Battlefield series producer Patrick Bach has told Gamerzines that the 360 version of Battlefield 3 will look “standard-def” without the installation of the game’s texture pack, but insisted it isn’t Frosbite 2 demanding use of the upgrade.
The texture pack was announced earlier this month.
“The thing with the 360 is that you need to be able to give consumers a game where you don’t have to install it on a hard drive, because there are 360s without a hard drive,” said Bach.
“So we need to give you the option of installing it, rather than just demanding it. You could call it a ‘standard-def’ version for the 360 if you don’t have a hard-drive.”
Bach went on to point out that DICE’s goal remained the same with Battlefield 3, regardless of platform: to push hardware boundaries.
“We’re really trying to push the limits of what we can do on the consoles and the PC. Our goal is to see how we can utilise as many of the systems that you actually have in your machine that some people haven’t utilised before,” he said.
“Some [developers] just do it like, if it doesn’t fit into memory we just make a lesser game. We don’t do that. For us, it’s about how we can give you the most game ever even though the hardware is over five years old.”
BF3 releases next week on PS3, 360 and PC.
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