Thu, Oct 20, 2011 | 14:25 BST
Left 4 Dead’s Turtle Rock seeks CryENGINE experience for THQ multiplay shooter
Left 4 Dead developer Turtle Rock has said it’s seeking developers with CryENGINE experience for its unannounced THQ FPS, with one advertised job having a hard requirement as having shipped “at least one PC/PS3/Xbox 360 cross-platform title.”
Turtle Rock “is looking for talented individuals to join our team as we ramp up production on Secret Project #1 for THQ – which just happens to be the most exciting, ambitious thing we’ve ever attempted,” the studio said on its website today.
“Experience with CryENGINE would be a major bonus, but not essential.”
It was confirmed last month that Crytek UK is developing Homefront 2.
An engine programmer, tools programmer, network programmer, AI programmer and senior gameplay programmer are all sought for the Turtle Rock game.
The senior gameplay programmer role requires the successful candidate to have “shipped several games, with at least one PC/PS3/Xbox 360 cross-platform title.”
The network programmer is to have experience “on at least one shipped multiplayer action game”; should have worked on PS3 and 360; and have had “prior work integrating games with online community such as Xbox Live, PS3 Home, Steam, or GameSpy.”
The engine programmer is to have “proven experience developing and shipping for the PS3 and X360.”
THQ and Turtle Rock announced the game in May this year, saying it would be a “groundbreaking multiplayer experience” and confirming it would be a first-person shooter.
No platforms were mentioned.
Recently speaking to VG247, THQ EVP Danny Bilson said of the title: “The Turtle Rock game we’ll probably talk about next year. It’s well underway. It’s fantastic. It’s one of the most incredible designs that’s ever come across my desk. Really excited about that. It has some mechanics in it and gameplay that you haven’t really played before.”
The shooter will release in calendar 2013.
Turtle Rock developed Left 4 Dead, announcing the zombie shooter in 2006. Valve bought the studio in 2008, before closing it the same year and relocating willing staff to Seattle.
Turtle Rock reopened as a separate entity, with Valve’s blessing, in 2009.