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Quick quotes - Kim Swift's design manifesto

"All I care about is, 'Is the game fun? Are players gonna pick it up and have a good time?' That, first and foremost, is my job. Making first-person puzzle games is what I like to do. And there aren't a whole lot of games ... there's Portal, and that's about it. So, to me, this is the kind of game that I want to play myself."

Portal and Quantum Condundrum designer Kim Swift tells Joystiq about her approach to game development. Quantum Conundrum is due on PC, PlayStation 3 and Xbox 360 via digital distribution, early next year.

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Quantum Conundrum

PS3, Xbox 360, PC

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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