Valve reiterates preference to updating Source Engine, instead of creating Source Engine 2

Tuesday, 18 October 2011 19:08 GMT By Stephany Nunneley

Valve’s Chet Faliszek has said the firm prefers to update its Source Engine as needed, instead of working on a placement, a la Source Engine 2.

Speaking with GamingLives, Faliszek said it that at “some point,” the firm will create a new engine, but for now, updating the 2004 model makes the workload much easier.

“That’s just the way we work with that engine, we’ve just update it not just replace it, and some point we may say there’s Source 2 or whatever, but really for us there’s been a pretty easy way to keep it and understanding the tools,” he said.

“When you replace an engine you’re replacing the tools and the way that people work, there’s an expense in man hours and people learning and people getting up on it right.”

Faliszek’s comments reflect those made by studio boss Gabe Newell in May, when he said there were “advantages on iterating on a mature and stable and shipped codebase, as opposed to starting over again.”

Thanks, PC Gamer.


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  1. alterecho

    They seem to be doing a pretty job updating it. Some of the visuals in portal 2 are stunning. The water is striking especially.

    #1 3 years ago
  2. Gekidami

    ^ Yeah, but the cost is a shit load of loading.

    #2 3 years ago
  3. Teabag

    I really hope Source Engine 2 comes out with Half Life 3. There should be no other way.

    And whatever maybe said, SE still remains one of the best engines to date. It may not be CryEngine realistic, but it puts up with some great visuals, and runs on pretty any PC.

    #3 3 years ago
  4. Erthazus

    I’m ok with this. Their engine is solid and they can update it quickly.

    #4 3 years ago
  5. MegaGeek1

    @3.. HL3 – ETA 2015 (if we’re lucky)

    #5 3 years ago
  6. OrbitMonkey

    So updating a old engine is ok for Valve, but bad for Sledgehammer?

    #6 3 years ago
  7. DSB

    I was amazed with how well they pulled it off for Portal 2. I wouldn’t have recognized the engine.

    @6 Of course it is. Battlefield fanboys have no beef with Valve.

    #7 3 years ago
  8. Yoshi

    @6 I believe there is a difference between updating the engine for current and upcoming games, and updating the engine for just upcoming games.

    #8 3 years ago
  9. freedoms_stain

    This might be the “public” reasoning, and I’m sure it’s a factor, but I reckon the main thrust of the matter is down to current console hardware.

    If they build a new engine it has to be compatible with the xbox360 and PS3, a lot of time and money for an engine which won’t get much more out of the existing hardware. On a purely economic scale it makes more sense for Valve to stick with their existing engine as long as possible, mod and update it as needed and leave development of any new engine until they have better minimum specs (consoles) to work with.

    #9 3 years ago
  10. Erthazus

    Source engine is not that old to begin with. It’s a 2004 year old engine that is built for modification from the start. In 2011 it supports all major effects for the PC and it was developed for Xbox 360| in 2010 for PS3 in mind.

    IW|SH use 1999 year old code from id Tech 3 and they upgrade it every year and no matter what you do nothing will change because it’s not developed specifically for Ps3 or 360. It’s just an old quake 3 shitty engine that barely at that time supported shaders.

    Id Tech3 was not built for future proof and it’s just a crappy engine right now.

    you can see difference for yourself. Portal 2 looks gorgeous except for textures that are from 2004-2007. But they are not as ugly like in CoD games.

    #10 3 years ago
  11. DSB


    #11 3 years ago
  12. Erthazus

    @11, so? GoldSrc was used for Half-Life, than came out source engine that was heavily developed by Valve.

    #12 3 years ago
  13. DaMan

    OM, you still didn’t figure out this lunatic’s logic, really? Valve is a PC dev first and foremost, this retard believes that he’s entitled to play this genre much like Sony fanboys thought they were entitled to have exclusive FF games. It’s a classic, anyone who’s been around since the days of PS2 vs Xbox witnessed this behaviour countless times. Threatened, cornered pseudo zealots in denial.

    It’s been said again and again that the engine used in MW is as much of a Q3 engine as Source is a Q1 one.
    Hmm, Whom to believe, a lunatic who doesn’t know how to draw a triangle on screen or countless sources? Tough one.

    Russia, on the other hand, is the same 1975 UssR spin-off, Putin = Brezhnev. Truth hurts.

    #13 3 years ago
  14. DSB


    #14 3 years ago
  15. YoungZer0

    @14: Even if he’d read that he’d still not be able to understand it. We all know he’s lacking any kind of understanding. You can already see this by any of his reactions when you give him a proper contra, he’d say things like “No u!”

