Team Fortress 2 UGC creators tot up $2,000,000 profit

Friday, 14th October 2011 03:09 GMT By Brenna Hillier

On the occasion of its one year Manniversary, Valve has revealed that its user generated content sales system, Mann Co., has been a major earner for its participants.

Valve posted the $2,000,000 bombshell profit tally in an entry on the Team Fortress 2 blog.

To celebrate the Manniversary, Valve is throwing a massive sale which runs until October 17, boasting discounts on a huge range of in-game items including 30 new offerings. Check out the full catalogue for more details.

To aid in the constant replenishment of Mann Co. goods, Valve has also launched the Steam Workshop, where creators can upload new items and receive feedback from comments and ratings.

Team Fortress 2, which went free-to-play earlier this year, was the first Steam title to support micro-transactions.

Thanks, RPS.



  1. endgame

    LOL! guys just click on the full catalogue link to check out the full sized preview picture! it’s hilarious! :))

    #1 3 years ago
  2. viralshag

    @1, that’s unbelievably awesome.

    Also that website has some great lines on it:

    “‘My hat money buys research to find a cure for Australia. Over 22 million people are Australian every year. It is a tragedy.’ – Robin Walker, Age 36″

    #2 3 years ago
  3. themadjock

    And people think the real money auction house on Diablo 3 is a bad idea!! I reckon the Diablo 3 figure for one year will be easily $20 000 000.

    #3 3 years ago
  4. ultramega

    Um… It still is. Diablo III is neither free to play, nor a game which can work with micro-transactions. Blizzard is just trying to cash-in on everyone’s love for the franchise again. The way the TF2 shop works, it really doesn’t imbalance the game at all.

    #4 3 years ago
  5. DSB

    @4 They really did an amazing job of it. It’s how I learned to stop worrying and love the micro transaction.

    It’s the perfect formula. You don’t feel cheated by the weapons you’re handed, they just happen to work differently than the other items, and you’re also slowly being fed premium items for no cost. Rather than keep you out of the game, lest you pay, it brings you inside, and I couldn’t think of a better way to sell ingame items, than to your happy, properly entertained customers.

    It’s sad that there are so many hackjob operations around, like the five hundred “free” EA games. They could actually be providing the same sort of value, and most certainly with their Battlefield games.

    Take notes, corporate chimps.

    #5 3 years ago

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