty disappointing, GTA IV was impressive technically, but ultimately pretty boring, and pretty much all their games need proper writers. If time = Care and attention, then why is it still missing?

    I just think time just means bigger games with sometimes slightly unneccessary production values. Ultimately what you need isn’t time or x ammount of dollars, that just enables you, what you need is the talent to use what you get. People who know when to scale back their visions, and focus where it counts.

    I miss the days of Vice Cities and Bullies, personally.

    #13 3 years ago

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