    #15 3 years ago
  16. Phoenixblight


    Don’t bother he can’t draw the lines that the SOurce engine is a heavily modified Gold Source engine which is an engine that is derived from Quake engine.

    #16 3 years ago
  17. absolutezero

    The difference between the Source engine and the CoD engine and peoples relationship to both is tied into what is done with them.

    Each new iteration of Source is made available to all the other devs that are interested in using it, like the updated Dear Esther being moved across onto the Portal 2 engine. The changes to the base engine are used across all games and the differences are highly noticable.

    The CoD engine is used for CoD and has visually changed very very little since MW. So seeing nothing apart from the same warzones in the same style (obviously before someone says as much) leads to people starting to notice that its all the same.

    I guess the other reason is perceived laziness, CoD has a fucking huge captive audience and an even larger budget. So why not invest some of that back into producing a new engine to make it look even more exciting and visually jaw-dropping (like Skyrim for example). Its mainly because they don’t have to, the Call of Duty fanbase is more than happy enough with what the game runs and looks like, horrible hit detection and all.

    #17 3 years ago
  18. Erthazus

    @13, Sorry but you are an idiot as always. Your logic fails again after i had a link many times before.
    There is a difference between developing the engine from scratch, developing new engine using old code or using it for game developing with the old code.

    Thats how C++ is working or maybe Super-Script, but you know shit about programming and you know shit about C++ so you can go GTFO with your google and shitty society of lonely artists.

    Call Of duty games since the first|second game used and (use to this day) a big chunk of code from Id Tech 3 as a core code. Shaders, dynamic lightning, HDR and etc. are the stuff that engine has since IW 2.0 . You can do this with absolutely every engine there is on the planet that is being developed in C++.

    First game in CoD series was developed by Id Tech3 and after that they upgraded it with belts and whistles calling it proprietary engine aka IW 2.0, IW, 3.0, IW 4.0…
    Each engine has the same code, with the same physics, but with better lightning, HDR and etc. (i repeat again because your brain don’t understand it)

    Thats how it works and your link proves it.

    + here you can see the history of the engine and thats a fact.

    “The engine was first used with Call of Duty 2 in 2005 under a proprietary license by id Tech, as at this time, the engine was a heavily modified version of the Quake III engine.”

    Fact. but to be honest, i don’t need to tell you anything because normal people know that without any links or wikipedia.

    “It was revealed by Sledgehammer Games that the engine is no longer under a proprietary license because the Quake III engine has been written over and the engine is a completely new engine in its own title.”

    this goes for Modern Warare 3.0 only. So what that means? That means that they use new scripts imitating id tech 3 aka reverse engineering and they still use the same thing but with absolutely new language in C++
    which means only that this time at least on PC it will wor correctly and can be modified.

    also, you don’t know what is Russia or Brezhnev living somewhere in the suburbs with friendly rednecks. Also, i don’t live in that country. You miss everytime with your shitty and pathetic insults. Go play Halo with your stupid friends because you can’t think of something new and fresh. Or better go to Wallstreet and show the love, maybe they will hear you out someday.

    #18 3 years ago
  19. DSB

    @15, 16 I realize that, but some things just deserve to speak for themselves.

    I’ve finally figured out who he really is though. It’s Dwight from The Office.

    You know which engine is the best? BEARS.

    #19 3 years ago
  20. YoungZer0

    @19: Haha, oh … that’s totally accurate.

    @18: “also, you don’t know what is Russia or Brezhnev living somewhere in the suburbs with friendly rednecks. Also, i don’t live in that country.”

    So … you don’t live there but know more than he does? How so?

    “Go play Halo with your stupid friends because you can’t think of something new and fresh.”

    Says the guy who complains about every little new feature. “Stupid console instinct mode.” “Stupid new Twilight console hair.” You might not remember what you said two minutes ago, but we do.

    “Or better go to Wallstreet and show the love, maybe they will hear you out someday.”

    That doesn’t even make sense in the slightest. Doesn’t surprise me though. Better not talk about politics, that’s a topic for adults.

    #20 3 years ago
  21. Erthazus

    @16, Thanks, Sherlock. Thats how engines are developed in C++. but it’s not using the core mechanics from Quake 1 at all.

    You can ask anybody who used Source SDK. It’s completely different thing.

    It’s logical. All engines are developed from the past codes that are working. but that does not mean that it is based on it’s old core.

    There is a difference. Source main cores are at the “Notable Technology”. that it’s core mechanics.

    #21 3 years ago
  22. Erthazus

    “So … you don’t live there but know more than he does? How so?”

    Because i live in the country where are a lot of people from Russia, Ukraine and Post soviet countries and a lot of people from USA and UK.

