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Infinite's boss battles to have more context and resolution for players 

Irrational's Ken Levine has said the team is handling boss battles in Infinite a bit differently than it did with the original BioShock.

Speaking in an interview with Joystiq, Levine said the team was a bit out of its "wheelhouse" when it came to the Atlas battle in the first game, and it doesn't plan on making the same decisions this time out.

"I think we need to stay in our wheelhouse," he said. "We're not Shadow of the Colossus. Those guys have a genius for that. We don't have that particular genius."

Instead, Levine said boss fights will be more akin to the one with Andrew Ryan than Atlas, and without getting specific, Songbird - Infinite's main boss - was mentioned.

"There are many ways to do it," he said. "I'm not saying we do it in the same way as Andrew Ryan, but there are more ways than jumping on his head three times like we did with Atlas. I think Andrew Ryan was a boss battle. I think you felt satisfied afterwards in the same way, or emotionally changed as you would, hopefully more, than boss battles.

"I think we need to stay in our wheelhouse, and Andrew Ryan was in our wheelhouse. So, Songbird needs to be resolved, but it needs to be in our wheelhouse."

BioShock Infinite is due on PC, PS3 and Xbox 360 in 2012.

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BioShock Infinite

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Stephany Nunneley-Jackson

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Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.

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