    Everything else is your typical insults. Sorry man, but i don’t care what you think about my opinion. If you don’t like me and my opinion you should ignore them/me. It’s really easy.

    #22 3 years ago
  23. DaMan

    Lulz, I’ve said it numerous times, that the original CoD used an engine based on Q3 one (so wtf are you arguing about there? follow the conversation please) , and later with each iteration it was more and more modified, leading to MW (2007) having about as much left as the aforementioned Source has compared to Q1.

    If you’d say that MW3 will use the same engine as MW1 then that would be kind of true, since it changed only marginally, but the fact that you, retard who believes an engine can update and one speed and a videocard can draw that at another, and can’t put a coherent sentence together, firmly believe your own ignorant made up lunacy is beyond lulz. Say, how to draw a cube? No, this is a question. You’re a dumbass. The fact that there’re 20 years olds like you says a lot about decadent soviet society.

    I still fail to see why you even come here. Usually people visit websites to discuss and share opinions,

    I live closer to you than any of the other visitors, dumbfuck. As I said, Russia = Ussr spin-off. Same engine!

    #23 3 years ago
  24. YoungZer0

    @22: So? I live in a country with a lot of Turks. Doesn’t make me an expert on Turkish culture. Hell, my parents are Russians. I was born in Kazakhstan. Doesn’t make me an expert on Kazakh culture. Nor does it make THEM experts on Russian culture.

    But i guess you think differently about those things.


    #24 3 years ago
  25. DaMan

    this goes for Modern Warare 3.0 only. So what that means? That means that they use new scripts imitating id tech 3 aka reverse engineering and they still use the same thing but with absolutely new language in C++


    Erthazus, you’re officially the most moronic person I ‘ve met on the internet, comrade. AKA ebani mudak ;)

    Oh, and
    Each engine has the same code, with the same physics, but with better lightning, HDR and etc.
    Rendering engine is easier to do / irrelevant than physics or gameplay apparently. Stupendously amazing. Erthazus probably believes the hardest thing to do in Q3 was the crosshair logic.

    First person camera and twitch blast happy gameplay= Q3 engine. What they’ve changed otherwise is irrelevant! Can’t beat that logic.

    #25 3 years ago
  26. Anders

    Entertaining as always.

    #26 3 years ago
  27. viralshag

    @26, You know it. I wish I was a game designer and had full knowledge of this software stuff so I could just give a decisive answer, even though some people probably still wouldn’t listen to it.

    #27 3 years ago
  28. DaMan

    Err, and Errza.

    C++ doesn’t ‘work’, it’s a language you can write in. Just like that abomination of english you’re attempting to urinate all over these board. Do you know what Superscript is?

    #28 3 years ago
  29. OrbitMonkey

    Well i’m a complete luddite when it comes to engines and whatnot, but thats not the issue here. I made a simple observation, to simply see if their was a logical reason for accepting 1 old engine being updated over another…

    Nope ;)

    #29 3 years ago
  30. DaMan

    This cracks me up though, again and again.

    this goes for Modern Warare 3.0 only. So what that means? That means that they use new scripts imitating id tech 3 aka reverse engineering and they still use the same thing but with absolutely new language in C++

    A new engine. Because they ‘ve rewritten just about everything already (that already happened by the time MW1 came out but Erthazus is in denial). But anyway, they use some ‘new scripts’ (whatever that means.. That they use Lua? Or that Erthazus calls cpp or c files scripts? Or that Erthazus calls C++ code fragments scripts?), which is the same as reverse engineering! Right. But they’re imitating! Imitating the holy PC game called Quake. And the end result is that it’s the same engine but in new language like C++…


    Notice how which means only that this time at least on PC it will wor correctly and can be modified.
    That’s right, on PC. All ‘that’ means the PC version will be better.

    And I’m done.

    Gotta go now, excuse me. Just in case soviets will be lurking around here in the night.

    #30 3 years ago
  31. absolutezero

    Hey I gave you a perfectly reasonable explanation as to why people are fed up with CoDs old engine while readily accepting regular updates of Source.

    It got blanked out like so much white noise I suppose.

    #31 3 years ago
  32. OrbitMonkey

    @31 Yes, yes very reasonable… but completely subjective and simply not true for the majority of folk who will quite happily give the CoD engine shit, but leave the Source engine be.

    1) CoD is very very popular amongst casual gamers and made by Activision (boo, hiss)

    2) Source engine made by Valve (heavenly choir) and who are loved by all the *hardcore* pc crowd.

    Its that simple really. Though i will completely accept that its not the reason you as a individual have a gripe with the worlds most popular FPS ;)

    #32 3 years ago

Comments are now closed on this article.

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    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]